RimWorld
Visible Ceiling Lamp
Коментарів: 19
Mlie 17 верес. о 12:09 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Ghostmare 17 лип. о 9:19 
i guess the mod is dead, so sad.
Ghostmare 13 лип. о 6:19 
1.6 please
tuordiel 6 черв. 2024 о 23:41 
Links in descriptions are not reachable
Patient Someone  [автор] 29 жовт. 2022 о 22:15 
@GreyTerror: Confirmed, I missed the Mod requirement on the patch itself. Should no longer be throwing those errors. Let me know if that's not the case!
Patient Someone  [автор] 29 жовт. 2022 о 21:56 
@GreyTerror: Looks like my Ceiling Fixtures patch is missing the Ceiling Fixtures requirement. I'll try to get this updated tomorrow.
greyterror 28 жовт. 2022 о 13:43 
1.4 version of Mod is generating a number of error messages during startup:
Could not resolve cross-reference: No Verse.DesignatorDropdownGroupDef named CeilingFixtures found to give to Verse.ThingDef Patient_VisibleCeilingLight
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Logfile here: https://gist.github.com/HugsLibRecordKeeper/696d99f0c7e45a05a283bac55d65679f
Patient Someone  [автор] 23 жовт. 2022 о 13:59 
Updating naming conventions to be more specific. Unfortunately this likely broke existing ceiling lamps. Apologies

Patched AutoOnOff properly to not generate errors

Patched Ceiling Utilities to leverage Roof placing, and added to Ceiling Utilities dropdowns (UV Lights remain separate).
Patient Someone  [автор] 22 жовт. 2022 о 17:25 
Added patch for Simple Utilities: Ceiling to leverage the Roof placeworker. Ceiling lights can now only be placed under a roof if both mods are present.
Patient Someone  [автор] 12 жовт. 2022 о 21:59 
I've finally gotten around to properly updating, and added a 2x2 centered light. I have removed the dependence on the Automatic Switch mod, and will work on patching it back in.
OcarinaLink24 22 лип. 2021 о 11:44 
1.3?
SunRod 9 черв. 2020 о 9:33 
Please add a 2x2 centered light...
Patient Someone  [автор] 3 квіт. 2020 о 15:25 
To clarify on that, it is not actually dependend on AutoOnOff, but since it is wired up, if it does not exist you will see the harmless errors.
Patient Someone  [автор] 31 берез. 2020 о 17:26 
Looks like it is dependent on AutoOnOff. Marked as a dependency.
fireglow 29 берез. 2020 о 14:46 
getting these messages when the game starts up:


Could not find type named Merthsoft.AutoOnAutoOff.CompProperties.ProximityPower from node <li Class="Merthsoft.AutoOnAutoOff.CompProperties.ProximityPower"><checkRate>100</checkRate><autoOn>true</autoOn><autoOff>true</autoOff><showOverrideButton>true</showOverrideButton></li>
Patient Someone  [автор] 20 берез. 2020 о 19:20 
I agree, Barba, that is why they are susceptible to short circuiting in the rain. I will keep digging, as I too would prefer they require a roof to be constructed in the first place.
Barba 20 берез. 2020 о 18:33 
Is it possible to prevent these lamps from being built in places without a roof? I think it's ugly that they can be floating in the middle of nowhere!
Thanks.
Patient Someone  [автор] 19 берез. 2020 о 20:13 
Updated with 2x1 Large Ceiling Lamp.
Ollie_Greenhorn 19 берез. 2020 о 2:43 
It looks cool but I can't place it in the center of my 4 cell wide hallways. It would be really cool if it had a 2x1 or a 2x2 placement style.