RimWorld

RimWorld

[CP] Rimmu-Nation - Security
149 kommenttia
DRG Engineer 29.3. klo 13.42 
Can SSM Missile Turret deal with mechs?
Zaljerem 24.6.2022 klo 11.50 
Stand-alone SSM mod here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2825346267 ... I hope you don't mind, CP ... big fan of all your mods ... I just saw some people requesting it here. As is my policy, if you request removal, I will honor that request. Thanks!
JessieFeathers 23.6.2022 klo 11.42 
1.3?
Red-Eyed_Gelynome 4.5.2022 klo 19.54 
Stand alone SSM pls.
⦃Sค†คn⦄ 26.1.2022 klo 17.59 
@Chicken Plucker Make a patch for SSM or separate version. I loved it and id love to have it back
.Melon 30.12.2021 klo 9.17 
@Chicken Plucker - well the terran mod works just as fine
Chicken Plucker  [tekijä] 30.12.2021 klo 7.01 
@Watermelon - That is the update. I’m not making another. I’ve explained in that mod already that it may return, it may not. People complained that it’s too OP, I agreed that it trivializes defences too much, so I removed it.
.Melon 30.12.2021 klo 6.04 
@Chicken Plucker - that "new" version doesnt have the ssm and im only interested in that
Chicken Plucker  [tekijä] 29.12.2021 klo 5.37 
@Watermelon - Please read my comment below yours.
.Melon 29.12.2021 klo 4.52 
Will this get updated for 1.3?
Chicken Plucker  [tekijä] 10.8.2021 klo 4.01 
Hello all, this is the new version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2563504596

Why were the comments disabled?
I own multiple mods, a new version of RimWorld comes out while I'm working a physically and mentally demanding job.

Important points:
- 512x512 res textures, originally done
- More content, mounted turrets and IEDs etc.
- Non-Lethal turret, portable sentry, SSM turret removed. Some will most likely not return.
- Sound effects reduced to a significantly safer level

What's gonna happen with the RH1 mods?
I don't have plans on updating them for 1.3 because it's a lot of work and I'm working on a remastered version of the mods. I honestly don't have the time to maintain both versions.


@Ayahuasca - I understand this is a late reply but it's there. You probably just haven't unlocked the research.
High Voltage 23.5.2021 klo 5.22 
nice!
Chicken Plucker  [tekijä] 23.5.2021 klo 5.15 
Hello all. I have an early access link to the remake of this mod and other Rimmu-Nation² stuff.

Textures have been scaled up to HD, including weapons and clothing but so far all a work in progress and very unfinished. In Rimmu-Nation² security, the Claymore is fixed to show directional blast radius, the volumes are scaled down including the weapons mod to safer levels also.

https://ludeon.com/forums/index.php?topic=53859.0

Some mods in the link:
- Rimmu-Nation² - Clothing
- Rimmu-Nation² - Weapons
- Rimmu-Nation² - Security
- Chicken Mitchell² - Hairstyles

For more information, check out the page.

Please DO NOT install the remastered versions of the mods with ANY mod from Red Horse 1.2 play list. There will be duplicated items and incompatibilities because it was never intended for the old version to be played with this remake.

And no, the remakes aren't CE compatible.
Malikyte 22.4.2021 klo 22.17 
@Aggravated Peasant - Not to be "that guy" but, news flash: Gunfire and explosions are loud. Louder than most people seem to realize. It's not like Hollywood where everything is perfectly audio-balanced. Real warfare is /deafeningly/ loud.
Nick Nape'em 9.3.2021 klo 2.34 
hey you know what would come in handy? ATGMS! time to deal with those pesky centipedes
oldnewone 15.2.2021 klo 15.25 
not working with CE :(
Velvet Goose 4.2.2021 klo 10.11 
compatibility??
Koi 2.2.2021 klo 3.24 
Hey, could you make the IEDs like Claymores more expensive in building cost? I feel like it is a little too OP, because they only need basic ressources, not even explosives. You can literally place them everywhere. And another idea would be, that to detonate the IEDs yourself, you would need a detonator that you bought or crafted first. Because just being able to detonate them at any time also seems a little OP. But I only say these things because I love this mod!!
Aggravated Peasant 16.1.2021 klo 9.15 
Is it possible to somehow tune the loudness of the mod? It is not in line with everything else in the game, which results in overly loud gunfire, explosions, etc. I love the mod a lot, but dang it is too loud for my ears
Xyllisa Meem Paradox Station 13.1.2021 klo 12.16 
are there any videos of the surface to surface missile launcher?
Nick Nape'em 11.1.2021 klo 2.05 
first time i used claymores i fired a pile of shrapnel into my colonists for i placed them the wrong way around XD
Chicken Plucker  [tekijä] 10.1.2021 klo 22.53 
@Denneisk - Yes the claymore for side texture was the wrong way round until the update at October. I’ll check later if it’s still wrong. As for the orientation, it’s a hard thing to make obvious without C# coding. I’ve had to pay for a coder when it comes to C# and other mods take priority.

CE Compatibility talk:
I’ll update the mod page regarding this mods compatibility to say that it’s not. Cheers all.
Denneisk 10.1.2021 klo 17.56 
Do you think you could make the orientation of the claymore more obvious? Also I swear the orientation of the sprites for left and right facing are backwards.
Wish Granter 12.12.2020 klo 13.42 
@all just get a mod that add ammonution and then get yahos combat. Its like CE workaround. But you can use ALL the mods in the world with them.
Rokko 28.11.2020 klo 6.38 
@ Michael , trash
this is not listed as CE compatible here or on the CE compatibility list on CE's github.
the only list that matters for that reason.
maybe someday, one can hope
trash 19.11.2020 klo 1.45 
yeah none of it is ce compatible, despite saying so on the red horse 1.2 collection page, rather disappointing cuz some of the stuff is real great
Jack∞Dreck 15.11.2020 klo 4.30 
Michael is right, its not CE compatible
Michael 10.11.2020 klo 4.36 
Turrets do not work with Combat Extended
Johnny 2 pipes 4.11.2020 klo 6.58 
The amount of production value in your mods fricking blows my mind. I appereciate them so much
Nick Nape'em 4.11.2020 klo 1.52 
@chockin Plucker ok how about a claymore strapped to the front of someones helmet, so when an enemy gets into melee range BBBBBBBOOOOOMMMMM!
Chicken Plucker  [tekijä] 3.11.2020 klo 10.08 
@Daai
@Arthur Morgan - last time I checked yes. No changes made to make it incompatible since 1.1

@ecdoreau - what if you’re transporting a prisoner and your pawn gets blown up too?

@DFSpecter - no you’re wonderful

@dimullaney5 - but the room a spins and the claymore won’t be secure on the thing

@Eksorium - love u 2
AveryB04 1.11.2020 klo 16.40 
sorry to ask this I am sure you are asked this a lot but is this CE compatible
boblebuildeur69 28.10.2020 klo 4.53 
finally, time to place landmines inside my prison
E-ON 27.10.2020 klo 0.05 
is this mods CE compatible?
✠ DFSpecter 25.10.2020 klo 9.14 
Americans with Russian can-do spirit in space.

I don't know if that's accurate but I love this community regardless. You're all truly wonderful.
Nick Nape'em 20.10.2020 klo 4.18 
oi Chicken Plucker, as a heavy user of the Claymore i have an idea......CLAYMORE ON A ROOMBA!
Bepiss 19.10.2020 klo 23.01 
You know how HARD I love u, Chicken Plucker? No homo though.
Chicken Plucker  [tekijä] 19.10.2020 klo 16.47 
1.2 is up again, tested everything, nothing need to be changed besides writing "1.2" in the compatibility list of versions on the about.xml. C4s were still working, Claymores and the SSM. No dramas.
Bepiss 16.10.2020 klo 7.13 
@Chicken Plucker BRO u busy? Any update pls. crumbs at least. PLS
Geschirr 28.9.2020 klo 23.46 
@Aggression Pays Hey, who is the other one updating?
Kill7X 6.9.2020 klo 21.47 
There is another dude updating CP's many mods. Go look for him/his work for 1.2 stuff.
Nylem 6.9.2020 klo 7.41 
CP is unavailable due to his new job and will be for some time so if it works, great and if not it will be quite a while before its updated.
✚︎Shawn 1.9.2020 klo 18.29 
update
BrackObama2 28.8.2020 klo 4.27 
Any plans for update?
머나먼그곳으로 28.8.2020 klo 2.27 
Is it still working in 1.2?
Thewonderslug 16.8.2020 klo 9.47 
-offers plucked chickens in trade and offerings to the mod gods for the dawning of 1.2 updates- :steamhappy:
Kaz the Mercenary 5.8.2020 klo 21.04 
Hey @Chicken Plucker, question for you: How does the IED, Claymore, etc compare to the stick-bombs?

They feel completely out of whack and disbalanced... but I'm trying to find a good comparison point, like other explosives or grenades.

And is the 'chain' explosion effect mandatory? I'm just aghast at how insanely damaging a drone with a stack of sticky bombs can be.
Nick Nape'em 12.7.2020 klo 2.19 
@despacito mate i can relate i set up claymores along a fortified bottleneck only for the claymores to fire teh wrong way and disembowl my colonists
Chicken Plucker  [tekijä] 11.7.2020 klo 11.16 
@Despacito 2 - I recommend camera +, I understand but there’s nothing I can do since adding fancy stuff like a wire may need C% or I don’t know.

@Capefear56 - I understand but there’s no way to add ammo to auto mortars without bugs. The bugs I got were that your colonists refilled it with ammo and it fired free rockets anyway, or you get an error when it tries to launch a rocket on something near the edge, turret stops working.

I’ve tried to do things to get it balanced but I’m limited by what the game offers my and my coding knowledge.

@LordDarthon - probably not

@Dameian Blackwell - cheers
LordDarthon7 10.7.2020 klo 23.04 
Is this CE compatible?