RimWorld
Vulpine Race Pack 1.1
22 件のコメント
TANKSAVE 2020年11月4日 17時26分 
@Unividual The issue doesn't even seem to be with the faction. Even in vanilla factions Fennex with ultra tech weapons will show up in tribal raids. Does anyone know of a mod to blacklist certain weapons from raids? I'm cool with enemies having powerful weapons from other mods but the Vulpine races are ignoring tech level entirely.
Mlie 2020年10月21日 7時09分 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2263865049
Hope it helps anyone!
Frostbite 2020年9月24日 3時35分 
@Dietrich I think it's supposed to be. It's not that fuchsia color you get when you're missing a texture.
D.R.G.N. 2020年9月7日 6時40分 
@xen any chance of updating to 1.2?
Roy Calbeck 2020年8月22日 13時50分 
I keep using all these race mods - Vulpines, Ferrox, Wolverines, etc... they all work just the same as they did before. I DO get red errors during load which reference graphic elements (such as tails), but this does not appear to affect actual gameplay (so far!).
Aegis J Hyena 2020年8月17日 16時14分 
Bump for 1.2 as well...
Cupears 2020年8月16日 0時18分 
Bump for v1.2
R E D L I N E 2020年8月13日 12時52分 
Would very much appreciate an update of this and your other race mods to 1.2
Obviously 2020年7月20日 9時14分 
Cool race, but both this and the Logann races visited my Tribe on the 2nd day at the same time with a load of high tech gear to sell and large caravans that just cluttered the screen and made it hard to see anything, then began firing rocket launchers at a mad monkey that tried to attack my settlement, killing my own stuff. Seems a bit too early, not sure if it's just random luck or scripted into these factions?

Wondering if there's any easy way to edit out the faction part of it and just keep the race randomly appearing in other factions?
Yellow 2020年6月11日 22時18分 
@Xen

There is an issue where only one of all factions spawn.
FoxoManiak 2020年5月8日 10時16分 
ok i just need to ask, does it work on old saves (that didn't had the mod before)?
Dietrich 2020年5月7日 18時22分 
They bleed purple blood, wasn't sure if this was an intentional thing or a bug on my end.
Sebastian Crystal 2020年4月19日 18時52分 
Hello are these races player only or can they be recruited as well?
Stardust 🌠 2020年4月2日 20時39分 
Excellent mod, It works fine for me. However something that bugs me is the fact that when Fennex and Frijjid go to sleep, their tails are visible when they should be hidden underneath the covers. I cant imagine why this would be intentional, but amazing work nevertheless.
Pur 2020年3月18日 10時23分 
This mod just doesn't work. It makes only one of all factions spawn. I swore I saw it working once but no I guess
Waladil 2020年3月17日 23時17分 
This one's throwing an error for me. I'm not qualified to figure out what's going wrong so I put the error log into a pastebin:
https://pastebin.com/DPs4zCvY
Since nobody else is reporting it, I assume an incompatibility with another mod but I have no idea what.
Dr@g0n 2020年3月12日 16時25分 
nice
Iamus 2020年3月11日 2時28分 
was getting scared I wouldn't be able to play Rimworld anymore. I kid, but I'm really glad for the update.
Wolfwere 2020年3月10日 18時10分 
Thanks for the update! Been checking almost daily for it ^^
FlareFluffsune 2020年3月10日 8時39分 
great to see this back again
Xen  [作成者] 2020年3月10日 5時56分 
pretty sure I set proper tribal starts for them now. they should have 3 styles - normal, ultra-tribe, or regular tribe
Slye_Fox 2020年3月9日 18時31分 
Does this still have the thing where tribals are classed as ultra tech or whatever?