RimWorld

RimWorld

Dead Can Serve [Adopted]
48 Comments
Maniacman1997 6 Oct, 2021 @ 2:57am 
Oh, sorry about that. And thank you
Ogliss  [author] 14 Sep, 2021 @ 3:05pm 
@Maniacman1997
as you can see a couple posts down, Mlie was kind enough to take it over
Maniacman1997 14 Sep, 2021 @ 1:18pm 
Hey Ogliss, will you be updating this to 1.3? It's been great to reuse corpses as planters XD
Ogliss  [author] 15 Jul, 2021 @ 2:07pm 
God damn it i Always type your name backwards! apologies!
Ogliss  [author] 15 Jul, 2021 @ 2:07pm 
Thank you kindly mile! it is much appreciated!
Mlie 15 Jul, 2021 @ 2:05pm 
Made a continued version of this so Ogliss can focus on more important things :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2548091455
Mlie 18 Jun, 2021 @ 12:12pm 
I made an update of the medival-version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2520329607
It is now a patch-mod that just removes modern stuff from this version.
Calard Of Couronne 15 Jun, 2021 @ 3:34pm 
This will greatly help my 40k Hivecity run
lechkingofdead 15 May, 2021 @ 6:36pm 
nvm my last complaint, a bit of note that you will need a refiner butcher table and fab bench maybe point that out...
lechkingofdead 15 May, 2021 @ 6:32pm 
so how int he flying farses do you start working tis mod? i want to know so my current colony can survive the green hell im throwing them in. (an arachaphobs hell and now i want a mod for that with the alpha animals.
annavictori12 7 May, 2021 @ 10:26am 
Config error in HandyCorpse: description has trailing whitespace
Config error in AntisepticCorpse: description has trailing whitespace
Config error in CorpseFertilizer: description has trailing whitespace
Config error in Frame_HandyCorpse: description has trailing whitespace
Ogliss  [author] 17 Feb, 2021 @ 12:43am 
@TwistedPain
i do have it partially done, just not had time to test it much, ive never tried playing rim with those sorts of tech restrictions myself
Baha 16 Feb, 2021 @ 4:16pm 
@Ogliss do you think you could update the medieval version or add an option to the mod settings?
Willford Brimly 15 Jan, 2021 @ 1:48pm 
Bloodbags seem to act like a cheap medicine. I was able to use one to autopsy a bunch of organs out of a corpse using the Harvest Organs Post Mortem.
Hydromancerx 3 Jan, 2021 @ 2:05pm 
Can you change the maggot breeder to require wood instead of steel?
Damon_Vi 20 Dec, 2020 @ 11:07am 
all we need is for the blood bag to actually function as a treatment to blood-loss hediff. there's no operation for it as far as i'm aware, but it would be a better implementation than the current: "blood bags do nothing".
Azraile 27 Nov, 2020 @ 3:01pm 
Can you make a sprinkler version of the corpseirrigator? XD

How about some form of lighting?
Rukka 12 Nov, 2020 @ 2:51pm 
This mod is wickedly wonderful.
Ogliss  [author] 12 Nov, 2020 @ 2:24am 
@NylonWorms
nope, could push one though

@thelasse
im afraid ive never actually Used this mod, one of the guys in my discord asked if i could update it
thelasse 12 Nov, 2020 @ 12:33am 
Has anyone figured out how to use bloodbags?
NylonWorms 10 Nov, 2020 @ 6:54am 
Is their a github version by chance?
thelasse 9 Nov, 2020 @ 1:04pm 
Have played for a while now and have never seen my doctors use bloodbags as medicine. Is it bugged?
NylonWorms 7 Nov, 2020 @ 10:03pm 
Is their a gothub version by chance?
pgames-food 7 Nov, 2020 @ 7:35pm 
hi if i remember correctly, this type of blood bag is different to the other bloodbag mods (those ones get administered by an operation)... but i think these ones just need the medical level to be set higher, and they get used.

(i still have to add it to my 1.2 new game but i think thats how it worked before)
thelasse 7 Nov, 2020 @ 12:40pm 
How do you use Bloodbag as medicine?
pgames-food 7 Nov, 2020 @ 1:40am 
hi one of the things i used to do in my v1.0 savegame, was something like this:

defend against raiders :)
havest everything possible (with harvest mods) > a torso remains
extract genes from torso (with genetic rim) (if needing raider genes / animal type genes)
or process with dead can serve

(and for anything dessicated, i think genes would still work for some, but i then usually used the Soylent mod to create different soylent foods)

=) 6 Nov, 2020 @ 12:04am 
Nice mod. Now I can not only harvest enemy's body parts, but also "safely" feed my colonists with their "legally" processed corpses. Like Speedy Speed Boy said, war crimes just got even better.

One question though, can we do all those things on rotted corpse as well? Couldn't waste any of the corpses, can we? =)
Ogliss  [author] 30 Oct, 2020 @ 3:02pm 
thats why theres the Share logs button with Hugslib :)
Shadowhunter 30 Oct, 2020 @ 2:55pm 
Well just forget what I said, your 1.2 version fixed it.
Works now without issues, thanks for the update.
Shadowhunter 30 Oct, 2020 @ 2:43pm 
The fabrication bench somehow affects the room stats. So in the room with the fabrication bench the GUI throws an error and can't display room stats as well as it disables a lot of controls to allow you to click other things. As I said I am not 100% sure if it is caused by this mod, tried to remove others that potentially had similar issues but to no avail yet and since this mod is kinda tied to the save yet I have not tested to remove it and see what happens. Error mentions dubs performance analyzer as well in the log. Comment length is too limited to post the log here though.
Ogliss  [author] 30 Oct, 2020 @ 2:30pm 
bah feck, i keep forgetting to push this ones 1.2 update, should be done now

@Shadowhunter
can you elaborate a little more? never actually used this mod myself, just updated it at someones request
Shadowhunter 30 Oct, 2020 @ 1:35pm 
Fabrication bench bugs out in this version on 1.2 again, what was done to fix this from 1.0 to 1.1?
Can be partially fixed ingame by rebuilding all fab benches but after loading it will be back.
Might be that it is conflicting with something else though, but the error seems to quite fit on what happened on the old 1.0 version when used in 1.1.
The guy who asked 29 Oct, 2020 @ 3:26pm 
does this work in 1.2?
gamberomadness 19 Oct, 2020 @ 4:43am 
Is this working in 1.2?
Fllo 2 Sep, 2020 @ 12:12pm 
Are you going to update this?
CaptainSnafu  [author] 13 May, 2020 @ 6:17am 
You can try this version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1776511809
I haven't updated it to 1.1 because i quit rimworld, but you can try and ignore the bug report, i think it still work
Tomoyboy 12 May, 2020 @ 10:23pm 
Loving the mod! Could the corpse antisepsis and maggot farm be made into medieval tech? I understand the corpse medicine being industrial, but bodies have been preserved since ancient times, and the mod gets kinda bottle-necked in tribal play-throughs haha, just a thought, thanks!
pgames-food 25 Apr, 2020 @ 4:13pm 
for lord skarra, if you lost a colonist and want to bring them back, the Simple Clones mod can help with that too
404 25 Apr, 2020 @ 9:15am 
War crimes just got even better
Ogliss  [author] 21 Apr, 2020 @ 11:29pm 
just adds uses for corpses,
Lord Skarra 21 Apr, 2020 @ 10:19pm 
What does this do? bring the dead back to life and make them work for you?
Ogliss  [author] 6 Apr, 2020 @ 12:18pm 
this has been updated to 1.1 and the other has not
buitenhuisdominic 6 Apr, 2020 @ 11:54am 
so i tryd the other mod from captain snafu and my workbench didnt work , but with this version it does? whats the diffrence?
Raven 31 Mar, 2020 @ 6:57am 
can you make himan sandbags?
kzs583 23 Mar, 2020 @ 4:16am 
Thanks Bro!
Captain Crunch 18 Mar, 2020 @ 12:50pm 
Nice one mate this is one of my favourite mods
Ogliss  [author] 15 Mar, 2020 @ 9:04am 
Glad your enjoying it!
All props go to CaptainSnafu, im just lookin after it till he gets back to the Rim :)
Fish Everlasting 15 Mar, 2020 @ 8:55am 
This is a fuckin' work of art. Thanks, chief.