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I added all the guns, the thing is some are... Colorful. which doesn't fit, so I just moved them in the walls and just let the canons come out so not only would people not see their colors (unless they pick them of course), but they would be better hidden.
You are mostly right.
- Reds, you are right, is what I had called "bad gang" but you can assume what they are. Maybe the mystery of what they are will unfold over the levels. Maybe not, I don't know.
- Blacks are cops, indeed.
- Whites are "non-builders workers", it's basically characters that are not builders nor normies (you got their jobs right); I would've liked to have more shades, like having DJs of a different color than Cooks, but I didn't have them
- Light Grey, the bodybuilders. they are in the gym basically.
- Medium Grey, what I called the "worker's union", they are actually one faction in the level, basically any guy you see building a wall or fixing something.
- Dark grey, finally, are the "normies", basically the rest, factionless; dancing, eating, and getting their faces blasted randomly. Hard to differentiate from medium grey actually.
Grey: Lower/working class (Since they do manual labor jobs and get beat up by cops)
White: Middle class? (Since they seem to less menial jobs like bartender, chef, DJ, but I'm not 100% sure).
Black: Cops (Armed with batons and shields, doing things like beating up the less fortunate and guarding places, plus have police station)
Red: Rich people/leaders/Illuminati (They do a Satanic ritual, and the room they do it in looks pretty luxurious. Plus the big guy's one of them)
It a nice touch, and it really enhances the dystopian vibe of this map. Nice job!
And by the way, if you find problems that can be fixed of things that could be improved, tell me!
(Because while I'm not in a state to do such a thing right, once I will be able to, I may or may not make a follow-up)