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回報翻譯問題
I’m experiencing a crash on game exit (Access Violation / 0xC0000005) on my DayZ server, and I suspect your mod might be involved.
After isolating the issue, I’ve narrowed it down to a few potential culprits — your mod being one of them. I’m reaching out to all relevant authors to help investigate.
Could you please check if anything in your mod could trigger memory access issues during game shutdown? Possibly during OnStoreSave, OnPlayerDisconnected, or similar cleanup code.
Thanks in advance for your time and help!
That is, I have 10 spawn points and they are all in the south, I want to create 1 button for rebirth and that would throw me into 1 of the 10 spawn points.
Example "AllowBaseSpawn": 1,
"BaseSpawnItemClassname": "MediumTent_Green"
Can spawn, but when removing "MediumTent_Green", it still spawns at the same spot
Reset server can still spawn even though "MediumTent_Green" is removed
------------------------------------
Need countdown system
------------------------------------
GOOD MOD
{
"LocationName": "BaseSpawn",
"SpawnCordinate": "0 0 0",
"SpawnRadius": 1,
"AllowBodyBlock": 1,
"BodyBlockDistance": 2000,
"BodyBlockTimer": 20
}
also do you see this there?
"BaseSpawnItemClassname": "TerritoryFlag" // the object once placed will transform it into a spawn point.) unfortunately I don't understand when I commit suicide and I want to respawn it doesn't offer me my flag. Could you help me please
So you could for example do: North Chernogorsk, South Chernogorsk, East Chernogorsk.
You can't do more than one spawn coordinate per spawn location name.
I tried to set it up, but the spawn doesn't appear when placing a flagpole or a sleeping bag.
"AllowBaseSpawn": 1,
"BaseSpawnItemClassname": [
"TerritoryFlag",
"AP_sleepingbag_civil_red",
"AP_sleepingbag_civil_green",
"AP_sleepingbag_civil_blue"
]
}
You're free to repack :) Same with anyone.
Thanks :)