RimWorld

RimWorld

I Clearly Have Enough! (Continued)
88 kommentarer
Lordlony 24. juli kl. 9:27 
I have now, although I am already started to contemplate wiping my entire PC :steamsad::steamsalty:
Mlie  [ophavsmand] 24. juli kl. 8:27 
@Lordlony Please see the Reporting Issues section described above
Lordlony 24. juli kl. 8:25 
This does not seem to work for me at all, just made a clean install everything deleted and even if this and harmony are the only mods enabled it still doesn't work.
uberjammer 12. feb. kl. 22:59 
The only person who clearly doesn't have enough is Mlie, who keeps on converting more mods, somehow.
hottlelester59 24. jan. kl. 15:02 
i DONT have enough, GET MORE
Mlie  [ophavsmand] 1. sep. 2024 kl. 3:15 
@sPoky If anyone wants to add it as a PR on the github repo I can publish it.
sPoky 1. sep. 2024 kl. 2:31 
But it is related at some level, hence why it was just a question.
Mlie  [ophavsmand] 1. sep. 2024 kl. 2:29 
@sPoky That is outside of the scope of this mod
sPoky 1. sep. 2024 kl. 1:12 
Food on the map is not recognized for taming purposes.
Mlie  [ophavsmand] 31. aug. 2024 kl. 22:06 
@sPoky Not sure what you mean
sPoky 31. aug. 2024 kl. 17:02 
Could this be made to work with taming animals too so it will detect the food on the entire map?
The Gaming Archaeologist 22. aug. 2024 kl. 6:58 
not much of a review, but just wanted to say. Never play without it.
PapaJuicy 9. juni 2024 kl. 19:18 
thank you mlie. was on vacation.
Mlie  [ophavsmand] 28. maj 2024 kl. 22:18 
@PapaJuicy There are no options and the resource readout is not affected. As per the description, this mod just counts all things on the map when placing blueprints and that the resource readout for the blueprint is not marked in red.
PapaJuicy 28. maj 2024 kl. 19:22 
i have version 1.5. rimpy says this mod is loaded, but in game there are no options to change settings and the resource readout doesnt change when i have material such as wood chopped down. any suggestions? thanks
godofwar1392 20. maj 2024 kl. 17:27 
@Cromy facts bro just added like 100 mods
galesdeloscien 27. apr. 2024 kl. 15:02 
I can't play a single game without this.
Really simple and usefull mod , i love it.
Winter 21. mar. 2024 kl. 18:06 
Still works for 1.5
andrewjonjones 12. mar. 2023 kl. 15:11 
I was just curious as normally I build items on a Set Up Camp map and I use the build from inventory (because it's quicker) it wouldn't let me place blueprints because there's (technically) no resources I can build from on the map so I just wondered if this mod counteracts that. Thanks.
Mlie  [ophavsmand] 12. mar. 2023 kl. 12:41 
@andrewjonjones From the description: "This mod makes the resource readout when placing blueprints count all resources on the map. This is so that it won't complain even when you can see that you clearly have enough on the map."
andrewjonjones 12. mar. 2023 kl. 12:39 
Will this mod allow you to place blueprints even when none of the necessary material is present on the map?
velascoje 2. feb. 2023 kl. 18:12 
Not that I know of. But if you make a stockpile under her feet, even cleared of ANY settings, the game sees that as "oh meals in a stockpile" and actually counts them.
TeleportBehindYou 2. feb. 2023 kl. 16:18 
is there a mod that does the same thing but for recipes? My cook is constantly cooking when I CLEARLY HAVE ENOUGH meals laying around on the floor at her feet.
Cromy 2. nov. 2022 kl. 19:40 
I love that with 1.4 I'm finding so many useful mods :) thank you for your work.
Miguel V-DF 17. dec. 2021 kl. 4:34 
Ok, thanks for the answer
Mlie  [ophavsmand] 17. dec. 2021 kl. 4:24 
@Leugimimi I dont think so. This mod just expands the area resources has to be at to the whole map. It does not include minified buildings
Miguel V-DF 17. dec. 2021 kl. 3:54 
would this mod also make a difference in the use of minified buildings? as in, would it make the Use Minified Buildings mod not needed?
Mlie  [ophavsmand] 15. dec. 2021 kl. 4:19 
@Commander Lulz No
Commander Lulz 15. dec. 2021 kl. 2:41 
Does this mod also increase your colony wealth?
give me games on GoG 12. sep. 2021 kl. 13:10 
Yes thanks man I used to play with 600 mods before a few years and now its very cool to see some of the old mods updated for 1.3 .
Xid 2. sep. 2021 kl. 0:46 
Thanks Mlie!
Highlander3787 6. maj 2021 kl. 15:47 
@Mlie , you are a GODSENT! Thank you for updating some of this game's greatest mods that have been left behind!!!
mazen_dh6 17. feb. 2021 kl. 4:44 
well said. thank you mile. :steamthumbsup: :steamhappy:
SpaceFish 1. nov. 2020 kl. 10:47 
Mlie, you are the hardest worker on the steam workshop and I just want to thank you for updating mods that were left behind by their creators
Nathan1852 2. okt. 2020 kl. 3:39 
Thank you very much
Mlie  [ophavsmand] 2. okt. 2020 kl. 3:36 
Okay, it should only log once now
Mlie  [ophavsmand] 2. okt. 2020 kl. 3:31 
@Nathan1852 Since I coudnt reproduce the error I wasnt sure. But Ill change the logging
Nathan1852 2. okt. 2020 kl. 2:50 
@Mlie Alright. Although, as a note, the warning appears every few seconds
Mlie  [ophavsmand] 2. okt. 2020 kl. 2:43 
@Nathan1852 That warning should only be visible if Dev-mode is active. The function of the mod should be okay.
Nathan1852 2. okt. 2020 kl. 2:14 
@Mlie I'm now getting this warning, which I'm guessing is your change:
UpdateResourceCounts from mod IClearlyHaveEnough was requested for a count of a ThingDef that it cannot find: QE_GenomeSequencerFilled.
(Edit: I can not type)
Mlie  [ophavsmand] 2. okt. 2020 kl. 1:45 
@Nathan1852 Made an update now that should catch the error. Can you try it out and see if it logs anything?
Nathan1852 2. okt. 2020 kl. 0:03 
@Mlie I don't sadly. I played with both mods in older RimWorld versions without problems, so something must have changed in the newer ones
Mlie  [ophavsmand] 1. okt. 2020 kl. 14:20 
@Nathan1852 THat probably means that that mod have something that this mod cannot count. Du you have any idea of what it might be?
Nathan1852 1. okt. 2020 kl. 13:39 
This mod seems to be incompatible with Questionable Ethis Enhanced
I'm getting the following error with both enabled:
System.NullReferenceException: Object reference not set to an instance of an object
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.UpdateResourceCounts () [0x00061] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
Mlie  [ophavsmand] 16. sep. 2020 kl. 4:57 
@Zeraxero Try to find out what other mod it conflicts with. If you find out I can take a look
Zeraxero 16. sep. 2020 kl. 4:38 
getting a bug that regardless of how much resource i have the game thinks i have 0 regardless and this applies to everything, even when setting item limits. Cheers
kevyolo123 26. juli 2020 kl. 12:36 
alright i guess that the author of that mod wil have to fix this then.
Mlie  [ophavsmand] 26. juli 2020 kl. 10:42 
@kevyolo123 When I start the game with the Industrialisation Rebuild 0.9 I get lots of errors, one being that "No textures found at path WoodPlank". That might indicate why this mod cannot count the item, as it has errors in its definition.
kevyolo123 25. juli 2020 kl. 11:43 
no problem :D
Mlie  [ophavsmand] 25. juli 2020 kl. 11:16 
@kevyolo123 Interesting! I will look into it, thanks for reporting back!