RimWorld
Lakes
25 則留言
Azure 7 月 12 日 上午 4:07 
Can we fish in them with 1.6?
Big Head Zach 6 月 17 日 上午 8:52 
Newb question: does this mod theoretically allow water to be added to a map that has none? What are the restrictions for placing lake tiles other than that the terrain must be Diggable?
Kayedon 2024 年 5 月 14 日 上午 8:19 
Sindre, any interest in directly incorporating my patch into your mods to support Vanilla Fishing Expanded?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2620397211
BruhMan 2024 年 5 月 10 日 上午 1:25 
i retract my fishing spot comment, cannot fish :(
BruhMan 2024 年 5 月 10 日 上午 12:24 
thankyou, perfect for a fishing spot! Hate having to reroll seeds of a tile looking for perfect water placement
画饼充饥好、 2024 年 5 月 3 日 下午 2:28 
love this, thank you so much
permarust  [作者] 2022 年 10 月 13 日 上午 4:19 
Updated to 1.4
holiow 2022 年 7 月 4 日 下午 3:04 
could you make it work with Vanilla Plants Expanded - More Plants?
Selne 2022 年 6 月 24 日 上午 2:37 
Can you add this to an existing save?
Kayedon 2021 年 10 月 5 日 下午 12:05 
For those asking for Fishing Zone support, here you go! https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2620397211
SetArk <Nyanverick 07> 2021 年 9 月 15 日 上午 7:12 
Hoy hoy!
I've asked with the Vanilla Expanded FIshing,
Sarg pointed that, for your lakes to be compatible with their fishing mod, it's on your side to make the lake tiles "Fisheable".

Could it be added?
Not only to be able to make our own artificial fishing farms for certain roleplaying games, as well to be able to fish on the natural lakes generated by your sister-mod addon Natural Lakes!
qux 2021 年 4 月 11 日 上午 4:47 
hi @radzerp , is it compatible with vanilla fishing expanded ? thanks
CrazyOatmeal 2021 年 1 月 18 日 下午 3:58 
If you put soil over a lake, the tile appears to be soil but is corrupted and cannot be built on or dug out ever again
Zamaza 2020 年 10 月 31 日 上午 12:21 
Any chance this could be made to work with Vanilla Fishing Expanded to set them as fishable zones? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1914064942
Mnem 2020 年 9 月 30 日 下午 1:32 
Any idea if this will work with RimAtomics water cooling? I built a lake, but it doesn't seem to be doing anything for my cooling - that said, it's entirely possible I may have screwed something up or misinterpreted what I was reading about my cooling capacity.
permarust  [作者] 2020 年 8 月 15 日 上午 9:01 
@Nodus Cursorius Should be fixed now, thank you! :steamhappy:
Nodus Cursorius 2020 年 8 月 15 日 上午 8:54 
Heads up that this standalone version red-errors, since it calls: <designationCategory>NaturalPaths</designationCategory>

Your GitHub [github.com] shows it correctly as <designationCategory>Floors</designationCategory> - so I'm betting it was just an honest mistaken copypasta onto Steam's Lakes from when you updated Steam's Natural Lakes .

Thanks for your work on modding and looking forward to your Moon adventures too!
permarust  [作者] 2020 年 8 月 7 日 上午 11:52 
I've looked through the Def's again and it seems like I overlooked something. It is now shallow water where you can fish and build bridges.
Hippie Longsocks 2020 年 4 月 27 日 上午 2:05 
Lake tiles do not support support bridges? Is this possible to fix???
BestToasterNA 2020 年 3 月 13 日 上午 11:37 
@RadZerp I have that mod and it says your lake water is 30% passable but I used map edit mod for deep water works great.
permarust  [作者] 2020 年 3 月 13 日 上午 1:47 
@Jarrett This tile is deep water because i couldn't use shallow water with just xml coding. I would try out the mod that makes deep water unpassible.
BestToasterNA 2020 年 3 月 11 日 上午 11:51 
Can you make deep un passable water to so I can make a moat?
Nattnissen 2020 年 3 月 1 日 下午 12:37 
This is great :)

Now I can defile my own manmade lakes with things to cool down my nuclear reactors
permarust  [作者] 2020 年 3 月 1 日 下午 12:30 
@toasterrage, They are only buildable
toasterrage 2020 年 3 月 1 日 下午 12:26 
Do these spawn during map generation or are they only buildable?