Avorion
Simply Gate Compasses
14 Yorum
Mummified 20 Ağu 2022 @ 20:47 
The mod seems to be missing the line:
local SectorSpecifics = include ('sectorspecifics')
In ancientgate.lua. Without it the game is giving me a nil value error.
void catgirl rglx  [yaratıcı] 29 Tem 2022 @ 16:44 
by design it's clientside-only
‡True-Saber 29 Tem 2022 @ 10:05 
Any way to make this client side?
void catgirl rglx  [yaratıcı] 8 Eyl 2021 @ 11:34 
hmm... i'll change the method it's using to determine gate direction...
The Devil 8 Eyl 2021 @ 2:49 
Hi, I have a problem in the German game with this mod because the name for the gate in your mod is translated. This makes the file paths no longer fit and the image can not be loaded. Only a large black and yellow square is displayed. For example, NE in German becomes NO and thus the icon can no longer be found.

I see in your code also no use in translating these strings.
void catgirl rglx  [yaratıcı] 5 Ağu 2021 @ 16:54 
not publishing mods for beta. i'm getting em ready but i wont be publishing until 2.0 releases, at which point that will be the only version I support for all my mods. you SHOULD be able to force-enable mods on a case by case basis in your client.
White Tiger 3 May 2021 @ 4:44 
Thanks for getting back to me - its too bad I don't own the server - If you were to post .1. on a separate upload all I would need to do is change the file id to match this one in theory.
void catgirl rglx  [yaratıcı] 2 May 2021 @ 11:58 
they're inherently incompatible (the client is handling almost all logic except for the naming of the gate now) so servers WILL need to update. this can be accomplished by editing the modconfig.lua of the server to force it to retrieve and use newer mods

i will not be publishing old versions of the mod for 'compatibility' whatsoever.
White Tiger 1 May 2021 @ 18:43 
Could you post vs .1. so that I can play on a server that has yet to update?
Engine Of Darkness 28 Nis 2021 @ 4:49 
This honestly needs to be in vanilla, it's that good.
void catgirl rglx  [yaratıcı] 27 Nis 2021 @ 22:26 
mod now has support for ancient gates, as well as being less handsy with regular gates. should have better compatibility with other mods that mess with gates.
Mummified 2 Oca 2021 @ 20:38 
Would it be possible to extend this to ancient gates?
void catgirl rglx  [yaratıcı] 1 Nis 2020 @ 20:41 
Just the icons and the scripting implementation. The original basically overwrites all of the internal gate functions for compatibility with the Gate Founder mod, this one doesn't do that. Compatibility with the Gate Founder mod is untested, so use at your own discretion.
Alfuken 1 Nis 2020 @ 2:11 
What's the difference with original mod?