Don't Starve Together

Don't Starve Together

Reign of Runts
518 Comments
Romikin34 31 Aug @ 8:55am 
dear @Goat Slice make verdant burger based on panda a bit
Romikin34 31 Aug @ 8:27am 
GOAT SLICE HAVE MY LIFE ISSURANCE MY WISH CAME TRUE TRIUMPHANT BURGER
Goat Slice  [author] 30 Aug @ 12:52pm 
@Jack_Lodi
Tyvm! I think they could be convinced to either side, with some needing more convincing than others...
For now, you can adjust the summon penalty in the config options too
and, no reason I can remember for it being 70 instead of 75 by default...
Jack_Lodi 30 Aug @ 12:28pm 
Oh, and I just noticed

Why does Wragonfly gains +70 hp on enrage and not +75? It would be closer to original 27500
Jack_Lodi 30 Aug @ 12:15pm 
@Goat Slice

New update is great! To be honest, i thought Moon affinity is canon for Weerclops and Wearger and Shadow affinity is canon for Wragonfly and Woose. Now I don't know what I'm supposed to think, but they all look very cool :Tetro_Love:

But can you please reduce summon cost for Wragonfly lunar affinity? Maybe half or 5 less at least :')
󰀜|Shorky|󰀥 14 Aug @ 9:28am 
When i use the reign of runts cards in a server , they crash my game. anyone knows why?
Goat Slice  [author] 6 Aug @ 9:58am 
@mumu
Ty, I'll have this fixed in the next patch!
mumu 6 Aug @ 7:49am 
I know where the problem lies, because the gestalt has no health. Giving him the Debuff will cause the game to crash.
mumu 6 Aug @ 7:36am 
If pure fear were to be introduced into the cozy nest of the moose goose, the game would surely collapse.:steamsad:
Victor_Hensley 31 Jul @ 1:47pm 
Cool, thanks!
Goat Slice  [author] 31 Jul @ 1:41pm 
@Victor_Hensley
Due to the way it's currently coded it's a bit tricky, but I'll look into a solution for that more in the future.
Victor_Hensley 31 Jul @ 12:37pm 
cool update! I know it was addressed before, but is it possible for MooseGoose's whirlwind to be updated to be controllable with lag compensation turned on?
cheri 27 Jul @ 11:25am 
belated thank you for fixing moose wetness on island adventures:lunar2019grinningpig:!

i noticed Waterfowl II's speed boost does not seem to apply to IA ocean tiles:winter2019surprisedyul:?
u202111003 24 Jul @ 10:49pm 
i love you
Goat Slice  [author] 11 Jul @ 8:01pm 
@bootsishappy01
A little bit, a little bit not. I'll likely clean this interaction up in a future patch!
bootsishappy01 11 Jul @ 7:22pm 
Bearger can animation-cancel the base slam attack basically giving them free iframes without any cooldown, is intended behavior?
lola 6 Jul @ 3:10pm 
this is THE BEST character mod i have ever played in my like 3? 4? years of dst on pc. great job
Goat Slice  [author] 11 Jun @ 5:23pm 
@ScioWatcher Currently it's not, however you can go into that mod's file and add to its character list manually
ScioWatcher 10 Jun @ 5:36pm 
Is this mod compatible with instantly insights? It doesn't appear to be working, and I don't know if thats from lack of compatibility, or something else breaking
Goat Slice  [author] 10 Jun @ 10:44am 
@Istsn Will do, I'll have this in the next hotfix! Thanks!
lstsn 10 Jun @ 12:23am 
Thank you for continuing to update this wonderful mod.

I would like to report an issue that occurs when running the mod on Linux.
In modmain_jokers.lua, line 2,

local UpvalueHacker = GLOBAL.require "tools/UpvalueHacker"

causes an error on Linux due to case sensitivity in file paths. Since the actual file is located at scripts/tools/upvaluehacker.lua,

I suggest changing the line to

local UpvalueHacker = GLOBAL.require "tools/upvaluehacker"

for compatibility.


On Linux, file names are case-sensitive, unlike on Windows.

The error message I received was:

[string "../mods/workshop-2010472942/modmain_jokers...."]:2: module 'tools/UpvalueHacker' not found:
no field package.preload['tools/UpvalueHacker']

Thank you again for your great work on the mod. I appreciate your time and consideration.
ngoca1612 6 Jun @ 11:35pm 
this mod cant play on steamdeck
Sieghard 5 Jun @ 5:53am 
You know what would be great? A bearger reskin for the weremoose!
DangHoangPhuc 2 Jun @ 7:54am 
Oh thank you, i should disabled that mod
Goat Slice  [author] 1 Jun @ 1:24pm 
@DangHoangPhuc This crash seems to be caused by a conflict from the mod "Unlimited Skill Trees"

@CJoeKer This could happen if you either don't have a Nested Egg or it's too far away for Moose/Goose to reach!
DangHoangPhuc 1 Jun @ 10:27am 
Pick Dragonfly cause game cannot launch, log says error come from skilltree

[00:07:31]: [string "scripts/skilltreedata.lua"]:103: attempt to index local 'skillselection' (a nil value)
LUA ERROR stack traceback:
scripts/skilltreedata.lua:103 in () ? (Lua) <98-115>
self =
NILDATA = !|0
activatedskills = table: 00000000174412F0
owner = 126845 - wragonfly (valid:true)
GetAvailableSkillPoints = function - ../mods/workshop-3487273531/modmain.lua:38
GetPointsForSkillXP = function - ../mods/workshop-3487273531/modmain.lua:35
skillxp = table: 00000000174415C0
skillselection = nil
characterprefab = wragonfly
activatedskills = table: 000000006DD6EA00
skilldefs = table: 000000003D5CEAE0
=(tail call):-1 in () (tail) <-1--1>
scripts/components/skilltreeupdater.lua:232 in (method) SetPlayerSkillSelection (Lua) <231-242>
CJoeKer 25 May @ 11:49pm 
Amazing mod, I love it so much! One bug that popped up is that Moose/goose's migration perk makes her fly up but then land in the same place she took off from, and I made sure I had full hunger just to make sure I could make the trip, but alas, it doesn't work anymore
snowwielder 25 May @ 12:56pm 
possess is spelt wrong in dragonflies inventory full dialogue... unplayable :DSTsmallbird:
Paspya 25 May @ 4:21am 
someone's GOTTA MAKE COMPATIBILITY MODS (quotes cuz i love them :]) FOR THESE GUYS
these characters are unironically so well made that it feels like a dlc or something klei would release.
MabelTheBraixen 14 May @ 1:12am 
Sometimes Moosegoose loses the ability to walk on water even with zero wetness
玉萍经纬三世 YPJW Gen3 16 Apr @ 11:11pm 
Could you please set the dragonfly character immune to uncompromising mod burning smog
Goat Slice  [author] 11 Apr @ 3:11pm 
Thanks for all the recent feedback and bug reports! Whenever I'm able to have the time to work on this mod again I'll try to address as many as I can.
惊河 9 Mar @ 3:02am 
Hello, the bear skill destroys the beach boat and causes the character to fall into the water, can this be fixed? Thank you!!!
CharterOak 3 Mar @ 10:42am 
Is there a way to turn off picking stumps with the Bearger stomp? I'd also quite like it if the picked items flew toward you instead of away. Thanks.
Magenta Lizard 21 Feb @ 5:57pm 
Can medic has medigun pls? c:
T-sher 9 Jan @ 1:06pm 
That's why I'm telling to add in settings this, if you don't want it off it and that's it (to guy down)
RozetaMeteor 31 Dec, 2024 @ 8:49am 
I disagree with the guy down, Bearger is a amazing resource collector character, not all need to be combat intensive, one of the best points is because it don't flee much from the basics like the others runts. But the carpet when i tested didn't seem to make any changes so idk might be a bug ?
T-sher 31 Dec, 2024 @ 8:26am 
Hi, I love so much your mod, but could you add in future updates more customization? For example bearger has few zero impact skills, like his hat (even for teammates because beefalo hat is the same), the carpet that is not doing nothing idk why and small tgings like that. Also about his tree could you upgrade it a bit? Because in confront of other characters is not as good as them (my opinion) or make in setting like second tree to unlock, because many people has mod for 30 insights. Appreciate so much all your work for this mod!
Jack_Lodi 27 Dec, 2024 @ 1:04pm 
I have 1 little suggestion: I wish you would make special sprites for runt's eyes when they wear void cowls. It's same for all characters, i know, but all 4 has so different types of eyes, not the same as other players (maybe excluding wearger)

That'd be great to Weerclops have 1 void fire, cause he only have 1 eye, Wragonfly to have 2 large fires which don't fit in cowl and Woose to have 2 fires but very close to cloth, not in middle like all players. And wearger.... Just something like his eye effect in moonbound skin, just not gestalt like
Deimos 20 Dec, 2024 @ 8:41am 
I do understand that you kept the slam action even when holding an item for a reason, but I often struggled having a brainfart when trying to drop the item and instead doing a slam, perharps a config to either chose if you want to keep the slam when holding something or not would be good and much appreciated:steamhappy:
ТАМАС ШОЛБИ 11 Nov, 2024 @ 10:54pm 
Подскажите как приготовить ледяной пунш за циклопа?
绝尘 1 Oct, 2024 @ 10:18pm 
When the underground cave is opened, the whirlwind skill of the moose goose cannot change direction at any time. Request to fix this error.
thomas.red.cloud 23 Sep, 2024 @ 11:48pm 
i would love if moose goose could change directions during the spin as a optional mechanic?
Woka 15 Sep, 2024 @ 9:01am 
There is a bug I noticed. When the caves are open in the game settings, the moose goose cannot move while using the spin skill. But when the caves are closed, it can. I hope it will be fixed soon.
Jack_Lodi 9 Sep, 2024 @ 12:57pm 
Interesting how firstly deerclops not gaining sainity from destroying rocks was a bug, but now it's made on purpose
Monster Meat 7 Sep, 2024 @ 6:48pm 
OMG MY FAVORITE GOT HIS SKILLTREE
蓝莓大王 6 Sep, 2024 @ 6:30pm 
My favorite character mod!:steamhappy:
Maple 30 Aug, 2024 @ 6:30am 
im curious as to how you'll handle the deerclops skilltree, looking forward to it
sssshakerrrr 25 Aug, 2024 @ 12:45am 
мод прикол :steamthumbsup:
zsssg 17 Aug, 2024 @ 7:56pm 
@Goat Slice I really appreciate your efforts and I really like this mod.