RimWorld
Visible Ceiling Lamp
19 comentarii
Mlie 17 sept. la 12:09 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Ghostmare 17 iul. la 9:19 
i guess the mod is dead, so sad.
Ghostmare 13 iul. la 6:19 
1.6 please
tuordiel 6 iun. 2024 la 23:41 
Links in descriptions are not reachable
Patient Someone  [autor] 29 oct. 2022 la 22:15 
@GreyTerror: Confirmed, I missed the Mod requirement on the patch itself. Should no longer be throwing those errors. Let me know if that's not the case!
Patient Someone  [autor] 29 oct. 2022 la 21:56 
@GreyTerror: Looks like my Ceiling Fixtures patch is missing the Ceiling Fixtures requirement. I'll try to get this updated tomorrow.
greyterror 28 oct. 2022 la 13:43 
1.4 version of Mod is generating a number of error messages during startup:
Could not resolve cross-reference: No Verse.DesignatorDropdownGroupDef named CeilingFixtures found to give to Verse.ThingDef Patient_VisibleCeilingLight
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Logfile here: https://gist.github.com/HugsLibRecordKeeper/696d99f0c7e45a05a283bac55d65679f
Patient Someone  [autor] 23 oct. 2022 la 13:59 
Updating naming conventions to be more specific. Unfortunately this likely broke existing ceiling lamps. Apologies

Patched AutoOnOff properly to not generate errors

Patched Ceiling Utilities to leverage Roof placing, and added to Ceiling Utilities dropdowns (UV Lights remain separate).
Patient Someone  [autor] 22 oct. 2022 la 17:25 
Added patch for Simple Utilities: Ceiling to leverage the Roof placeworker. Ceiling lights can now only be placed under a roof if both mods are present.
Patient Someone  [autor] 12 oct. 2022 la 21:59 
I've finally gotten around to properly updating, and added a 2x2 centered light. I have removed the dependence on the Automatic Switch mod, and will work on patching it back in.
OcarinaLink24 22 iul. 2021 la 11:44 
1.3?
SunRod 9 iun. 2020 la 9:33 
Please add a 2x2 centered light...
Patient Someone  [autor] 3 apr. 2020 la 15:25 
To clarify on that, it is not actually dependend on AutoOnOff, but since it is wired up, if it does not exist you will see the harmless errors.
Patient Someone  [autor] 31 mart. 2020 la 17:26 
Looks like it is dependent on AutoOnOff. Marked as a dependency.
fireglow 29 mart. 2020 la 14:46 
getting these messages when the game starts up:


Could not find type named Merthsoft.AutoOnAutoOff.CompProperties.ProximityPower from node <li Class="Merthsoft.AutoOnAutoOff.CompProperties.ProximityPower"><checkRate>100</checkRate><autoOn>true</autoOn><autoOff>true</autoOff><showOverrideButton>true</showOverrideButton></li>
Patient Someone  [autor] 20 mart. 2020 la 19:20 
I agree, Barba, that is why they are susceptible to short circuiting in the rain. I will keep digging, as I too would prefer they require a roof to be constructed in the first place.
Barba 20 mart. 2020 la 18:33 
Is it possible to prevent these lamps from being built in places without a roof? I think it's ugly that they can be floating in the middle of nowhere!
Thanks.
Patient Someone  [autor] 19 mart. 2020 la 20:13 
Updated with 2x1 Large Ceiling Lamp.
Ollie_Greenhorn 19 mart. 2020 la 2:43 
It looks cool but I can't place it in the center of my 4 cell wide hallways. It would be really cool if it had a 2x1 or a 2x2 placement style.