RimWorld
I Clearly Have Enough! (Continued)
88 Komentar
Lordlony 24 Jul @ 9:27am 
I have now, although I am already started to contemplate wiping my entire PC :steamsad::steamsalty:
Mlie  [pembuat] 24 Jul @ 8:27am 
@Lordlony Please see the Reporting Issues section described above
Lordlony 24 Jul @ 8:25am 
This does not seem to work for me at all, just made a clean install everything deleted and even if this and harmony are the only mods enabled it still doesn't work.
uberjammer 12 Feb @ 10:59pm 
The only person who clearly doesn't have enough is Mlie, who keeps on converting more mods, somehow.
hottlelester59 24 Jan @ 3:02pm 
i DONT have enough, GET MORE
Mlie  [pembuat] 1 Sep 2024 @ 3:15am 
@sPoky If anyone wants to add it as a PR on the github repo I can publish it.
sPoky 1 Sep 2024 @ 2:31am 
But it is related at some level, hence why it was just a question.
Mlie  [pembuat] 1 Sep 2024 @ 2:29am 
@sPoky That is outside of the scope of this mod
sPoky 1 Sep 2024 @ 1:12am 
Food on the map is not recognized for taming purposes.
Mlie  [pembuat] 31 Agu 2024 @ 10:06pm 
@sPoky Not sure what you mean
sPoky 31 Agu 2024 @ 5:02pm 
Could this be made to work with taming animals too so it will detect the food on the entire map?
The Gaming Archaeologist 22 Agu 2024 @ 6:58am 
not much of a review, but just wanted to say. Never play without it.
PapaJuicy 9 Jun 2024 @ 7:18pm 
thank you mlie. was on vacation.
Mlie  [pembuat] 28 Mei 2024 @ 10:18pm 
@PapaJuicy There are no options and the resource readout is not affected. As per the description, this mod just counts all things on the map when placing blueprints and that the resource readout for the blueprint is not marked in red.
PapaJuicy 28 Mei 2024 @ 7:22pm 
i have version 1.5. rimpy says this mod is loaded, but in game there are no options to change settings and the resource readout doesnt change when i have material such as wood chopped down. any suggestions? thanks
godofwar1392 20 Mei 2024 @ 5:27pm 
@Cromy facts bro just added like 100 mods
galesdeloscien 27 Apr 2024 @ 3:02pm 
I can't play a single game without this.
Really simple and usefull mod , i love it.
Winter 21 Mar 2024 @ 6:06pm 
Still works for 1.5
andrewjonjones 12 Mar 2023 @ 3:11pm 
I was just curious as normally I build items on a Set Up Camp map and I use the build from inventory (because it's quicker) it wouldn't let me place blueprints because there's (technically) no resources I can build from on the map so I just wondered if this mod counteracts that. Thanks.
Mlie  [pembuat] 12 Mar 2023 @ 12:41pm 
@andrewjonjones From the description: "This mod makes the resource readout when placing blueprints count all resources on the map. This is so that it won't complain even when you can see that you clearly have enough on the map."
andrewjonjones 12 Mar 2023 @ 12:39pm 
Will this mod allow you to place blueprints even when none of the necessary material is present on the map?
velascoje 2 Feb 2023 @ 6:12pm 
Not that I know of. But if you make a stockpile under her feet, even cleared of ANY settings, the game sees that as "oh meals in a stockpile" and actually counts them.
TeleportBehindYou 2 Feb 2023 @ 4:18pm 
is there a mod that does the same thing but for recipes? My cook is constantly cooking when I CLEARLY HAVE ENOUGH meals laying around on the floor at her feet.
Cromy 2 Nov 2022 @ 7:40pm 
I love that with 1.4 I'm finding so many useful mods :) thank you for your work.
Miguel V-DF 17 Des 2021 @ 4:34am 
Ok, thanks for the answer
Mlie  [pembuat] 17 Des 2021 @ 4:24am 
@Leugimimi I dont think so. This mod just expands the area resources has to be at to the whole map. It does not include minified buildings
Miguel V-DF 17 Des 2021 @ 3:54am 
would this mod also make a difference in the use of minified buildings? as in, would it make the Use Minified Buildings mod not needed?
Mlie  [pembuat] 15 Des 2021 @ 4:19am 
@Commander Lulz No
Commander Lulz 15 Des 2021 @ 2:41am 
Does this mod also increase your colony wealth?
PAMPERS 12 Sep 2021 @ 1:10pm 
Yes thanks man I used to play with 600 mods before a few years and now its very cool to see some of the old mods updated for 1.3 .
Xid 2 Sep 2021 @ 12:46am 
Thanks Mlie!
Highlander3787 6 Mei 2021 @ 3:47pm 
@Mlie , you are a GODSENT! Thank you for updating some of this game's greatest mods that have been left behind!!!
mazen_dh6 17 Feb 2021 @ 4:44am 
well said. thank you mile. :steamthumbsup: :steamhappy:
SpaceFish 1 Nov 2020 @ 10:47am 
Mlie, you are the hardest worker on the steam workshop and I just want to thank you for updating mods that were left behind by their creators
Nathan1852 2 Okt 2020 @ 3:39am 
Thank you very much
Mlie  [pembuat] 2 Okt 2020 @ 3:36am 
Okay, it should only log once now
Mlie  [pembuat] 2 Okt 2020 @ 3:31am 
@Nathan1852 Since I coudnt reproduce the error I wasnt sure. But Ill change the logging
Nathan1852 2 Okt 2020 @ 2:50am 
@Mlie Alright. Although, as a note, the warning appears every few seconds
Mlie  [pembuat] 2 Okt 2020 @ 2:43am 
@Nathan1852 That warning should only be visible if Dev-mode is active. The function of the mod should be okay.
Nathan1852 2 Okt 2020 @ 2:14am 
@Mlie I'm now getting this warning, which I'm guessing is your change:
UpdateResourceCounts from mod IClearlyHaveEnough was requested for a count of a ThingDef that it cannot find: QE_GenomeSequencerFilled.
(Edit: I can not type)
Mlie  [pembuat] 2 Okt 2020 @ 1:45am 
@Nathan1852 Made an update now that should catch the error. Can you try it out and see if it logs anything?
Nathan1852 2 Okt 2020 @ 12:03am 
@Mlie I don't sadly. I played with both mods in older RimWorld versions without problems, so something must have changed in the newer ones
Mlie  [pembuat] 1 Okt 2020 @ 2:20pm 
@Nathan1852 THat probably means that that mod have something that this mod cannot count. Du you have any idea of what it might be?
Nathan1852 1 Okt 2020 @ 1:39pm 
This mod seems to be incompatible with Questionable Ethis Enhanced
I'm getting the following error with both enabled:
System.NullReferenceException: Object reference not set to an instance of an object
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.UpdateResourceCounts () [0x00061] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
Mlie  [pembuat] 16 Sep 2020 @ 4:57am 
@Zeraxero Try to find out what other mod it conflicts with. If you find out I can take a look
Zeraxero 16 Sep 2020 @ 4:38am 
getting a bug that regardless of how much resource i have the game thinks i have 0 regardless and this applies to everything, even when setting item limits. Cheers
kevyolo123 26 Jul 2020 @ 12:36pm 
alright i guess that the author of that mod wil have to fix this then.
Mlie  [pembuat] 26 Jul 2020 @ 10:42am 
@kevyolo123 When I start the game with the Industrialisation Rebuild 0.9 I get lots of errors, one being that "No textures found at path WoodPlank". That might indicate why this mod cannot count the item, as it has errors in its definition.
kevyolo123 25 Jul 2020 @ 11:43am 
no problem :D
Mlie  [pembuat] 25 Jul 2020 @ 11:16am 
@kevyolo123 Interesting! I will look into it, thanks for reporting back!