Workers & Resources: Soviet Republic ワーカー&リソース:ソビエト リパブリック

Workers & Resources: Soviet Republic ワーカー&リソース:ソビエト リパブリック

Rural Waterfront
75 件のコメント
Fiend  [作成者] 2024年6月19日 15時23分 
@webbie33: I've added a road connection, so it should be possible for police cars to visit now.
Fiend  [作成者] 2024年6月19日 15時12分 
The devs changed the textures for the woodcutter hut and I was using that texture in this mod, so I had to put the old texture into the mod and not rely on the default one.
Duke Flapjack 2024年6月19日 14時23分 
Update? What did you do? I love this mod but I didn't think I'd ever see any more updates of it!
webbie33 2023年11月18日 16時51分 
Can't recall if I've used anything from this mod before, but in my current play through I have a nice seaside town where the "Offshore Pub" works perfectly. However, I have a couple issues.

First, the only way to supply the pub is by ship. Because there is only a path connection, supply by truck simply won't work. Okay, fine, I setup a tiny ship to supply the alcohol and all is well.

Second, with Crime & Justice enabled, there doesn't appear to be a way for police cars to patrol the pub. I watch as the unpatrolled crimes keeps rising. This is a problem.
gwahazar 2023年8月25日 3時56分 
How to build offshore bar (this with wooden curved path)? Because there is no road connection, construction office doesn't recognise it.
Dixie Country 2023年3月10日 15時45分 
2. Wooden grain elevator port, silo (~300 m long) with rail connection to the wooden small grain elevator in the end of the pier.

4. Wooden oil loading/unloading pier (300 m to 600 m long)


5. Jetty's and breakwaters structures would be great decorations to place near the piers.


Examples:

Urangan Pier
https://en.wikipedia.org/wiki/Urangan_Pier

https://sandiegohistory.org/journal/77fall/images/p12.jpg

https://i.pinimg.com/736x/a4/7b/c0/a47bc03e8ad3dd0b94a008aafa102d39.jpg

http://www.brooklineconnection.com/history/Facts/images/Point1900a.JPG
Dixie Country 2023年3月10日 15時45分 
It would be great if you would make a 1900's era North-America style collection of deep-water Piers.

Idea I got from early 1900's Houston Ship Chanel

Small river ports (cargo stations and different types of storage's with water and land access) with that can be placed at the river banks. For all types of cargo. (Variation in length of ports, for ships up to ~250 m long)

1. Very long deep-water pier (Cargo Station) 500 m up to ~1000 m long with a double track railroad going to the end of pier. In the wider end part of the pier could have: Teamster office and facilities an small cranes.
In the coastal end part : double railroad track, road connection , 4 vehicle parking spaces, 4 factory connections (Single FC. directed out of the both sides and two going straight).
Fiend  [作成者] 2023年1月8日 8時41分 
The general purpose dock can load vehicles onto ships if it's connected to a vehicle store.
The others probably can't.
LOLCL 2023年1月7日 17時31分 
Can these ships pick up vehicles from these docks? Having a hard time getting a ship to pick up vehicles at one of these docks. Love your mod btw.
Fiend  [作成者] 2023年1月5日 12時21分 
@Esunisen I don't think I have any control over that. Does the vanilla liquid harbour work the same way?
Esunisen 2023年1月5日 5時31分 
Can you change prirority when pulling liquids from ship ? Trucks take from dock fuel storage first :/

@Terge try Small Jetty, it should do what you need.
Terge 2022年9月24日 0時37分 
Can you make a version of the small Cargo one for Passengers please
hallucinogender 2022年6月21日 6時50分 
I can't get ships to go to any of the buildings in this mod that ships should be able to get to. There appears to be plenty of space for ships to move around, but they refuse to recognise the building as being connected.
Autumn 2022年2月26日 22時21分 
Any chance the small boat yard could be changed a bit? The required spaces for water and land are way closer together than on a vanilla harbor, and it makes it very difficult to place it on any coastline that isn't perfectly straight.
Laki 2022年2月6日 13時16分 
Samll dry bulk and liquids harbors would make a great addition
Crackhood 2021年10月18日 22時40分 
could you disable fires on seawalls, thanls
wseslaw 2021年10月16日 12時09分 
I've got a kind of a solution. Just changed some variables. Like this for small waterfront open store:
$HARBOR_OVER_WATER_FROM -8
$HARBOR_OVER_TERRAIN_FROM 3.1
--$HARBOR_OVER_TERRAIN_FROM 0.1
$HARBOR_EXTEND_AREA_WHEN_BULDING 16
--$HARBOR_EXTEND_AREA_WHEN_BULDING -70

It can be tweaked but in general it allows to build harbours in quite rough and steep coasts
Duke Flapjack 2021年10月16日 9時36分 
Seconded. Any "ghost" buildings don't work properly anymore. The docks still work, but you have to have a VERY flat area.
wseslaw 2021年10月15日 23時14分 
Harbour Mechanics seems broken after the last update. I cannot build new docks
LIGHTTECH2 2021年7月17日 0時39分 
so lovely to have a variety of buildings
Lord Bludgeon 2021年2月15日 17時31分 
How about a waterfront dry-bulk loading dock... or side-loading docks of any kind that would be more River-friendly? :steamhappy:
Fiend  [作成者] 2021年2月11日 3時44分 
This is to make it easier to align with other waterfront buildings. I am going to release some more waterfront walls soon, and it very hard to place them next to each other if they have a footprint, so I removed it.
KaAarl den StoOre 2021年2月11日 3時36分 
For some reason the dock can be placed anywhere in mye game at the moment. Weird.
BSQ 2020年12月2日 11時37分 
Good mod, but shame there is no small waterfront for liquids.
Comrade Chumbucket 2020年9月9日 13時41分 
I was so looking for a mod like this, thanks!
Duke Flapjack 2020年9月5日 7時42分 
One issue: the vanilla small boats simply do not fit. The docks are too small for them.
aantono 2020年8月13日 8時44分 
can we add pedestrian paths to the rural seawalls, so they can be built for resources?
Duke Flapjack 2020年8月4日 15時49分 
I would really like to see each of the waterfront stores get a factory connection so we can use them in combination with the dock. Right now, I feel a little compelled to set up two storage "clusters," one for local, which uses the waterfront buildings, and one for export/imports which connect to the dock.

Still, I get quite a bit of use out of this! I like these assets a lot. They are quite well done.
KaHel 2020年7月31日 14時36分 
Nice, may I propose adding conveyor input to aggregate store?
MTandi 2020年7月21日 6時52分 
Awesome pack with high quality assets!
fake214 2020年7月16日 0時11分 
Perfectly!
It would be nice to have a same style terminal for liquid cargo.
Fiend  [作成者] 2020年7月13日 8時21分 
Lighthouse added.
Fiend  [作成者] 2020年7月10日 14時47分 
Another house added.
Fiend  [作成者] 2020年7月8日 2時59分 
Thanks. Fixed!
aantono 2020年7月7日 18時57分 
In order for self-heating to work you also need to add $CIVIL_BUILDING to the script file.
Fiend  [作成者] 2020年7月7日 15時45分 
Added a waterfront house.
Luca_K04 2020年7月7日 9時16分 
THANKS!
Fiend  [作成者] 2020年7月7日 7時38分 
Luca_K04 2020年7月7日 5時51分 
Which ships you must have for the "small aggregate unloader"?
The defaul cargo is too big for it...
Fiend  [作成者] 2020年7月5日 17時02分 
Has it run out of fuel? Unfortunately ships cannot refuel at a store, only at a cargo dock.
Send it to a boat yard, then to a place where it can refuel.
Since the last update it seems that ships run out of fuel all the time, so this is more of a problem now.
Messeno 2020年7月5日 16時05分 
I don't understand a ship docked at the small open store. It doesn't load any resources, is this normal?
BabyCakes 2020年6月11日 8時14分 
Is it possible to get a aggregate loader as well?
Duke Flapjack 2020年6月6日 15時28分 
Wow! That was a quick turnaround! Very nice! Too bad I can only thumbs up this once.
Fiend  [作成者] 2020年6月6日 15時23分 
Added a boat yard.
Duke Flapjack 2020年6月6日 6時54分 
Oh, and a small oil unloader would also be awesome. That would really round-out the missing small harbor buildings!
Duke Flapjack 2020年6月6日 6時37分 
Now perhaps a small port? That is the one thing that nobody has seemed to make. The big concrete monstrosity that is the vanilla port doesn't at all fit.
kromgart 2020年6月4日 21時51分 
Well, that was quick, thanks a lot!
Duke Flapjack 2020年6月4日 17時44分 
Oh yeah! That is a sexy dock! Nice!
Fiend  [作成者] 2020年6月4日 16時54分 
Ok, I've added a general dock with two connections and a pipe.
Duke Flapjack 2020年6月2日 9時53分 
Mauser's textures don't match anybody elses. They are all dingy and drab. I'd love to see your aggregate loader turned into a GP harbour.