Black Mesa
Upscaled Scientists, Faces, and Eyes Part 1
17 comentarios
racer 4 AGO 2022 a las 1:39 p. m. 
Hold up just realized that comment is from 2 years ago
racer 4 AGO 2022 a las 1:39 p. m. 
Yup
heroheenie2 22 NOV 2020 a las 1:58 p. m. 
Does this work with BMCE?
Joemoo 15 MAR 2020 a las 8:21 a. m. 
[HOL] Solringen 14 MAR 2020 a las 3:33 a. m. 
Thank you!
1v4n94 13 MAR 2020 a las 9:41 p. m. 
Maybe typing this into the console forces the game to load new content (from mods): cl_reload_imagecache;mat_reloadallmaterials;mat_reloadtextures;r_flushlod
SuperMario20  [autor] 13 MAR 2020 a las 8:51 p. m. 
Done! They are now vpks!
SuperMario20  [autor] 13 MAR 2020 a las 8:19 p. m. 
Ok! I will see what I can do about making this a vpk!
1v4n94 13 MAR 2020 a las 8:18 p. m. 
Thanks again, for creating this! :)
1v4n94 13 MAR 2020 a las 8:18 p. m. 
Depending on the filesize, creating VPKs can either work or not, unfortunately.
SuperMario20  [autor] 13 MAR 2020 a las 8:16 p. m. 
However, this particular mod wouldn't work with the workshop system. Follow the instructions above to get this mod to work.
SuperMario20  [autor] 13 MAR 2020 a las 8:15 p. m. 
ok, I will try that.
1v4n94 13 MAR 2020 a las 8:15 p. m. 
I had issues with the game trying to read just folders within the Workshop folder and child ones... I would recommend the use of traditional .VPK files.
SuperMario20  [autor] 13 MAR 2020 a las 7:57 p. m. 
@[HOL] Solringen the name of the file is 1584140172 for part 1 and 2021469675 for part 2. Both mods are just folders, so you can simple move both of those folders into your custom folder when you have created it.
SuperMario20  [autor] 13 MAR 2020 a las 7:55 p. m. 
@brewfest_ this only makes textures high definition and therefore works with all mods.
[HOL] Solringen 13 MAR 2020 a las 5:58 p. m. 
Whats the name of the file?
brewfest_ 13 MAR 2020 a las 3:56 p. m. 
does this build on and include any other various scientist workshop mods, or are they not compatible?