Garry's Mod

Garry's Mod

Star Wars Jedi Training Droid
25 Comments
mastergaming1236 10 Feb @ 1:43am 
Does it work for LSCS?
The free jedi 1 Feb, 2022 @ 4:11pm 
Tried this out with the lightsaber weapon swep. It was too high to hit.
God 6 Feb, 2021 @ 7:37am 
any update coming soon like the wiltos fix?
Dank 22 May, 2020 @ 8:11am 
I found a hacky little workaround for you all. Replace ENT:Use() with this version and add the extra GetActiveWeapon() function as well and you should be one step closer to getting this working.

function ENT:Use( activator, caller )
if (self:IsValid()) then
DoFlying(self, activator)
self:GetActiveWeapon().Primary = {Tracer = "Ar2Tracer"}
end
end

function ENT:GetActiveWeapon()
return self
end
Eternal  [author] 22 May, 2020 @ 7:15am 
Soz for late reply but recently i have been very busy with school having 100 times the normal work since its online classes, once i am done with school stuff ill try and fix this addon
Dank 22 May, 2020 @ 7:00am 
I have discovered the problem with the compatibility of this with the WiltOS ALCS. The hook involved with blocking and returning the bullets is assuming the entity sending the bullets is either a player or npc without explicitly checking for it, and it's getting hung up on tracers xD
You have to either get David to fix his addon or find a way to get this entity to return something for at least one of these values:

self:GetActiveWeapon().Primary.Tracer
self:GetActiveWeapon().Tracer
self:GetActiveWeapon().TracerName

Good luck, and may the force be with you.
Fxo 15 May, 2020 @ 6:28am 
Yo Eternal does this work with witlos yet?
IROCONIAN 13 Apr, 2020 @ 7:25am 
it is an ez fix, but its up to the publisher
nerves 10 Apr, 2020 @ 4:32am 
this is tragic, if you can figure out a way to fix this, this would be a glorious addon
gotta figure out the wiltOS issue
Nicohaze 9 Apr, 2020 @ 12:24pm 
Yeah, it still doesn't work with WiltOS
Woods 8 Apr, 2020 @ 12:49pm 
any progress?
Phoeniix 6 Apr, 2020 @ 12:45pm 
Still doesn't work with WiltOS
Nicohaze 2 Apr, 2020 @ 1:37am 
I can test it for you.
Eternal  [author] 2 Apr, 2020 @ 12:54am 
I have just updated the mod with some performance improvement and what i think was the incompatibility with WiltOS, but i dont have any real way to test it so let me know if it works
IROCONIAN 1 Apr, 2020 @ 5:30pm 
I can help you out Eternal Shiny and Gold. DM me :steamhappy:
Eternal  [author] 1 Apr, 2020 @ 6:04am 
I have narrowed down the problem and im close to fixing it my only problem is that not onwing WiltOS ill have to blindy update hoping that fixes it, it shouldnt be long tho
Nicohaze 1 Apr, 2020 @ 3:52am 
Hey, Eternal. Have you figured out the issue with WiltOS?
Stormberry99 30 Mar, 2020 @ 11:19am 
Which lightsaber mod does this work with?
Boss Hog 21 Mar, 2020 @ 7:04am 
Imagine having the lightsaber in VR. It really is just a ten dollar version of Vader: Immortal, then.
Estrella 20 Mar, 2020 @ 5:14pm 
You're a god
Eternal  [author] 20 Mar, 2020 @ 4:54pm 
The drone is currently not copatible with WiltOS lighsabers but im already working to fix the problem
Estrella 20 Mar, 2020 @ 4:00pm 
Yeah I cannot deflect the blasts back
Masoh06 16 Mar, 2020 @ 2:45pm 
how do you deflect the blasts back?

Boss Hog 15 Mar, 2020 @ 5:52am 
Fruit Ninja: Evolved
Ranz 10 Mar, 2020 @ 10:31am 
<3