Project Zomboid

Project Zomboid

NRK Random Name
21 kommentarer
Amroth 24. feb. kl. 0:14 
B42 really needs something like this
soulbyss 5. jan. kl. 14:54 
any update plan for b42?
cr1spy 4. maj 2023 kl. 17:45 
Great mod, still working fine as of 41.78 :steamthumbsup:
lucas_oficial2 29. mar. 2023 kl. 17:04 
Translation for Portuguese

UI_PTBR = {
UI_NRK_RandomName_Button = "Nome Aleatorio",
}
Eyelikegiants 1. feb. 2023 kl. 9:48 
Is this working now?
Drizzt 10. apr. 2022 kl. 9:42 
this is working fine for me on 41.68

thanks for this - previously i would keep rerolling characters till i found a name i like - and then set up my character - this is much better :-)
Ulas 10. jan. 2022 kl. 22:31 
Hey is this mod compatible with the latest update? (41.65)
Keenl3lade 5. aug. 2021 kl. 10:40 
UI on Main Menu keeps crashing for me with this mod on latest version.
Narrnika  [ophavsmand] 18. apr. 2020 kl. 16:38 
Yes, I also came across this. And I played without mods, trying to catch a completely different bug...
Oh God Spiders No 18. apr. 2020 kl. 16:24 
Hmm interesting. Yea zeds have been acting kinda weird today (I haven't actually played that much this week, mostly been modding) but sometimes when I hit them they collapsed instantly like they do if you get them while crawling through a window. But that would happen while they were just walking toward you.
Narrnika  [ophavsmand] 18. apr. 2020 kl. 16:22 
Of course, this is just an assumption. As a check, you can try changing the line back to "IGUI..". For example, I now wrote "NRK_EN = {" and still the translation worked.
Narrnika  [ophavsmand] 18. apr. 2020 kl. 16:21 
A couple of hours ago I went into the game and saw that all the corpses of zombies around were tied in a knot - it seems that the 3D-model did not load, I had to restart the game. And yesterday, loading the save, I found that only the second floor of the building, where the character was located, normally loaded; on the ground floor and on the street everything was completely black - it seems that the textures did not load; had to restart.
All these are very rare and very strange errors .. Usually this alludes to incorrect work with memory - somewhere deep in the game engine, or even in the OS (in our case, java-machine).
Why am I saying all this? Perhaps, in your case, for the same mysterious reasons, at some point the file with this translation string simply did not load. And you could just restart the game, without changing the file))
Oh God Spiders No 18. apr. 2020 kl. 15:18 
You bet! What a strange mystery. If you come up with any theories about what might have happened let me know (you can comment here and I'll see it).
Narrnika  [ophavsmand] 18. apr. 2020 kl. 15:11 
"IGUI" here really was not appropriate, I even wonder why I did it .. now corrected to "UI". However, it’s strange that this stopped working for you — I checked it now, before the correction — the substitutions worked in both languages...

"Or maybe Mac is more strict than PC?" - I work on Linux, and they and Mac are kind of a little relative, so it’s unlikely..

Аnyway thanks for pointing this out.
Oh God Spiders No 18. apr. 2020 kl. 14:19 
Okay I figured out how to fix it.

In UI_EN, the first line is currently IGUI_EN {

You need to replace that with UI_EN {

Not sure why it worked for me before. Maybe the last update made it more strict about what you name the dictionaries? Or maybe Mac is more strict than PC?
Oh God Spiders No 18. apr. 2020 kl. 14:12 
Which is odd because you haven't updated it... I wonder what might have happened. Maybe a mod conflict? I'll let you know if I figure anything out.
Oh God Spiders No 18. apr. 2020 kl. 14:12 
I think something happened to UI_EN.txt or another english translation file, because the randomizer button now says UI_characreation_random_name instead of "Random Name"
Vryad Lee 7. apr. 2020 kl. 2:08 
душевно
Проклятие СПБх52 7. mar. 2020 kl. 11:39 
Ну, ты уже все сам знаешь:lunar2019crylaughingpig:
Billy 6. mar. 2020 kl. 8:34 
Very nice, I do like a good name but never have any. Good work.