Arma 3
[SP/CO12] The Forgotten Few 2 (NT/AL)
360 Comments
stripedspot 26 Sep @ 4:22pm 
(update:) after threatening my computer with a gun and shilling 20 usd for the required very mandatory dlc (💔) i got it to work!!11!1111!1 :steam_happy::steam_hap:steam_happy:py::steam_happy:
stripedspot 26 Sep @ 3:29pm 
I have tried reinstalling all mods including arma 3, verifying the game files, etc, the mods/collection still wont show up on the mod loader. It does not show up on the !workshop folder.
stripedspot 26 Sep @ 1:42pm 
Hi, I some how messed up when i subscribed to all of the mods (20+gb), I panicked and unsubscribed while it was downloading. Now when I resubscribe to selected mods, the Mod wont show up.
Nomad 26 Sep @ 5:11am 
thanks for the answer btw
Nomad 26 Sep @ 5:10am 
and with the remote designator?
KingN  [author] 24 Sep @ 10:38pm 
@Nomad No
Nomad 24 Sep @ 4:14pm 
Guys, could you explain to me if the CAS works with the laser designator, meaning if I order CAS, will I be able to designate targets with the laser?
KingN  [author] 23 Sep @ 9:45pm 
@ShrekTheSoviet Have the DLC loaded, then you get the option to select that DLC related player factions etc
ShrekTheSoviet 23 Sep @ 7:50am 
any way to play this with the expeditionary forces DLC?
KingN  [author] 19 Sep @ 4:24am 
@C.um Connoisseur Enemy strength is the coefficient for the strength of the mission related enemy strenght at the AO. "Ambient enemies" mean the random encounter enemies that are spawned around the enemy territory across the whole terrain, not related to the mission objective.
C.um Connoisseur 18 Sep @ 11:55am 
In the mission settings, can anyone please clarify or make the distinction between enemy strength and ambient enemies? Ex) Enemy strength 200%, ambient enemies 100%
Trevanian 17 Sep @ 5:55am 
Thanks!!
KingN  [author] 16 Sep @ 7:43am 
@Trevanian Currently the idea is to use the AI commands 6-inventory for the AI to walk to the crate and open the inventory
Trevanian 16 Sep @ 2:26am 
@KingN If it's possibly a coincidence, I've played several scenarios, and I do change the weather.
One last question: Is there a way to quickly and easily resupply my AI team when we continue a mission behind enemy lines? I call in a supply crate and do it with the ACE, passing them clips and grenades, but it's tedious, slow, and I don't resupply them the way I'd like. Thanks so much! As soon as this campaign is over, I'm deploying to Vietnam!
lucasmjorge 15 Sep @ 9:46am 
I can't load arsenal on my team mates anymore. Even adding them as editable objects on Zeus doesnt work.
Xherdos 14 Sep @ 8:22am 
sry if i suck at explaining xD
Xherdos 14 Sep @ 8:16am 
okay thanks for the answer.

What i mean is when i set them to None certain area's like outposts the tiny one with Sandbags along the road are always empty. Where if i put it on Normal there was always atleast a Single Guard looking out.

But when activating it, places like Garrisons are filled up with Emplacements too (HMG and too many GMG's, i just utterly hate the GMG's).

So like a split between these two would be nice.
KingN  [author] 14 Sep @ 7:26am 
@Xherdos Friendly troops only mission-related atm. Not sure what you mean by separating guards and emplacements but there's a mission parameter related to guard positions. Some positions are empty by design.
Xherdos 14 Sep @ 7:13am 
Still a very lovely Scenario :)

May there be a chance that the Static Guards and Static Emplacements options become seperated? so that the Outposts (!) aren't empty :p

And little Questions are Friendly Soldiers only part of Missions or can we find them in Friendly/Hostile Territory too?
KingN  [author] 14 Sep @ 7:02am 
@Wakelessrex What guide do you mean? I have a introduction window accessible in the mission plan screen but it's old and a bit outdated. Very lazy at creating any guides for this mission anyway. Meant to be learned by playing basically.
KingN  [author] 14 Sep @ 6:59am 
@Trevanian Thanks. Are you sure it's not just by coincidence? I have different weathers randomized for each mission, ranging from rainstorm with reduced visibility to sunny. Possibility of foggy mist at dawn. Each terrain have their own modifiers. Jungle terrains have bigger chances for extreme weather whereas desert terrains leans more towards sunny weather.
Trevanian 12 Sep @ 11:39pm 
Ever since I discovered your missions, I've been in love. I love them. I just have one question or suggestion. Whenever I play, the weather is always nice, clear with falcon-like visibility. Would it be possible to make the weather more realistic, with morning mist, fog, mostly cloudy, rain, etc., obviously depending on the map. I've tried modifying the weather in the editor, but the script you're using overrides it. Can it be made more configurable, or can I add an add-on to give it that missing atmosphere? Otherwise, it's perfect! Thanks in advance, and best regards.
Wakelessrex 12 Sep @ 3:51pm 
Is there a guide to the various options for this mod anywhere?
Its raelly awesome mod btw, youve put an absolute shit ton of work into it and it really shows and im super appreciative!
Hoping you do more variants in teh future with larger/more squads. 3 10 man teams for an actual platoon would be ideal! Would be some real show stopping stuff there!
gonna try and fiddle with your files to get larger squads for myself at least if I can,
-L1ch 12 Sep @ 10:59am 
I did double check, its just defaulting case 33 to case 11 instead. I havent actually touched the regular MRSC files, I copied them outside of the folder so I didnt confuse them too, I just copy them into the file then re-pbo it to try it
-L1ch 12 Sep @ 7:18am 
I was editing MRSC_D, thats the thing
KingN  [author] 12 Sep @ 1:21am 
@-L1ch Case 11 sounds like you're editing woodland style library UnitsLibraryF_US_MRSC_CUP and not UnitsLibraryF_US_MRSC_D_CUP. The D is for desert camos used in desert maps. Check if it's in fact the D library that is being used and you're editing the wrong file.
-L1ch 11 Sep @ 10:54pm 
Okay, is there somewhere easier I could DM you about a problem Im running into to find a solution?
Trying to make MARPAT Desert under CUP to load just FROG D MARPAT uniforms and matching helmets, but when I change them it defaults back to G3 M81s, which I assume is because its the first option in Case 11, while MARPAT Desert are Case 33 and its not reading it properly.
KingN  [author] 11 Sep @ 10:37pm 
@-L1ch That sounds right, those files contain all of the player faction values.
-L1ch 11 Sep @ 9:36pm 
Hey man, been trying to mess around with making custom faction support for Forgotten Few. When it comes to making a custom faction and overriding a current one within the files, what files do I need to edit?
So far on my list I have SetLoadoutF, SetLoadoutPrimary, SetLoadoutSpeciality,UnitsLibrary, and WorldLibrary_Factions. Obviously whichever one that links to whatever map and faction Im playing with
Fedrix1409 11 Sep @ 4:02am 
Hey just wanted to ask would it be possible to compability with Aegis and Atlas? I would love to play as US SOF or UK SOF rather than the CTRG
NotTheSolaire 23 Aug @ 3:28am 
Fixed the fake downed bug by loading a save
Xherdos 22 Aug @ 9:16am 
player setVariable ["TFFG_Incapacitated", false, true];
player setVariable ["TFFG_Incapacitated_Dam", false, true];
player setVariable ["TFFG_Incapacitated_CanBeDragged", false, true];

Put that in the Debug Console and you should be revived.
NotTheSolaire 21 Aug @ 8:19pm 
cant be revived? the ai healed me but im still dead on the ground. any way to fix this?
AmusableBman 20 Aug @ 10:24am 
Oh god, that's clunky. I'll be avoiding HALO drops until that gets fixed
Xherdos 20 Aug @ 7:58am 
Use the "Inventory" action in the command menu (Number 5 or 6 for various actions)
AmusableBman 20 Aug @ 7:50am 
Question: How do I get my squadmates to rearm after a HALO drop?
SomethingSimple 4 Aug @ 10:26pm 
Hi KingN, i opened a discussion for an SQF code bug. Posting this here for visibility.
Iron 26 Jul @ 6:54pm 
Only negative point I have is that the Helicopters are way too slow and are easily shot up by enemy infantry ground fire. Otherwise, the best ARMA 3 single player experience
Misticall 26 Jul @ 7:12am 
Still the best coop campaign experience
Keepthechange 22 Jul @ 9:58pm 
Any news for any new projects ? Or other maps?
Diogenes Horrigan 14 Jul @ 5:48pm 
thanks for adding the entrenching tool and messing w the spawn waves on defenses!
FatFRedneck 13 Jul @ 12:33pm 
Bro thanks i was finishing a mission that took a while because we were assaulting a town and when both Coyote and Jackal were extracting everyone just insta died when the truck took off. Weird ass bug because the truck was perfectly fine including the driver but whatever lol. Anyways this gamemode is literally perfect dude like i feel like this is what ive been looking for all this time! Keep up the good work man and thanks a lot.
KingN  [author] 13 Jul @ 12:29pm 
@<-matazely-> I sometimes cheat and use these commands to get instantly revived
player setVariable ["TFFG_Incapacitated", false, true];
player setVariable ["TFFG_Incapacitated_Dam", false, true];
player setVariable ["TFFG_Incapacitated_CanBeDragged", false, true];
FatFRedneck 13 Jul @ 12:23pm 
Does anyone know if there is a revive command for the debug menu?
FatFRedneck 13 Jul @ 12:22pm 
@Xherdos figured it out. Had a mod which made the AI like braindead at a cerain distance to save performance lol so dumb of me.
Finafanakahn 13 Jul @ 12:14pm 
I've been having issues with my campaigns since the update, they won't add the mission score into the campaign progress or allow me to pick the next mission. I'm not sure what is causing this to occur, but all my campaigns are essentially soft locked. Has anyone else had this issue or know how to solve?
Xherdos 13 Jul @ 3:19am 
Maybe a Enemy Wave still needs to be spawning? Like in the Intel the Enemy Reinforcements.

If you have CAS support call it in on your Position they will go mostly after the Vehicles that often run away. Besides that i may suggest to speed up in Singleplayer the game to 4x the time and hope that it auto resolves itself.
FatFRedneck 12 Jul @ 9:39pm 
Dont wanna sound dumb but, im playing a convoy ambush mission where i need to repel the enemy from the convoy and i have cleared out all the enemies in the ao. I even went around a 1km radius and made sure all enemies are dead. Nothing is happening though im just sitting at the convoy with no mission progression. Is there something im missing?
Tonci87 5 Jul @ 10:19am 
I´d love to see a scenario with CDF vs ChdkZ on Chernarus :)
Xherdos 5 Jul @ 3:10am 
Beautiful Scenarios can't get enough of them, the new PMC faction is just so good to play as. But it made me wonder will we get a Csat/AAF faction in the future too for Forgotten Few?