RimWorld
[CP] Rimmu-Nation - Security
149 件のコメント
DRG Engineer 3月29日 13時42分 
Can SSM Missile Turret deal with mechs?
Zaljerem 2022年6月24日 11時50分 
Stand-alone SSM mod here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2825346267 ... I hope you don't mind, CP ... big fan of all your mods ... I just saw some people requesting it here. As is my policy, if you request removal, I will honor that request. Thanks!
JessieFeathers 2022年6月23日 11時42分 
1.3?
Red-Eyed_Gelynome 2022年5月4日 19時54分 
Stand alone SSM pls.
⦃Sค†คn⦄ 2022年1月26日 17時59分 
@Chicken Plucker Make a patch for SSM or separate version. I loved it and id love to have it back
.Melon 2021年12月30日 9時17分 
@Chicken Plucker - well the terran mod works just as fine
Chicken Plucker  [作成者] 2021年12月30日 7時01分 
@Watermelon - That is the update. I’m not making another. I’ve explained in that mod already that it may return, it may not. People complained that it’s too OP, I agreed that it trivializes defences too much, so I removed it.
.Melon 2021年12月30日 6時04分 
@Chicken Plucker - that "new" version doesnt have the ssm and im only interested in that
Chicken Plucker  [作成者] 2021年12月29日 5時37分 
@Watermelon - Please read my comment below yours.
.Melon 2021年12月29日 4時52分 
Will this get updated for 1.3?
Chicken Plucker  [作成者] 2021年8月10日 4時01分 
Hello all, this is the new version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2563504596

Why were the comments disabled?
I own multiple mods, a new version of RimWorld comes out while I'm working a physically and mentally demanding job.

Important points:
- 512x512 res textures, originally done
- More content, mounted turrets and IEDs etc.
- Non-Lethal turret, portable sentry, SSM turret removed. Some will most likely not return.
- Sound effects reduced to a significantly safer level

What's gonna happen with the RH1 mods?
I don't have plans on updating them for 1.3 because it's a lot of work and I'm working on a remastered version of the mods. I honestly don't have the time to maintain both versions.


@Ayahuasca - I understand this is a late reply but it's there. You probably just haven't unlocked the research.
High Voltage 2021年5月23日 5時22分 
nice!
Chicken Plucker  [作成者] 2021年5月23日 5時15分 
Hello all. I have an early access link to the remake of this mod and other Rimmu-Nation² stuff.

Textures have been scaled up to HD, including weapons and clothing but so far all a work in progress and very unfinished. In Rimmu-Nation² security, the Claymore is fixed to show directional blast radius, the volumes are scaled down including the weapons mod to safer levels also.

https://ludeon.com/forums/index.php?topic=53859.0

Some mods in the link:
- Rimmu-Nation² - Clothing
- Rimmu-Nation² - Weapons
- Rimmu-Nation² - Security
- Chicken Mitchell² - Hairstyles

For more information, check out the page.

Please DO NOT install the remastered versions of the mods with ANY mod from Red Horse 1.2 play list. There will be duplicated items and incompatibilities because it was never intended for the old version to be played with this remake.

And no, the remakes aren't CE compatible.
Malikyte 2021年4月22日 22時17分 
@Aggravated Peasant - Not to be "that guy" but, news flash: Gunfire and explosions are loud. Louder than most people seem to realize. It's not like Hollywood where everything is perfectly audio-balanced. Real warfare is /deafeningly/ loud.
Nick Nape'em 2021年3月9日 2時34分 
hey you know what would come in handy? ATGMS! time to deal with those pesky centipedes
oldnewone 2021年2月15日 15時25分 
not working with CE :(
Velvet Goose 2021年2月4日 10時11分 
compatibility??
Koi 2021年2月2日 3時24分 
Hey, could you make the IEDs like Claymores more expensive in building cost? I feel like it is a little too OP, because they only need basic ressources, not even explosives. You can literally place them everywhere. And another idea would be, that to detonate the IEDs yourself, you would need a detonator that you bought or crafted first. Because just being able to detonate them at any time also seems a little OP. But I only say these things because I love this mod!!
Aggravated Peasant 2021年1月16日 9時15分 
Is it possible to somehow tune the loudness of the mod? It is not in line with everything else in the game, which results in overly loud gunfire, explosions, etc. I love the mod a lot, but dang it is too loud for my ears
Xyllisa Meem Paradox Station 2021年1月13日 12時16分 
are there any videos of the surface to surface missile launcher?
Nick Nape'em 2021年1月11日 2時05分 
first time i used claymores i fired a pile of shrapnel into my colonists for i placed them the wrong way around XD
Chicken Plucker  [作成者] 2021年1月10日 22時53分 
@Denneisk - Yes the claymore for side texture was the wrong way round until the update at October. I’ll check later if it’s still wrong. As for the orientation, it’s a hard thing to make obvious without C# coding. I’ve had to pay for a coder when it comes to C# and other mods take priority.

CE Compatibility talk:
I’ll update the mod page regarding this mods compatibility to say that it’s not. Cheers all.
Denneisk 2021年1月10日 17時56分 
Do you think you could make the orientation of the claymore more obvious? Also I swear the orientation of the sprites for left and right facing are backwards.
Wish Granter 2020年12月12日 13時42分 
@all just get a mod that add ammonution and then get yahos combat. Its like CE workaround. But you can use ALL the mods in the world with them.
Rokko 2020年11月28日 6時38分 
@ Michael , trash
this is not listed as CE compatible here or on the CE compatibility list on CE's github.
the only list that matters for that reason.
maybe someday, one can hope
trash 2020年11月19日 1時45分 
yeah none of it is ce compatible, despite saying so on the red horse 1.2 collection page, rather disappointing cuz some of the stuff is real great
Jack∞Dreck 2020年11月15日 4時30分 
Michael is right, its not CE compatible
Michael 2020年11月10日 4時36分 
Turrets do not work with Combat Extended
Johnny 2 pipes 2020年11月4日 6時58分 
The amount of production value in your mods fricking blows my mind. I appereciate them so much
Nick Nape'em 2020年11月4日 1時52分 
@chockin Plucker ok how about a claymore strapped to the front of someones helmet, so when an enemy gets into melee range BBBBBBBOOOOOMMMMM!
Chicken Plucker  [作成者] 2020年11月3日 10時08分 
@Daai
@Arthur Morgan - last time I checked yes. No changes made to make it incompatible since 1.1

@ecdoreau - what if you’re transporting a prisoner and your pawn gets blown up too?

@DFSpecter - no you’re wonderful

@dimullaney5 - but the room a spins and the claymore won’t be secure on the thing

@Eksorium - love u 2
AveryB04 2020年11月1日 16時40分 
sorry to ask this I am sure you are asked this a lot but is this CE compatible
boblebuildeur69 2020年10月28日 4時53分 
finally, time to place landmines inside my prison
E-ON 2020年10月27日 0時05分 
is this mods CE compatible?
✠ DFSpecter 2020年10月25日 9時14分 
Americans with Russian can-do spirit in space.

I don't know if that's accurate but I love this community regardless. You're all truly wonderful.
Nick Nape'em 2020年10月20日 4時18分 
oi Chicken Plucker, as a heavy user of the Claymore i have an idea......CLAYMORE ON A ROOMBA!
Bepiss 2020年10月19日 23時01分 
You know how HARD I love u, Chicken Plucker? No homo though.
Chicken Plucker  [作成者] 2020年10月19日 16時47分 
1.2 is up again, tested everything, nothing need to be changed besides writing "1.2" in the compatibility list of versions on the about.xml. C4s were still working, Claymores and the SSM. No dramas.
Bepiss 2020年10月16日 7時13分 
@Chicken Plucker BRO u busy? Any update pls. crumbs at least. PLS
Geschirr 2020年9月28日 23時46分 
@Aggression Pays Hey, who is the other one updating?
Kill7X 2020年9月6日 21時47分 
There is another dude updating CP's many mods. Go look for him/his work for 1.2 stuff.
Nylem 2020年9月6日 7時41分 
CP is unavailable due to his new job and will be for some time so if it works, great and if not it will be quite a while before its updated.
✚︎Shawn 2020年9月1日 18時29分 
update
BrackObama2 2020年8月28日 4時27分 
Any plans for update?
머나먼그곳으로 2020年8月28日 2時27分 
Is it still working in 1.2?
Thewonderslug 2020年8月16日 9時47分 
-offers plucked chickens in trade and offerings to the mod gods for the dawning of 1.2 updates- :steamhappy:
Kaz the Mercenary 2020年8月5日 21時04分 
Hey @Chicken Plucker, question for you: How does the IED, Claymore, etc compare to the stick-bombs?

They feel completely out of whack and disbalanced... but I'm trying to find a good comparison point, like other explosives or grenades.

And is the 'chain' explosion effect mandatory? I'm just aghast at how insanely damaging a drone with a stack of sticky bombs can be.
Nick Nape'em 2020年7月12日 2時19分 
@despacito mate i can relate i set up claymores along a fortified bottleneck only for the claymores to fire teh wrong way and disembowl my colonists
Chicken Plucker  [作成者] 2020年7月11日 11時16分 
@Despacito 2 - I recommend camera +, I understand but there’s nothing I can do since adding fancy stuff like a wire may need C% or I don’t know.

@Capefear56 - I understand but there’s no way to add ammo to auto mortars without bugs. The bugs I got were that your colonists refilled it with ammo and it fired free rockets anyway, or you get an error when it tries to launch a rocket on something near the edge, turret stops working.

I’ve tried to do things to get it balanced but I’m limited by what the game offers my and my coding knowledge.

@LordDarthon - probably not

@Dameian Blackwell - cheers
LordDarthon7 2020年7月10日 23時04分 
Is this CE compatible?