RimWorld

RimWorld

Turn It On and Off
231 kommentarer
Readtext 26. sep. kl. 8:55 
How do I add mech charging stations? They're always running. Moving them to other lists doesn't help.
hop  [ophavsmand] 16. sep. kl. 4:38 
Since hugslib was updated i didn't bother with migrating. Code is available on github
DAOWAce 15. sep. kl. 13:23 
The mod was rewritten but still relies on HugsLib?

Seems like a very strange decision..
hop  [ophavsmand] 10. aug. kl. 3:56 
I am on vacation, will check when I get back
hop  [ophavsmand] 10. aug. kl. 3:55 
Yes, vanilla production tables and every modded production table that uses production table class as base should work by default
hop  [ophavsmand] 10. aug. kl. 3:53 
You mean vanilla production buildings do not work? Last patch must broke something then. Can you enable verbose logging and check the logs? It will log registered and unregistered machines
coldcell 9. aug. kl. 11:20 
In the whitelist section, it says production tables are included by default right? For some reason a lot of production tables aren't stand by at 1 power, they consume normal power whether being used or not. I even purposely include those production tables like Machining table in the whitelist section, but still doesn't work.

I don't know if the recent patch has changed something or not.
hop  [ophavsmand] 27. juli kl. 7:36 
I am aware of the issue. If you change settings please reboot the game. Does it still not work after restarting the game?
short a face 26. juli kl. 17:15 
This mod operates normally under default settings (though I haven't conducted extensive testing), but it becomes non-functional as soon as any settings are altered. Even after reverting the settings back to default, the issue persists and the mod remains non-functional.
도깨비 17. juli kl. 7:31 
Hmm, I'm not quite sure. I haven't played 1.5 in a while, but I think that the problem was in 1.5 as well.
hop  [ophavsmand] 17. juli kl. 5:16 
Is it worse than 1.5?
도깨비 17. juli kl. 4:52 
Hi, thxs for the update of 1.6. I've just noticed tho, that the mod has given a significant hit on the TPS drop on the game. I was already at a measly 90 TPS on average, but after installing this mod, the TPS was cut in half. I guess this is unavoidable, as the computer should always be tracking what electronic furniture should be on or off, but is there a way to mitigate this TPS drop? And ty in advance! Love this mod, just sad that I can't play this mod turned on :(
hop  [ophavsmand] 16. juli kl. 14:23 
That's a setting you configure, it's not on by default anymore. I should fix the description.

What that does is you can set a multiplier in settings. Let's say if you set it to 2, then a machine that uses 100 watts now will use 200 watts when it's on. Why would you do that? Because you might think this mod makes things easier. You can balance it as you like
coldcell 16. juli kl. 10:33 
"To make things not so easy automatically turned off machines use 2 times the power by default. You can change these settings to your preference."

Hi can someone explains more what this means? English isn't my first language so I'm confused how this actually works.
TheBoomBoss 16. juli kl. 2:41 
Can we please have an option to not display the icon when something is powered down because no pawn is using it? I just like it more that way more clean screen. Thank you!
spawntd 16. juli kl. 1:03 
Thank you

Rimworld felt strange with all power consumption at max
XXXII 15. juli kl. 15:44 
Legendary
XXXII 15. juli kl. 15:44 
1.6 ! I LOVE U!!!!!!!!!!!!
hop  [ophavsmand] 15. juli kl. 14:23 
I basically rewritten the whole mod, the code should be actually readable now. Github repo is open to contribution as always
hop  [ophavsmand] 15. juli kl. 14:19 
Meaning that you should be able to allow/disallow modded buildings. Also the reservableDefs are for the buildings without any bills
hop  [ophavsmand] 15. juli kl. 14:15 
updated to 1.6
You can define blacklist and whitelist values from settings. If you change settings restart the game or it gets really confused. Also mechgestrator is blacklisted by default
XXXII 15. juli kl. 9:03 
PLZZZZ Orz
鹑尾OvO 14. juli kl. 19:52 
Please, I need this mod. If you update it soon, I will praise Jesus (or whatever you believe in) for you.:steamsad:
Bewithu17 14. juli kl. 0:11 
Ive tried, it can works
Teneksi 13. juli kl. 12:45 
HugsLib just updated! Of course, if you're almost done removing the dependency that's fine too.

my early-game pawns are leaving the stove on at 350W while they're sleeping... never realized how much I relied on this mod.
BEIJIXIONGGGGGGGGGGGGGGGG 13. juli kl. 10:03 
god thanks you for your w work! waiting for update!😋
hop  [ophavsmand] 13. juli kl. 2:33 
I will update this very soon
hop  [ophavsmand] 13. juli kl. 2:32 
It won't work with the fork without me updating this mod. I checked out the fork and it looks like some people have gamebreaking issues with that
Bewithu17 12. juli kl. 23:21 
does this work with that working HugsLib fork? anyone knows?
Commissar 12. juli kl. 15:46 
hop, there's a fork of huglib on the 2nd page of the comments
Jixxor 12. juli kl. 7:42 
Does this mean it would work as it is once HugsLib works? Asking because there is a working HugsLib fork and I wonder if that makes this mod work already.
hop  [ophavsmand] 11. juli kl. 18:17 
Hugslib still not updated and this mod depends on that. I will have to remove the dependency. Might take a few days
時穂 11. juli kl. 17:54 
1.6 pls
Enrico 24. apr. kl. 11:09 
Doesn't work withg Furnace mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=726121441

Remains constantly at 1watt
The Blind One 15. apr. kl. 3:47 
idk why but when I have this mod enabled it suppresses all my other errors and only shows its own activity log in the dev log.
NineWolf 27. mar. kl. 2:17 
@XKDMW
那個不是BUG 你要去模組設定調整
熔煉器、研究桌、焚化爐這三個東西獨立超高耗能
XKDMW 8. feb. kl. 7:25 
熔炼器闲置时耗电400w 使用时耗电4500w 麻烦修复
The smelter consumes 400w when idle and 4500w when in use. Please repair it
Magicoco 2. jan. kl. 2:41 
"You can change these settings to your preference."
In fact, I can't find this adjustment item in the MOD options :Narcissus:
1322837 19. dec. 2024 kl. 17:28 
It doesnt affect mech charging stations?
hop  [ophavsmand] 11. dec. 2024 kl. 23:09 
Mechinators were disabled when biotech was released. It might be renamed at some point, will fix
hop  [ophavsmand] 11. dec. 2024 kl. 23:08 
There are settings for configuring idle power usage, but i think it was flat value instead of percentage. I lost my mind while trying to update the mod at some point, i cant believe i didnt revert them lmao
Dyspeptic Icarus 11. dec. 2024 kl. 13:11 
I have to agree with others. +1

- Fix/Exclude mechinators buildings
- Some Mod Settings for configuring how much the idleness uses. (I personally prefer it if it was 25% max power.)
- The debugging comments are massive lmao
FirePlox 29. okt. 2024 kl. 4:37 
Can we get the option to turn off the debugging of this mod please? for 1.5?
Carxofing 20. juli 2024 kl. 13:54 
@hop moltes gràcies!:steamhappy: :steamhearteyes:
hop  [ophavsmand] 20. juli 2024 kl. 13:31 
Automatically, if the machine not in use it only uses 1 watt of power. You don't build or configure anything.

Automàticament, si la màquina no s'utilitza, només utilitza 1 watt de potència. No creeu ni configureu res.

Google translated
Carxofing 20. juli 2024 kl. 13:21 
entenc que entre X màquina i la paret has de crear un interruptor? o has creat un menú desplegable a cada aparell? o un menú fix a la barra de construcció? com funciona exactament el mod? perdó eh, és que em fa mandra instal·lar i desinstal·lar mods cada vegada que veig una millora per a la partida i després no em va tan bé pel meu estil de joc.
Vintorez 6. juni 2024 kl. 15:30 
+1 to exclude mech gestators from biotech, currently they seem to stay at 1w even when active
Graj.se 24. maj 2024 kl. 13:11 
@hop Are you able to add support for Fortifications - Industrial this mod? EANIC is a device that accelerates research. Unfortunately, 4 pieces take 20k of electricity. It is a very large amount.
Cax 23. maj 2024 kl. 22:08 
Hi thanks for your mod !
Would you exclude Mech gestator in Biotech DLC ? It has its own idle-logic.
hop  [ophavsmand] 18. apr. 2024 kl. 12:00 
i dont remember what repowered does, try both