RimWorld
Turret Hunt
69 則留言
Mlie 2024 年 5 月 28 日 下午 1:52 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3256505678
Hope it helps anyone!
Angrysquirrel 2024 年 5 月 3 日 下午 12:30 
1.5?
EnDo TG 2024 年 4 月 19 日 下午 11:02 
Need this in 1.5 for my human farm from the “plant humans” mod. This would be so very convenient.
Commander Link 2024 年 4 月 10 日 下午 7:00 
requesting this also for 1.5 pleaseeeeeeee
danzloblaha13 2023 年 6 月 17 日 下午 7:02 
You have thanks of the Mechanoid frigates raiding party (^-^)/
danzloblaha13 2023 年 6 月 17 日 下午 7:01 
Bless you ... finally something to keep my base with lone baby sitter ... yeah BABY sitter and babies while continuous raids of manhunters arrive >_> my concrete mg bunkers ignore animals it seems :noshurt: finally old lady wont have to pick up SMG to fight off wolfs and wargs ever again !!! :nosangry::steammocking:
Giggles 2023 年 6 月 4 日 上午 5:47 
Performance hit whenever this mode is toggled, but seems to be fine when it's off. Kinda a non-issue but just wanted to mention it.
BaalEvan  [作者] 2023 年 5 月 23 日 上午 6:47 
@Joe i will think about it
Guapo 2023 年 5 月 15 日 下午 2:51 
Please update this so it can hunt wild men. Other mods that allow farming of wild men would benefit from allowing them to hunt wild men
Dirigible 2023 年 1 月 21 日 上午 12:07 
Thank god for this fix to an awful design choice
Adm1nAbus3 2022 年 11 月 19 日 上午 6:13 
Anyway to allow it to shoot wild men?
TiraboTurbos 2022 年 11 月 11 日 下午 4:16 
Here we go! I was trying to find a mod that allowed colonists and turrets to engage any predators hunting my baby animals, this'll work! Just gotta tag the hunting pred to BE hunted, and once it's in range of my turrets...
MsKarMagick 🖤 2022 年 11 月 9 日 下午 3:07 
Did not know I needed this until I saw it
SlipperyJim 2022 年 10 月 25 日 上午 3:30 
Thanks for the update :)
Proxyer 2022 年 10 月 24 日 上午 1:23 
Getting rid of pests that plague my fields just got easier!
VelxraTV 2022 年 10 月 23 日 下午 3:01 
Thanks for updating. This mod helps so much with animals freely walking into my very fortified mountain base.
boris dodges bullets 2022 年 10 月 23 日 上午 3:20 
please please @baalevan
VelxraTV 2022 年 10 月 21 日 下午 3:33 
Please update to 1.4
Fisherman_56 2022 年 5 月 22 日 上午 2:57 
One glaring issue: mechanoid turrets can be ordered to auto-hunt too, with predictable results.
Fuzion 2022 年 3 月 12 日 下午 5:31 
also getting lag from this like boredom did, had to remove
VelxraTV 2021 年 11 月 20 日 上午 9:49 
I tend to use this less for hunting and more for the non hostile mode animals that like to just stroll through my base as my numerous turrets dont care because its not attacking. Sure, just let that giant spider through my halls to build a horrifying nest in my reactor room while Im not looking...
Boredom 2021 年 8 月 29 日 上午 3:43 
my modpack had about 200 mods and it did have Save our ship 2 and simple turrets in it. maybe this isnt fully compatible with modded turrets or its just not optimized at all. (used runtimeGC, and rocketman)
Boredom 2021 年 8 月 29 日 上午 3:23 
Cool mod but this was the sole reason why i kept getting under 30 fps 24/7. spent hours optimizing my modpack and i found that this mod (when you have a lot of turrets) lags the hell out of your game
Ranix 2021 年 5 月 27 日 下午 5:21 
This mod uses a lot of CPU time and I had to disable it on my playthrough due to having a large map on my colony and using Save Our Ship 2. The mod functionality is excellent and I really like it, but it's just too slow for me. It would be better if there was an option to only check for targets once in awhile instead of as frequently as it does
Fura 2021 年 5 月 10 日 上午 8:13 
Update: Tried it in MultiPlayer, we were not seeing the change in live when pressing buttons like "Auto Hunt" and stuff, so i modified every turret and we tried while he couldnt see turret on "Auto Hunt" but i did. Unpaused, and it de-synced instantly, so...

tldr; IT IS A SOLO MODE ONLY.
Fura 2021 年 5 月 10 日 上午 8:01 
Thank you a lot for this awesome mod, gonna try it in MP !
SY1102 2021 年 4 月 17 日 下午 5:36 
Good mod, I made a traditional Chinese translation for you
https://www.sendspace.com/file/m44pbz
Cosmic Downpour 2021 年 3 月 14 日 上午 6:38 
for anyone asking, this mod does seem to work with modded turrets from my experience.
I'm using it with sniper and shredder turrets from simple turrets mod.
Panzakat 2021 年 2 月 16 日 上午 7:45 
Will this work with turret bases?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=727710731
Installed but missing the options shown...
꧁<̴Iитєrnєт KIllєd Тнє TV Ѕтαr☆ 2021 年 1 月 29 日 下午 6:57 
does this work with other types of turrents?
redxlaser15 2021 年 1 月 27 日 下午 2:44 
Does this work with modded turrets?
quartzar 2020 年 12 月 18 日 上午 9:11 
this is only working on the spotlight from vanilla expanded security, any ideas?
Wiawyr 2020 年 10 月 13 日 下午 2:35 
Love the mod, especially setting mortars to turret hunt. Question though: is there a way to get animals killed by turrets to not be forbidden by default? Without extending the home area to the entire map, and without setting every animal to be hunted, that is.
BaalEvan  [作者] 2020 年 9 月 19 日 下午 4:52 
LOL :D
FaZe Dad 2020 年 9 月 18 日 下午 4:49 
One odd thing is you can set enemy mech turrets to hunt (haven't tested with enemy mini turrets but still dont think you should be able to have enemy turrets hunt for you lol
BaalEvan  [作者] 2020 年 8 月 15 日 下午 6:37 
I will try to update both of my mods tomorrow so, propably in 16-20h should be an update ;)
Azcaal 2020 年 8 月 14 日 下午 11:43 
I, too, would like to ask kindly for an update of this Mod :)
Angrysquirrel 2020 年 8 月 14 日 下午 4:58 
1.2?
Spaghetti 2020 年 8 月 5 日 上午 10:18 
tonight we feast
Uncertainty 2020 年 7 月 3 日 下午 8:03 
Soooo... You got that free time yet
BaalEvan  [作者] 2020 年 5 月 28 日 下午 3:30 
Wow, i wasn't aware of any performance issue, i have to check what i can do to improve it.
Sadly it, i have little free time, so it can take a while ;/
jms97 2020 年 5 月 10 日 下午 7:34 
This is a fantastic mod in terms of what it does, it exactly solves my problem of having animals hunting my villagers marching past my turret line. But it causes significant slowdown in my game sadly. Would it be possible for it to have a configuration for reduced performance impact by having them check for animals to shoot less often?
Grac Misiu 2020 年 3 月 28 日 下午 5:50 
Thank you.
BaalEvan  [作者] 2020 年 3 月 16 日 下午 2:08 
Should be fixed now :) Thanks for report :)
BaalEvan  [作者] 2020 年 3 月 16 日 下午 1:59 
@Meow Mix, yeap you are right! I'm working on fix
Meow Mix 2020 年 3 月 15 日 下午 7:59 
@BaalEvan what happened to @Zyke happens to me on every game load. If I have hunting enabled, each time I load the game, the safety features are disabled.
Blue North Star 2020 年 3 月 12 日 上午 4:00 
That feeling when you realize you didn't subscribe to the mod you thought you did. *Facepalm*
NO WONDER IT WASN'T WORKING FOR ME.
Blue North Star 2020 年 3 月 12 日 上午 3:59 
Turret Hunt works fine, it's just Forced Target that doesn't seem to work.
BaalEvan  [作者] 2020 年 3 月 12 日 上午 2:47 
@Zyke maybe you built this turret earlier and reinstalled it in new position? I checked and Turret hunt store info about mode even if you reinstall turret so it's possible to install turret with Turret Hunt active and designated only inactive mode
BaalEvan  [作者] 2020 年 3 月 12 日 上午 2:41 
So i tested this 3 mods

[CP] Rimmu-Nation - Security
Vanilla Furniture Expanded - Security
More Security

with All Turrets Can Set Forced Target and Turret Hunt: https://imgur.com/a/5mSo02c

Everything looks fine on my end i can set forced target for all turrets, also all turrets are capable to use Turret Hunt.

Some turrets like Catapult or Balista ofc require to be manned but when manned they hunt correctly

@Zyke i didn't saw this reverse designeted problem but i will check it without rest of mods to be sure