RimWorld

RimWorld

Turret Hunt
69 kommentarer
Mlie 28. maj 2024 kl. 13:52 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3256505678
Hope it helps anyone!
Angrysquirrel 3. maj 2024 kl. 12:30 
1.5?
EnDo TG 19. apr. 2024 kl. 23:02 
Need this in 1.5 for my human farm from the “plant humans” mod. This would be so very convenient.
Commander Link 10. apr. 2024 kl. 19:00 
requesting this also for 1.5 pleaseeeeeeee
danzloblaha13 17. juni 2023 kl. 19:02 
You have thanks of the Mechanoid frigates raiding party (^-^)/
danzloblaha13 17. juni 2023 kl. 19:01 
Bless you ... finally something to keep my base with lone baby sitter ... yeah BABY sitter and babies while continuous raids of manhunters arrive >_> my concrete mg bunkers ignore animals it seems :noshurt: finally old lady wont have to pick up SMG to fight off wolfs and wargs ever again !!! :nosangry::steammocking:
Giggles 4. juni 2023 kl. 5:47 
Performance hit whenever this mode is toggled, but seems to be fine when it's off. Kinda a non-issue but just wanted to mention it.
BaalEvan  [ophavsmand] 23. maj 2023 kl. 6:47 
@Joe i will think about it
Guapo 15. maj 2023 kl. 14:51 
Please update this so it can hunt wild men. Other mods that allow farming of wild men would benefit from allowing them to hunt wild men
Dirigible 21. jan. 2023 kl. 0:07 
Thank god for this fix to an awful design choice
Adm1nAbus3 19. nov. 2022 kl. 6:13 
Anyway to allow it to shoot wild men?
TiraboTurbos 11. nov. 2022 kl. 16:16 
Here we go! I was trying to find a mod that allowed colonists and turrets to engage any predators hunting my baby animals, this'll work! Just gotta tag the hunting pred to BE hunted, and once it's in range of my turrets...
MsKarMagick 🖤 9. nov. 2022 kl. 15:07 
Did not know I needed this until I saw it
SlipperyJim 25. okt. 2022 kl. 3:30 
Thanks for the update :)
Proxyer 24. okt. 2022 kl. 1:23 
Getting rid of pests that plague my fields just got easier!
VelxraTV 23. okt. 2022 kl. 15:01 
Thanks for updating. This mod helps so much with animals freely walking into my very fortified mountain base.
boris dodges bullets 23. okt. 2022 kl. 3:20 
please please @baalevan
VelxraTV 21. okt. 2022 kl. 15:33 
Please update to 1.4
Fisherman_56 22. maj 2022 kl. 2:57 
One glaring issue: mechanoid turrets can be ordered to auto-hunt too, with predictable results.
Fuzion 12. mar. 2022 kl. 17:31 
also getting lag from this like boredom did, had to remove
VelxraTV 20. nov. 2021 kl. 9:49 
I tend to use this less for hunting and more for the non hostile mode animals that like to just stroll through my base as my numerous turrets dont care because its not attacking. Sure, just let that giant spider through my halls to build a horrifying nest in my reactor room while Im not looking...
Boredom 29. aug. 2021 kl. 3:43 
my modpack had about 200 mods and it did have Save our ship 2 and simple turrets in it. maybe this isnt fully compatible with modded turrets or its just not optimized at all. (used runtimeGC, and rocketman)
Boredom 29. aug. 2021 kl. 3:23 
Cool mod but this was the sole reason why i kept getting under 30 fps 24/7. spent hours optimizing my modpack and i found that this mod (when you have a lot of turrets) lags the hell out of your game
Ranix 27. maj 2021 kl. 17:21 
This mod uses a lot of CPU time and I had to disable it on my playthrough due to having a large map on my colony and using Save Our Ship 2. The mod functionality is excellent and I really like it, but it's just too slow for me. It would be better if there was an option to only check for targets once in awhile instead of as frequently as it does
Fura 10. maj 2021 kl. 8:13 
Update: Tried it in MultiPlayer, we were not seeing the change in live when pressing buttons like "Auto Hunt" and stuff, so i modified every turret and we tried while he couldnt see turret on "Auto Hunt" but i did. Unpaused, and it de-synced instantly, so...

tldr; IT IS A SOLO MODE ONLY.
Fura 10. maj 2021 kl. 8:01 
Thank you a lot for this awesome mod, gonna try it in MP !
SY1102 17. apr. 2021 kl. 17:36 
Good mod, I made a traditional Chinese translation for you
https://www.sendspace.com/file/m44pbz
Cosmic Downpour 14. mar. 2021 kl. 6:38 
for anyone asking, this mod does seem to work with modded turrets from my experience.
I'm using it with sniper and shredder turrets from simple turrets mod.
Panzakat 16. feb. 2021 kl. 7:45 
Will this work with turret bases?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=727710731
Installed but missing the options shown...
does this work with other types of turrents?
redxlaser15 27. jan. 2021 kl. 14:44 
Does this work with modded turrets?
quartzar 18. dec. 2020 kl. 9:11 
this is only working on the spotlight from vanilla expanded security, any ideas?
Wiawyr 13. okt. 2020 kl. 14:35 
Love the mod, especially setting mortars to turret hunt. Question though: is there a way to get animals killed by turrets to not be forbidden by default? Without extending the home area to the entire map, and without setting every animal to be hunted, that is.
BaalEvan  [ophavsmand] 19. sep. 2020 kl. 16:52 
LOL :D
FaZe Dad 18. sep. 2020 kl. 16:49 
One odd thing is you can set enemy mech turrets to hunt (haven't tested with enemy mini turrets but still dont think you should be able to have enemy turrets hunt for you lol
BaalEvan  [ophavsmand] 15. aug. 2020 kl. 18:37 
I will try to update both of my mods tomorrow so, propably in 16-20h should be an update ;)
Azcaal 14. aug. 2020 kl. 23:43 
I, too, would like to ask kindly for an update of this Mod :)
Angrysquirrel 14. aug. 2020 kl. 16:58 
1.2?
Spaghetti 5. aug. 2020 kl. 10:18 
tonight we feast
Uncertainty 3. juli 2020 kl. 20:03 
Soooo... You got that free time yet
BaalEvan  [ophavsmand] 28. maj 2020 kl. 15:30 
Wow, i wasn't aware of any performance issue, i have to check what i can do to improve it.
Sadly it, i have little free time, so it can take a while ;/
jms97 10. maj 2020 kl. 19:34 
This is a fantastic mod in terms of what it does, it exactly solves my problem of having animals hunting my villagers marching past my turret line. But it causes significant slowdown in my game sadly. Would it be possible for it to have a configuration for reduced performance impact by having them check for animals to shoot less often?
Grac Misiu 28. mar. 2020 kl. 17:50 
Thank you.
BaalEvan  [ophavsmand] 16. mar. 2020 kl. 14:08 
Should be fixed now :) Thanks for report :)
BaalEvan  [ophavsmand] 16. mar. 2020 kl. 13:59 
@Meow Mix, yeap you are right! I'm working on fix
Meow Mix 15. mar. 2020 kl. 19:59 
@BaalEvan what happened to @Zyke happens to me on every game load. If I have hunting enabled, each time I load the game, the safety features are disabled.
Blue North Star 12. mar. 2020 kl. 4:00 
That feeling when you realize you didn't subscribe to the mod you thought you did. *Facepalm*
NO WONDER IT WASN'T WORKING FOR ME.
Blue North Star 12. mar. 2020 kl. 3:59 
Turret Hunt works fine, it's just Forced Target that doesn't seem to work.
BaalEvan  [ophavsmand] 12. mar. 2020 kl. 2:47 
@Zyke maybe you built this turret earlier and reinstalled it in new position? I checked and Turret hunt store info about mode even if you reinstall turret so it's possible to install turret with Turret Hunt active and designated only inactive mode
BaalEvan  [ophavsmand] 12. mar. 2020 kl. 2:41 
So i tested this 3 mods

[CP] Rimmu-Nation - Security
Vanilla Furniture Expanded - Security
More Security

with All Turrets Can Set Forced Target and Turret Hunt: https://imgur.com/a/5mSo02c

Everything looks fine on my end i can set forced target for all turrets, also all turrets are capable to use Turret Hunt.

Some turrets like Catapult or Balista ofc require to be manned but when manned they hunt correctly

@Zyke i didn't saw this reverse designeted problem but i will check it without rest of mods to be sure