RimWorld

RimWorld

Vulpine Race Pack 1.1
22 kommentarer
TANKSAVE 4. nov. 2020 kl. 17:26 
@Unividual The issue doesn't even seem to be with the faction. Even in vanilla factions Fennex with ultra tech weapons will show up in tribal raids. Does anyone know of a mod to blacklist certain weapons from raids? I'm cool with enemies having powerful weapons from other mods but the Vulpine races are ignoring tech level entirely.
Mlie 21. okt. 2020 kl. 7:09 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2263865049
Hope it helps anyone!
Frostbite 24. sep. 2020 kl. 3:35 
@Dietrich I think it's supposed to be. It's not that fuchsia color you get when you're missing a texture.
D.R.G.N. 7. sep. 2020 kl. 6:40 
@xen any chance of updating to 1.2?
Roy Calbeck 22. aug. 2020 kl. 13:50 
I keep using all these race mods - Vulpines, Ferrox, Wolverines, etc... they all work just the same as they did before. I DO get red errors during load which reference graphic elements (such as tails), but this does not appear to affect actual gameplay (so far!).
Aegis J Hyena 17. aug. 2020 kl. 16:14 
Bump for 1.2 as well...
Cupears 16. aug. 2020 kl. 0:18 
Bump for v1.2
R E D L I N E 13. aug. 2020 kl. 12:52 
Would very much appreciate an update of this and your other race mods to 1.2
Obviously 20. juli 2020 kl. 9:14 
Cool race, but both this and the Logann races visited my Tribe on the 2nd day at the same time with a load of high tech gear to sell and large caravans that just cluttered the screen and made it hard to see anything, then began firing rocket launchers at a mad monkey that tried to attack my settlement, killing my own stuff. Seems a bit too early, not sure if it's just random luck or scripted into these factions?

Wondering if there's any easy way to edit out the faction part of it and just keep the race randomly appearing in other factions?
Yellow 11. juni 2020 kl. 22:18 
@Xen

There is an issue where only one of all factions spawn.
FoxoManiak 8. maj 2020 kl. 10:16 
ok i just need to ask, does it work on old saves (that didn't had the mod before)?
Dietrich 7. maj 2020 kl. 18:22 
They bleed purple blood, wasn't sure if this was an intentional thing or a bug on my end.
Sebastian Crystal 19. apr. 2020 kl. 18:52 
Hello are these races player only or can they be recruited as well?
Stardust 🌠 2. apr. 2020 kl. 20:39 
Excellent mod, It works fine for me. However something that bugs me is the fact that when Fennex and Frijjid go to sleep, their tails are visible when they should be hidden underneath the covers. I cant imagine why this would be intentional, but amazing work nevertheless.
Pur 18. mar. 2020 kl. 10:23 
This mod just doesn't work. It makes only one of all factions spawn. I swore I saw it working once but no I guess
Waladil 17. mar. 2020 kl. 23:17 
This one's throwing an error for me. I'm not qualified to figure out what's going wrong so I put the error log into a pastebin:
https://pastebin.com/DPs4zCvY
Since nobody else is reporting it, I assume an incompatibility with another mod but I have no idea what.
Dr@g0n 12. mar. 2020 kl. 16:25 
nice
Iamus 11. mar. 2020 kl. 2:28 
was getting scared I wouldn't be able to play Rimworld anymore. I kid, but I'm really glad for the update.
Wolfwere 10. mar. 2020 kl. 18:10 
Thanks for the update! Been checking almost daily for it ^^
FlareFluffsune 10. mar. 2020 kl. 8:39 
great to see this back again
Xen  [ophavsmand] 10. mar. 2020 kl. 5:56 
pretty sure I set proper tribal starts for them now. they should have 3 styles - normal, ultra-tribe, or regular tribe
Slye_Fox 9. mar. 2020 kl. 18:31 
Does this still have the thing where tribals are classed as ultra tech or whatever?