RimWorld

RimWorld

Argonians of Blackmarsh 1.1
43 kommentarer
Sakuro80 1. nov. 2020 kl. 1:40 
Thanks for the update Mlie.
Mlie 21. okt. 2020 kl. 6:49 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2263851875
Hope this helps anyone!
Bartmagus 19. okt. 2020 kl. 7:33 
This was my favorite race mod. I miss my lizards
DisKorruptd 3. okt. 2020 kl. 22:47 
for those waiting, I'm using it in 1.2, it works, that said, I have a few complaints, I feel that the Argonians should have an increased base disease recovery rate (to reflect their disease resistances as they have in the games) I'm curious about why they have an increased base move speed (the Bosmer from MorrowRim arent this fast, it's a bit rediculous) and I'd expect them to have increased psychic sensitivity, as they are a culture that thrives from a psychic drug tree, the Hist, not a reduced sensitivity
White 13. sep. 2020 kl. 9:55 
I'm just waiting for the 1.2 update of this to continue my game.
Rea 8. sep. 2020 kl. 11:18 
1.2 pls
Jon 28. aug. 2020 kl. 10:33 
I noticed this also has an issue on my end where they throw an error on load about color generation through Humanoid Alien Races. Then when trying to create them in Prepare Carefully, they seem to default their skin color options to human only, resulting in only skin-colored Argonians.
Cyber Witch ~ 26. aug. 2020 kl. 5:39 
Yeah doesnt seem to work with CE
test 15. aug. 2020 kl. 6:42 
12
Feritas 10. aug. 2020 kl. 12:47 
Will there b an update to 1.2?
:awswvara:
IggyHitokage( B-M-G ) 23. juli 2020 kl. 1:11 
@shiva chirr If you could post that CE patch on the Workshop, it'd be much appreciated!
Vulture 22. juli 2020 kl. 20:49 
@Naph I said random. May as well not enable weapons and clothing either, hey you can just spawn them in with devmode or the scenario editor. :steamfacepalm:
Damglador 21. juli 2020 kl. 3:40 
Не работает с Prepare Careful :(
филя кошкинкс 4. juli 2020 kl. 8:35 
ВОНЯЮТ:missing:
Fineapple 1. juli 2020 kl. 19:38 
If y'all want to start with argonians in character creation, just go to the situation editor and change the starting faction to Argonian Tribe instead of New Arrivals
Vulture 23. juni 2020 kl. 20:10 
Could you please make it so this race shows up in character creation when you hit Randomize? They're only a NPC faction right now.
Mr. Mauer (Mollari) 3. juni 2020 kl. 14:04 
are they still op ? :D
Mr. Moose 3. juni 2020 kl. 13:26 
@shiva chirr a CE patch would be great if you could post it on the workshop
Drake McTine 23. maj 2020 kl. 3:46 
Any chance of making a player start faction for them??
Modraneth 13. maj 2020 kl. 4:32 
hello, there is any way to the the Hist three ?
find it on map or something???
shiva chirr 11. maj 2020 kl. 7:20 
well i made a combat extened patch if anyone wants access ill post it later but this is more a heads up for the author
shiva chirr 9. maj 2020 kl. 23:38 
any chance for combat extened support. it seem the pawns dont inherit the invemtory stuff from CE. i would add it but i have no idea where to put the code in what file. only you would know i feel.
Crozarius 16. apr. 2020 kl. 19:21 
Hi dude, not sure if you're reading this, but can you please buff the hitpoints of tails to be the same as arms? My Argonian pawns frequently get their tails punched off in social fights, and most of my pawns end up with bionic tails because they get onehit so easily - I'm trying to do a medieval game and I won't have access to real prosthetics so this is a real problem for me right now :(
Redbeard7 15. apr. 2020 kl. 12:52 
Just a suggestion... But a description of their stats would be really helpfully.
Vormir 12. apr. 2020 kl. 16:22 
WolffeGames 12. apr. 2020 kl. 12:01 
Alright, maybe I'm incompetent, but I can't get this mod to work, like at all. With nothing but CORE and this mod loaded, not even ROYALTY, I get this: https://pastebin.com/9i68HxFy
What am I doing wrong here? Or is this mod just completely incompatible with the base game?
Crozarius 5. apr. 2020 kl. 2:27 
In 1.1 this mod seems to cause only 1 of each faction to be created on worldgen.
Ender Free 17. mar. 2020 kl. 19:47 
@TheChemist They are a playable race based on some skyrim lore. They tend to be peaceful.
CMDR Youth 17. mar. 2020 kl. 16:45 
This mod adds Argonians.

It includes a Race and a Faction. They are neutral.
Use Faction Discovery if you're already running a good colony.
lechkingofdead 15. mar. 2020 kl. 12:46 
and maybe live in a swamp for once
lechkingofdead 15. mar. 2020 kl. 12:46 
*brain goes right to making lifts-her-tail* yep im adding this only to do that idea
TheChemist 14. mar. 2020 kl. 20:07 
The description is pretty vague. What does this mod actually do?
RoxanneWolf 14. mar. 2020 kl. 10:46 
CharacterEditor, another mod on the workshop. Just start a game with any colonist, pop open the menu, and change them to Argonian and set them up however you want to.
Hyeenu 13. mar. 2020 kl. 17:47 
How am I able to get an Argonian in my colony from the start? I can't seem to use Prepare Carefully or even the normal randomizer to try and get one in my starting Colonist list?
Linde_Easterlingr 13. mar. 2020 kl. 10:27 
Finally, i can continue dragonborn's adventure in rimworld 😂
Kyyndle 10. mar. 2020 kl. 18:05 
Many thanks Xen. :)
Drake McTine 10. mar. 2020 kl. 15:12 
my favorite race mod! Thanks for the update!
Tenshi 10. mar. 2020 kl. 7:01 
Finally some Elder Scrolls mods here
Michau 10. mar. 2020 kl. 5:46 
finally :D
Beats-With-BothHands 9. mar. 2020 kl. 21:07 
ya yeet says the hist
JotNyangE 9. mar. 2020 kl. 19:42 
ahh yes one of my favorite race is back online. Thank you.
ratboys 9. mar. 2020 kl. 17:07 
Thank you for updating!