RimWorld

RimWorld

Craftable Psychics
34 Comments
The Bard of Hearts 24 Apr, 2024 @ 10:33am 
It works in 1.4. Not sure about 1.5 though
Thundercraft 14 Mar, 2024 @ 9:26am 
Has anyone tried this in RimWorld 1.4?
Ruddygreat  [author] 2 Nov, 2022 @ 3:43am 
@The Bard of Hearts ngl I lost the files to this like 2 years ago, but afaik it should still run in 1.4
The Bard of Hearts 1 Nov, 2022 @ 7:35pm 
+1 for a 1.4 update? :megamanjump:
sarah 4 Sep, 2022 @ 3:29pm 
.. great mode just not up to date please make it up to date :steamthis:
Ruddygreat  [author] 12 Aug, 2022 @ 9:06am 
@SirDistic see the comment 2 below yours, this mod only allows the crafting of neuroformers, not psycast trainers
SirDistic 12 Aug, 2022 @ 9:00am 
@Ruddygreat can you list what pyschics and psycasters you can craft, in the mod description above, please?
Torkkar 29 Aug, 2021 @ 4:20am 
damn tbh I actually have no truble finding the 12 nuroformers I need for my 2 Psichers guess I'll just need to keep mining & selling drugs & people for silver to buy the psytrainers
Ruddygreat  [author] 29 Aug, 2021 @ 2:44am 
@Torkkar this is just for the neuroformers, not the psycasts themselves
Torkkar 28 Aug, 2021 @ 4:31pm 
so does this work with Modded psycasts? cause I have a list 10 miles long
The Bard of Hearts 3 Aug, 2021 @ 8:13am 
awesome! Thanks dude!
Ruddygreat  [author] 3 Aug, 2021 @ 3:10am 
@The Bard of Hearts updated! I just had to add 1.3 to the supported versions lmao, it would've worked anyway
The Bard of Hearts 2 Aug, 2021 @ 7:05pm 
@Ruddygreat
Is an update planned for this mod? Or should I be taking it off my list yet?
The Bard of Hearts 20 Jul, 2021 @ 7:01pm 
+1 for a 1.3 update! :steamhappy:
Kelarius 31 May, 2020 @ 10:24am 
Thanks!
Ruddygreat  [author] 31 May, 2020 @ 7:22am 
@Kelarius yeah it's safe to add to an existing save
Kelarius 31 May, 2020 @ 7:21am 
Should this be safe to add to an existing game?
5katz 27 May, 2020 @ 1:41pm 
thank you!
Ruddygreat  [author] 27 May, 2020 @ 1:35pm 
@5katz there we go, i've published the update and edited the description, ty for reminding me
5katz 27 May, 2020 @ 12:59pm 
since the update is now officially out it would be time to release the update on the psylink and removed silencers, or write an update
Dinomyte 24 May, 2020 @ 1:47pm 
aahh a shame :P
Ruddygreat  [author] 24 May, 2020 @ 12:54pm 
@Beezus Fafoon i don't plan on doing psytrainers, they'd clutter stuff up too much imo
Dinomyte 24 May, 2020 @ 12:53pm 
please tell me you plan on doing psy trainers too!
5katz 13 May, 2020 @ 2:00pm 
hey, wanted to notify you that the newest unstable branch has changes to amplifiers so your mod wont work with it, just wanted to tell you so if you want to you can already make a version for when the update comes out :)
Paradox 22 Apr, 2020 @ 4:24pm 
It looks like we can customise the cost in patches.xml in the mod's workshop folder, while we wait for the balance patch.
Swat__Raptor 24 Mar, 2020 @ 1:51pm 
love the idea, the cost of amplifiers is off due to just how simple it is to get them, just accept empire quest and but reject the titles, no problem getting them practically. the research for making them seems fine really.
SghHanzMullerSW 18 Mar, 2020 @ 5:31am 
it
SghHanzMullerSW 18 Mar, 2020 @ 5:31am 
@grgspunk i would recommend fluffys research mod i makes it easier to find
Ruddygreat  [author] 16 Mar, 2020 @ 1:25am 
@grgspunk the first one should be directly below the prosthetics research in the vanilla tab
grgspunk 15 Mar, 2020 @ 2:25pm 
Where is the research option for psychic amplifiers? I'm looking at the prosthetics tab and I'm seeing nothing.
StoryTaleBooks 8 Mar, 2020 @ 7:21pm 
You can gain knight before you reach really high in research so locking it behind research isn;t going to make the rebel path more worth it. It'll make joining the empire more worth it so you don;t have to wait for all the research.

Basically, if you want some control then just make it require 1 human brain and 2000 steel. That is actually achievable in the same time frame to get to knight.
HalfGreave 6 Mar, 2020 @ 6:25am 
Honestly, psychic amplifiers are way more common than psychic soothe pulsers from my experience. I've went the deserter path and been at 200 days with 40 psychic amplifiers (6 stolen and 34 from quests) and only encountered around about 3 psychic soothe pulsers.
In my opinion, it's best to allow crafting for specific psytrainers to use psychic soothe pulsers especially the tier 5-6 skills.
HeavyBurner 5 Mar, 2020 @ 9:45am 
should be extremely expensive to both make and research. Maybe include advanced research level at Archotech.
Lugaru 5 Mar, 2020 @ 3:59am 
I like that recipe, it still has a somewhat challenging shopping list.