RimWorld
[RF] Tribal Pawn Names (Continued)
32 件のコメント
Iirly 7月21日 13時47分 
seeing*

TYSVM!
Iirly 7月21日 13時47分 
I actually squeeked seeding this updated. I LOVE these names so much.
Cato 7月16日 8時09分 
Gives a red error on 1.6 Odyssey:

Error in static constructor of RTPN_Code.RTPN_Initializer: System.MissingMethodException: Method not found: void Verse.LongEventHandler.QueueLongEvent
Thetaprime 7月11日 15時44分 
1.6 is out and its drunk and making a fool of itself!
ric 2024年9月1日 18時16分 
I'm not misleading anybody; they're welcome to look up the details. I used "Spanish Gaul tribes" the same way a layperson would say "French Gaul tribes" when talking about different Gaulish tribes within the territory of modern France. BTW the Roman name for the territory of modern Spain was Iberia.
Sig 2022年7月13日 10時06分 
@ric The words and names ingame are modern galician, not the ancient celtic language that some of them evolved from, and I can tell you this because I was born there. There were no "spanish gaul tribes" and they werent called galicians nor did they call themselves that. There were many different tribes in the region and the province was called gallaecia by the romans. You are misleading people with your comment.
Mlie  [作成者] 2022年4月26日 2時33分 
@The Blind One If you could leave the link to it on the Discord server it would help a lot!
The Blind One 2022年4月26日 1時48分 
I know I'm asking for a lot but any chance that you will update Rainbeau Flambes 'Editable backstories and Names' mod? Pwetty pwz? I'll buy you a cup of coffee :D
Luneth 2021年7月28日 16時55分 
@Mlie Looks good from my end. Thanks for keeping this mod up to date.
Mlie  [作成者] 2021年7月27日 6時44分 
@All Should be fixed now, the issue was connected to the fact that the quest-pawns did not have a faction. Something that this old mod just assumed since all pawns had that previously.
Thanks for the reports!
Naiyasfury 2021年7月27日 3時25分 
Also getting an error when the game is generating a beggar quest.
https://gist.github.com/3eb271a144b310a642245acea549f382
Gaël 2021年7月26日 11時13分 
Same issue here. With both DLC and only this mod (and Harmony) loaded, I start a new colony (basic Crashlanded scenario). I trigger a new Beggars quest through the dev mode => message is broken. Same errors as @Luneth, as far as I can see: https://pastebin.com/D6V63Xw9
Luneth 2021年7月23日 8時09分 
@ Mile I'm having the same issue as Dart, the Hospitality_Refugee quest keeps giving me ERR: [Asker_nameDef] the [lodgerAdj].

https://gist.github.com/HugsLibRecordKeeper/4c34fc59eb3a8264c5f119c55bdf4c60
Mlie  [作成者] 2021年7月23日 4時35分 
@Dart Please share the log
Dart 2021年7月23日 1時51分 
This mod appears to conflict with beggar generation quest on 1.3, I was getting ERR in the quest description when it generated
Anvil Pants 2021年7月17日 12時24分 
PS: I never hit that exception in 1.2.
Anvil Pants 2021年7月17日 12時23分 
Exception at creating a trader event pawn:

https://pastebin.com/nvL9qnR6

Google also shows some hugslib logs from the same method, in April and November. This one's 1.3 without Royalty: https://pastebin.com/n0wV8YrC
Mlie  [作成者] 2020年4月21日 23時16分 
@Viper I dont think they do. This just changes what set and in what way tribal names are generated. I dont think player-made chars uses the name-generation.
Viper 2020年4月21日 22時46分 
Does this affect any of the player-made characters in any way? ex. Aelanna Cessara, "Humps" Brock, Darklight, Samantha Haxton, etc?
Mlie  [作成者] 2020年4月8日 0時39分 
@Lanthrudar There are modders on the official Discord that could help out and some of the users on my discord are modders as well. Sorry but I dont really have the time to check compatibility for all ressurected mods.
Lanthrudar 2020年4月7日 14時39分 
@Mlie Well the 'someone' would be me and since I'm not a coder or modder I'll just leave them broken. Thanks.
Mlie  [作成者] 2020年4月7日 0時25分 
@Lanthrudar The code for all my mods are available from the github-link in the description if someone wants to take a look.
Lanthrudar 2020年4月6日 15時30分 
@Mlie, WOuld it be possible to have someone review the code for this mode to see if it prevents renaming anything? None of the German Shepherds (from the vanilla expanded group) are able to be renamed, and Oskar hasn't been the more reasonable in even checking the code for that mod, so trying to see if this has any impact.
Mlie  [作成者] 2020年3月22日 13時43分 
@ric I added your comment as an expansion of my description. However, since this is a reupload I am also keeping the original description as it is not my place to question the work of the original author.
ric 2020年3月22日 12時45分 
I know you're just reuploading this mod and I love all the mods you're reuploading however I want to say that the tribal names in the base game RimWorld are from Galicians (Spanish Gaul tribes) during the Roman times. Even Tynan has confirmed this when he was asked about the names. I'm not saying this mod shouldn't exist, but it does give the impression that the in-game names are nonsense when they are most certainly not.
Mlie  [作成者] 2020年3月11日 2時51分 
@dninemfive Ill add it to the todo-list
dninemfive 2020年3月10日 22時43分 
@Mlie You can probably remove Harmony from this mod, by the way. The base game now supports giving FactionDefs specific pawn NameMakers, so if you just convert these names to RulePackDefs you can make it XML-only.
Mistletoe The Bard 2020年3月10日 1時46分 
@Mile Thanks for the reply and thanks for all your work putting into updating RF's mods! So many people uses RF's mod, you are a life saver! (Also F to RF, he is a great modder.)
Signal 2020年3月9日 20時34分 
Thank you for the update, Mlie. I've missed this mod.
Mlie  [作成者] 2020年3月9日 12時00分 
@Mistletoe The Bard RF is no longer active and all the mods are being updated by other modders.
Mistletoe The Bard 2020年3月9日 11時25分 
Does RF no longer update his mod and let you take over?
lloki 2020年3月8日 4時19分 
Thank you :)