Hearts of Iron IV

Hearts of Iron IV

Danboy's Integration of Annexed States
14 Comments
Proof  [author] 27 Nov, 2021 @ 12:24pm 
@frost & redcola;
I am considering lowering the compliance to something akin to ~85% or so, I want it to be a bit more expensive than collab government. I will also be adding a way to boost the compliance more easily, however that might become a separate mod if people don't want to mix the two.

@Rabob
Your idea has grown on me, I think I might just do that.

I'm looking at making it known which state is getting annexed and such as well, in an attempt to make it more consistent and also allowing for state-specific events and/or decisions.

Does that sound like something people would enjoy?
frost planet | #savetf2 19 Apr, 2021 @ 8:05pm 
70 Compliance?
ReDC01a 9 Oct, 2020 @ 2:30pm 
How about 80% compliance? 90% compliance takes too long.



A E S T H E T I C 2 Jul, 2020 @ 5:40pm 
You Goddamn legend bro
Boxdog 11 May, 2020 @ 6:57am 
this is what i always wanted in a coring mod. lol thank you.
Proof  [author] 10 Mar, 2020 @ 6:29pm 
@Rabob:
Check the discussions tab, comment section gets too cluttered if we keep discussing balance and such in here.
Rabob 10 Mar, 2020 @ 6:06pm 
The war support -2% for 90 days weekly is a lot though. It messes up your economy and will throw you into strikes and force a lower economic policy. It's better to remove the weekly and just add a -5% war support one time off and no stability added.

Because later on you only get war support really by being at war, which at the same time means your compliance will be lower because you are not at peace. So as of now the balancing makes little sense and especially for AI it can mess them up badly -> core a state -> low war support -> less manpower, strikes with all the problems that come with that.
Proof  [author] 10 Mar, 2020 @ 8:00am 
@Angel:
As of right now, the AI has a "100% will do" modifier on it.
But I have no idea how much PP the AI stockpiles, nor how it handles occupation so I can't really say if it actually does it in practice.
Angel 10 Mar, 2020 @ 4:02am 
Does the AI use this ?
also it would be interesting if compliance reduced the cost of integration , maybe resistance increases it too, will make it more fun with the new DLC
Nesserino 9 Mar, 2020 @ 2:28pm 
Is there any way you can do a cost modifier for things like how far away the state is?
003skar98 9 Mar, 2020 @ 2:17pm 
yeah but there's a mod that accourding to the pop of the state, the cost will be higher or lower
Proof  [author] 9 Mar, 2020 @ 1:20pm 
@K.Owens:
This is meant more as a tool to allow for integration of the most important areas you claim during wartime, as it's quite overpowered to integrate stuff like china and get a gazillion manpower for no real effort. That's also why I implemented the -1PP/Day penalty, otherwise it'd just be a "free" core every 90 days.

@Alexander:
Cheers mate, hope you enjoy it.
003skar98 9 Mar, 2020 @ 1:03pm 
180 isnt too much? because we will be annexing a lot of provinces
Alexander 6 Mar, 2020 @ 9:10am 
I was thinking about this concept but I have zero modding skills, THANK YOU for making this.