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Tyvm! I think they could be convinced to either side, with some needing more convincing than others...
For now, you can adjust the summon penalty in the config options too
and, no reason I can remember for it being 70 instead of 75 by default...
Why does Wragonfly gains +70 hp on enrage and not +75? It would be closer to original 27500
New update is great! To be honest, i thought Moon affinity is canon for Weerclops and Wearger and Shadow affinity is canon for Wragonfly and Woose. Now I don't know what I'm supposed to think, but they all look very cool
But can you please reduce summon cost for Wragonfly lunar affinity? Maybe half or 5 less at least :')
Ty, I'll have this fixed in the next patch!
Due to the way it's currently coded it's a bit tricky, but I'll look into a solution for that more in the future.
i noticed Waterfowl II's speed boost does not seem to apply to IA ocean tiles
A little bit, a little bit not. I'll likely clean this interaction up in a future patch!
I would like to report an issue that occurs when running the mod on Linux.
In modmain_jokers.lua, line 2,
local UpvalueHacker = GLOBAL.require "tools/UpvalueHacker"
causes an error on Linux due to case sensitivity in file paths. Since the actual file is located at scripts/tools/upvaluehacker.lua,
I suggest changing the line to
local UpvalueHacker = GLOBAL.require "tools/upvaluehacker"
for compatibility.
On Linux, file names are case-sensitive, unlike on Windows.
The error message I received was:
[string "../mods/workshop-2010472942/modmain_jokers...."]:2: module 'tools/UpvalueHacker' not found:
no field package.preload['tools/UpvalueHacker']
Thank you again for your great work on the mod. I appreciate your time and consideration.
@CJoeKer This could happen if you either don't have a Nested Egg or it's too far away for Moose/Goose to reach!
[00:07:31]: [string "scripts/skilltreedata.lua"]:103: attempt to index local 'skillselection' (a nil value)
LUA ERROR stack traceback:
scripts/skilltreedata.lua:103 in () ? (Lua) <98-115>
self =
NILDATA = !|0
activatedskills = table: 00000000174412F0
owner = 126845 - wragonfly (valid:true)
GetAvailableSkillPoints = function - ../mods/workshop-3487273531/modmain.lua:38
GetPointsForSkillXP = function - ../mods/workshop-3487273531/modmain.lua:35
skillxp = table: 00000000174415C0
skillselection = nil
characterprefab = wragonfly
activatedskills = table: 000000006DD6EA00
skilldefs = table: 000000003D5CEAE0
=(tail call):-1 in () (tail) <-1--1>
scripts/components/skilltreeupdater.lua:232 in (method) SetPlayerSkillSelection (Lua) <231-242>
these characters are unironically so well made that it feels like a dlc or something klei would release.
That'd be great to Weerclops have 1 void fire, cause he only have 1 eye, Wragonfly to have 2 large fires which don't fit in cowl and Woose to have 2 fires but very close to cloth, not in middle like all players. And wearger.... Just something like his eye effect in moonbound skin, just not gestalt like