Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2274678322
Hope it helps anyone!
They are not compatible but both functions are very useful!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2003354028
Hey, if you'd like to try and make Deep Storage compatible with this mod the source code is up on Darkside's workshop page that this originates from.
https://github.com/waingt/StockpileStackLimitRemade
I never bothered forking the code to try and track down our incompatibility, but if you want to fork the project and put in more compatibility, it's an MIT license!
I have Pick up and Haul, Deep storage, Deep storage GUI, Simple Storage
Pick up and Haul is loaded on top as suggested in its page.
..., "Set limit for this.");
do
..., "SSL_LimitPrompt".Translate());
Then you have a keys language XML file (many examples out there)
Of course if you already knew that, never mind ;)
Of course man. I'm not familiar with localization in Rimworld so I won't be any help but you're more than free to translate this.
I had to uninstall the mod, make a new save without the mod, and then re-enable and so far everythings working okay again.
I read in the description that the mod might not work properly if you use stack limits on Deep Storages objects, and I checked while troubleshooting if I did, and I did not.
Not really asking for help, but just posting my experience today. Would be great if this mod could play better with others.
This mod isn't compatible with really any other stockpile mod. I use Deep Storage when I play, and they work just fine side-by-side. In fact, I even explain in the description that the mods don't play nice together.
Even further, why would a user want to put a limit on your storage buildings? It doesn't make any sense. If you want to add that functionality for someone I won't stop you but to me if someone wants to add some dumb one-off use case they can figure it out themselves.
You should post and link to the code on GitHub - not everyone uses Steam, and it makes those people's life easier when it's there! Plus it would mean I could easily look at what's going on and see if I can figure out a way to make it work :)
Anyway, I'm sure we can find a way to let these two mods work together!
the super weird thing is, that it only seems to happen in exactly 2 spots directly adjacent to a workbench. move the stockpile just 1 spot, and it no longer happens! seems to affect all workbenches.
well, anyway, thanks for the input! cheers!
starting the game right now takes about ~15min, so i'm not about to go through the modlist one-by-one, lol!
i was hoping you could take a guess from the error reports over in the discussions tab!
it's not a huge deal, this is more about letting you know than anything else.
i've also posted screenshots that show when the issue appears, and when it doesn't.
the screenshots are also in the discussions tab.
it's really odd, because the pawns always seem to drop the items onto 2 specific spots when they finish a bill, and that spot isn't influenced by the "take to (specific stockpile)" option...
but like i said, there's an easy workaround!
example: luciferium stockpile limited and sitting at 99/100. pawn tries to add 2 more. stockpile remains at 99, the extra 2 are just gone.
issue doesn't happen on stockpiles without limit, only on limited ones, and only when trying to add more than the limit.
any idea what the issue might be?
it's a bit annoying, because bills don't get completed when this happens...
love the mod otherwise!
thank u so much :)
I am using some stack (Stack XL) and Haul (While you're up, i think) so maybe just some minor conflicts overloading. Unsure. When I get aggravated enough with my stock piles, i'll try again, and this time save the logs, HEH.
ReflectionTypeLoadException getting types in assembly StockpileStackLimit: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <dbe95457a23e489a865066e846c07c16>:0
Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 01000017 (from typeref, class/assembly Harmony.CodeInstruction, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null) assembly:0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null type:Harmony.CodeInstruction member:(null) signature:<none>
For example, if you have a 1x2 stockpile, and you set the limit to 30 you will have 2 stacks of 30 for whatever you chose to allow in that stockpile.
I thought you set a percentage to limit the stockpile. The number shown is the actual total number, not a multiplier?
Because if so then ignore me ^_^ This is perfect
I'd suggest focusing on the stockpile mods first, as that's likely where the conflict is.
Earlier today I re-installed the mod and the problem came back.
I agree this is likely an interaction with another mod.
Now that I managed two days of progress, I'm going to re-add the stockpile limit mod and see if that comes back again !
I'm having an issue where the game will hang and it will say the following message over and over in the logs
[Stockpile Stack Limit] Thing.TryAbsorbStack begin
I reloaded my save a couple time and within a day or two it hangs again and I cannot process.
Once I let the game run in the hang state and once it finally unjammed and continued on for a little while like nothing happenned but shortly after the game crashed to desktop
The end of the log was
(this line about 1000 times)
[Stockpile Stack Limit] Thing.TryAbsorbStack begin
Reached max messages limit. Stopping logging to avoid spam.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Here is my modlist
https://pastebin.com/VAaYGnXx
Here is the first part of my log file
https://pastebin.com/aQNm891a
Here is the second part of my log file
https://pastebin.com/etf5jE2E
Here is the third and last part
https://pastebin.com/LKEk22pq