Age of Wonders: Planetfall

Age of Wonders: Planetfall

NEW_SPELLS ver 2.3 added double XP spell
25 Comments
PaleEnchantress 3 Jun, 2022 @ 5:33pm 
I *REALLY* love this mod, It's a shame it interacts poorly with the Adventure mod as that one is also really good combined with this mod would make for a epic rpg experience in Planetfall
Sevethat 17 Feb, 2022 @ 6:08am 
This mod conflicts with I think is Adventure mod and it overrides your reserarch because I only have lvl 1 magic and lvl 8.
Warlock Overlord Nukit Claw 13 Feb, 2021 @ 2:01am 
updated for oathbound?
BungaBunga 22 Jun, 2020 @ 6:54pm 
Well, my fault. I've confused covert operations with strategic operations:lunar2019crylaughingpig::lunar2019crylaughingpig: sorry for that.
puninokp  [author] 20 Jun, 2020 @ 1:01pm 
@一念地狱、一念天堂
i noticed why Shakarn's IX doctrine cannot reduce cost, coz IX doctrine is only affected to Covert operations.
puninokp  [author] 16 Jun, 2020 @ 3:17am 
@一念地狱、一念天堂
tthanks for reporting.
okay I'll try to adjust the balance!
BungaBunga 15 Jun, 2020 @ 8:32pm 
the new spells' energy cost can't be correctly reduced by shakarn's level IX Doctrine.but if it could,maybe the spells would be toooooo cheap since i could get a 25% and a 40% discount at the same time.hope you can find solution to this problem
Codovan 21 Apr, 2020 @ 3:15pm 
That is sad but thx for the try and the work you had with it.
ChaoZ 14 Apr, 2020 @ 3:12am 
Yes... seems to be impossible with the modding tools... and the devs from this game still don't answer my request on the forum... :(
puninokp  [author] 13 Apr, 2020 @ 9:52pm 
Sorry CahoZ,
- Can you create a mod where you can add sectors to a settlement more than 2 sectors away?" -
I could not make it.
ChaoZ 8 Apr, 2020 @ 8:53am 
yes i was watching your mod with the modding tools myself and cant find the error.. only one mistake : tier3 summon exists twice.. one of them is the tier4 summon, you just forget to rename it.. ;) but that isnt the error why no unit after cast apears. i cast it, the blue clouds shows up, but no unit follows... in the tier 1 - 3 summon i cast - the blue clouds show and a unit spawns in the middle after the clouds go away - the spell box tell me the name of the unit. in tier4 summon there is no name in the spell box.

I play with DLC and on german... could that be the error? but when, why work tier 1 - 3? odd...
puninokp  [author] 8 Apr, 2020 @ 7:40am 
@Mr
Thank you for using my mod!
yeah I'll continue to making mods!
puninokp  [author] 8 Apr, 2020 @ 7:37am 
@ChaoZ
thank you for using my mod!
tier 4 summon spell is working fine for me on scenario. So I'd like to know more details about it.


- Can you create a mod where you can add sectors to a settlement more than 2 sectors away?" -

hmm...
yeah this is not easy.
but okay i'll try to find it.
Mr 8 Apr, 2020 @ 1:25am 
your mods are the greatest, every day I look up the mod section to see if you have updated any of them. keep up the great work.
ChaoZ 7 Apr, 2020 @ 3:55pm 
"Great Mods. Can you create a mod where you can add sectors to a settlement more than 2 sectors away?" - this isnt easy.. i spend hour by watching in every rpk file, but i cant find it.. i wrote a question for that in the Paradox Forum. until now nobody have a idea...

but something else: the summon tier 4 unit strategic spell doesnt work - i spend mony and resources, the blue glow floats... but no unit apears?
summon t1 - t3 works fine! :)

Can you fix it?
puninokp  [author] 8 Mar, 2020 @ 7:10am 
@Codovan
thank you for using my mod.
ok if i found way to change it.
Codovan 7 Mar, 2020 @ 8:50pm 
Great Mods. Can you create a mod where you can add sectors to a settlement more than 2 sectors away?
puninokp  [author] 6 Mar, 2020 @ 10:06pm 
@Dreddenoth
thx!
Dreddenoth 6 Mar, 2020 @ 11:23am 
great
puninokp  [author] 5 Mar, 2020 @ 8:13pm 
@Toilet Paper bundle
thx!!
High Lord Ligma 5 Mar, 2020 @ 12:44pm 
Awesome mod :)
puninokp  [author] 5 Mar, 2020 @ 7:02am 
Yeah I'll make the way that can cast more spells in one turn through research.
puninokp  [author] 5 Mar, 2020 @ 6:56am 
@一念地狱、一念天堂
thank you for using my mod!!!
yeah, I set these spells costs are more expensive than vanilla spells. because I don't wanna make new spells completely surpass vanilla spells.
BungaBunga 4 Mar, 2020 @ 9:55pm 
wowwowwow,I thought there were only three new spells,just couldn't imagine that you even create a brand new tech line.Quite amazing.Looking forward to your new creative mod.:steamhappy:
BungaBunga 4 Mar, 2020 @ 9:10pm 
Nice mod,but the current spells already cost too much strategy points especially in the early stage of a game.Maybe you can increase the strategy point maximum brought by secret tech,so that all the strategy spells can be used frequently.