RimWorld

RimWorld

VGP Three Sisters Plants
140 Comments
Ghalès Azotobacter 20 Oct @ 3:15pm 
Well, that's strange. I'll have to figure out why it wasn't working on my game. I had checked all the permissions, and several times. Maybe a mod was interfering, maybe in the work order.
Sorry for the inconvenience and thanks again for the mod.
dismarzero  [author] 18 Oct @ 6:03pm 
Hi, I did some testing in my game and found the Lentils to be working correctly in the Kibble recipe.

https://imgur.com/a/EG8ejyx
dismarzero  [author] 16 Oct @ 6:25pm 
Oh let me look at Kibble and see why the recipe is not working then!
Ghalès Azotobacter 16 Oct @ 1:37am 
Ah, sorry, I'm french. Google translate misled me. Maybe it's kibble? It is animal food cooked in vanilla game. Need 1 meat + 1 vegetable.
dismarzero  [author] 15 Oct @ 12:45pm 
I'm not sue what a croquettes is. Or what mod makes it. What does the recipe look like? Red Lentils are the only special item in this mod. All other items should be fine. You can always use to to make animal feed or just sale it.
Ghalès Azotobacter 10 Oct @ 1:13pm 
Then why I can't cook croquettes with it? If red lentils are by design a meat product, I should be able to cook croquettes.
And for pawns, isn't it possible to add a line to cancel the mood debuff for ideologies that don't consume meat? Vegans eat lot of lentils. This mod is most useful for ideologies focused on agriculture, who don't hunt. But in its current state, it can't be used for them.
If you can't solve either the first or the second point, I won't insist further; this mod simply isn't for me.
dismarzero  [author] 10 Oct @ 12:00pm 
red lentils are by design a meat product.
Ghalès Azotobacter 8 Oct @ 1:48pm 
Hi! I play a tribe of naturalists (Ideology) and they don't like meat. Unfortunatly, lentils are considered meat, so they have a mood debuff. My extremist dragon-breeding vegans can't eat lentils, I'm dying. T.T Please fix it. <3
At the same time, it could be great if we can use lentils to cook croquettes for animals (protein+vegetable=>lentils+rice for example) ? Doesn't work for now.
Thanks a lot! I love your mod
MatrixFC1969 8 Jul @ 1:48pm 
Zucchine ?
Eran 30 Jun @ 8:23pm 
Glorious bastard.
dismarzero  [author] 11 Jun @ 9:51pm 
1.6!

Coding refreshed
dismarzero  [author] 1 Jun @ 12:38pm 
3 sisters
-Research books added
--Rot now destroys raw foods correctly
dismarzero  [author] 25 May @ 9:39pm 
The way that this is coded. It would have to be re-coded to output those plants. It's an pretty old code wrote for me by Cupopanda and is not very flexible on inputs.
Maddremor 25 May @ 7:36am 
I don't suppose it would be possible to adapt this to use the Vanilla Expanded plants instead Vegetable Garden? Either by the author or as a fork of it.
PASSION 4 Nov, 2024 @ 11:37pm 
<3 yakoke hoke for this mod
Yuya 30 Apr, 2024 @ 9:26pm 
Maybe it is a mod conflict with obsidia expansion then. That is the only other mod I have that does anything with crops.
dismarzero  [author] 29 Apr, 2024 @ 2:26pm 
So odd. I have been playing with it since 1.5 unstable and not had any issues yet.
Yuya 28 Apr, 2024 @ 12:43pm 
So I think I have found a bug with this mod. It doesn't show up in the error reporting in the debug menu sadly so I am not 100% sure this is the issue but I thought I would share just in case. When there are large enough fields of the three sisters plants he game starts freezing every couple of seconds for a few seconds. I had been trying to figure out what was causing it and was about to turn of this mod so I was harvesting all the plants so they would not be in my save game in case it broke something. And I noticed as soon as I harvested enough of the plants the freezing stopped completely. I am not sure if it is with all of the three sisters plants because I have not tested it with them all but it affects at least the CLP plants. Again I am not 100% sure it is only this mod causing the issue but this is what I noticed.
dismarzero  [author] 16 Mar, 2024 @ 11:53am 
1.5!
dismarzero  [author] 29 Jun, 2023 @ 8:25pm 
Sure thing. Just upload it to a cloud like google drive eta and let me know.

I will add it and credit you
PicpusPaulo 29 Jun, 2023 @ 12:03pm 
Hello, I can help for the french translation if you want ^^
dismarzero  [author] 28 May, 2023 @ 4:48pm 
5/28
3 sisters
-Corrected Coding for for Peach Bean tree
-Updated Red lentils to be meat in 1.4
dismarzero  [author] 17 May, 2023 @ 3:10pm 
No its a stand alone mod. I will just fix the coding in this mod
albucc 16 May, 2023 @ 2:53pm 
@dismarzero so you recommend to place vegetable garden "after" 3 sisters? So it overrides any defs from 3 sisters not defined elsewhere?
dismarzero  [author] 14 May, 2023 @ 2:17pm 
albucc several changes to the coding may have happened in VG. I have made notes to look into the coding for the issues you have found.
albucc 14 May, 2023 @ 9:35am 
@dismarzero hi. I'm inspecting the spawner code for the orchard plants PBS and PLS : they are spawning both Lentils. SistersAItemSpawner13 SistersAItemSpawner12

Another question: is bean to be considered a "meaty" protein? If that is the case, it seems it is not. Perhaps because inconsistencies with Vegetable Garden? To be honest, This specific question I haven't investigated.
dismarzero  [author] 1 Apr, 2023 @ 8:44pm 
Nope it is patch for the old Medieval times mod. It is not patched for the new Overhaul.
lunar_crystalis 1 Apr, 2023 @ 7:13am 
Your description says that this is patched for Medieval Times. Shouldn't the patch be for Medieval Overhaul? MO is the one that adds similar plants.
dismarzero  [author] 8 Oct, 2022 @ 9:04am 
1.4 unstable is here! I'll be working on my mods over the week. I am back :P

I have found no bugs in the day of testing I have done.

Errors may happen as other mods are updated. And features for new version ie.. new coding may not be there as the coding changes can be missed.

Please let me know if you find core coding that needs updating in my mod and I'll put it in!
dismarzero  [author] 16 Aug, 2022 @ 2:44pm 
Leize not sure never used that mod and dont know of any compatibility issues. Unless they patched something,
Leize 13 Aug, 2022 @ 2:54pm 
I'm running this with vanilla expanded plants and working on troubleshooting why these plants aren't showing up after researching.
Nimn 17 Mar, 2022 @ 2:39am 
Anyone else have the bug i have or have a fix?
Nimn 8 Mar, 2022 @ 9:49am 
So, new random bug, the Orchard's Guild ALB trees keep losing most of their life and getting replanted, while no other trees or plants from this or other mods has that happen. The location itself doesn't do it to other plants, so the best i have is the tree itself has a new issue. Plenty of light, no overhead, and on rich soil on an unmodded biome.
Hydromancerx  [author] 16 Feb, 2022 @ 12:46pm 
Please add Blue Corn to the Silage recipe. Thanks!
pgames-food 7 Feb, 2022 @ 6:12pm 
ok good luck with your testing - if you have a bag of sweets nearby, every failed test = you can eat a sweet (and then when you finally find the culprit) you can eat all the rest :)
reallyhairydave 5 Feb, 2022 @ 3:52am 
I guess I'll do a round of testing either if my game breaks or if I fancy doing more things in the background while it loads.

From my experience I can tell you that 2 mods have stuck out as problematic, the Vampires mod just adds so many varied problems that I removed it (so many errors and the pathfinding/feeding AI was battling me so much) and the Wiki(continued) mod over doubled my startup loading time no matter where I put in the load order.
reallyhairydave 5 Feb, 2022 @ 3:52am 
It's a testament to A. how impressive this game is as a sandbox and B. how long I've spent banging my head against a wall getting it working (about a week doing what pgames suggested just to load in and squash obvious game breaking bugs).

As an engineer who fault finds for a living that is pretty much my go to (we call it half and quartering) although I tend to focus on specific areas based on the load order guide first (race/animal mods almost at the end, android/medical mods close to the start, frameworks/world gen at the start, etc).

I haven't used the RimPy autosort feature because I've curated the order heavily already, probably should have done it first but I found it after I started using a guide.
dismarzero  [author] 4 Feb, 2022 @ 6:17pm 
The main issue we have helping. is you use a ton of mods. more than ive ever seen work in a game lol
pgames-food 4 Feb, 2022 @ 5:27am 
however, the very 1st thing to always to, is make a backup, and then make 1 fresh game with only vanilla and this 3 sisters mod, just to make sure that you can do what is expected, without any other mods, just in case it was a steam download/verify issue) :)

thats how i was doing testing for the RimThreaded mod back in 1.2 and earlier. :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2376405773
pgames-food 4 Feb, 2022 @ 5:26am 
well one thing that is almost guaranteed to get to the bottom of the issue, is to do the 50% thing ;)

basically, you halve your modlist, and test what wasnt working,
and if the problem is still there, you halve that modlist again and retest..etc.
(within 8 tests you will have the working set of mods, and the 10 or so mods that were conflicting)

if during the 1st test, you find that it starts working, then the problem lies with the 50% that you removed, in which case its a case of the reverse, where you can simply add back in, 20 mods, and retest, etc, until you find the last 10 or so mods that now are conflicting.

then its just a case of reviewing what types of mods those 10 (which had straw that broke the camels back) and can either spot which one it's likely to be, or you then do another few test runs adding in 1 or 2 at a time to see which one caused the conflict.
reallyhairydave 4 Feb, 2022 @ 4:21am 
No worries, really do appreciate you taking the time to look through it all. I've never done the discussion thing before but I see a tab at the top for it so I'll try that next time. Is there anything obvious in either log that I should address? I'm slowly getting better at reading them myself but a lot of it is still pretty cryptic to me
pgames-food 3 Feb, 2022 @ 5:51pm 
(hi thanks for trying that test before, sorry it didnt fix it) btw one good way to pose a longer log in 1 post, is to make a discussion post above, and then to paste a link to it in comments. that seems to allow about 1 whole pages worth if needed.
reallyhairydave 3 Feb, 2022 @ 1:26pm 
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch8 (Verse.Pawn)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch8 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
reallyhairydave 3 Feb, 2022 @ 1:26pm 
Verse.ThingPlaceMode mode, System.Action`2[T1,T2] placedAction, System.Predicate`1[T] nearPlaceValidator, Verse.Rot4 rot) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) RimWorld.JobDriver_PlantWork+<>c__DisplayClass9_0.RimWorld.JobDriver_PlantWork+c__DisplayClass9_0.<MakeNewToils>b__1_Patch0(RimWorld.JobDriver_PlantWork/<>c__DisplayClass9_0)
at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.DriverTick_Patch0(Verse.AI.JobDriver)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
(wrapper dynamic-method)
reallyhairydave 3 Feb, 2022 @ 1:26pm 
Verse.GenSpawn.Verse.GenSpawn.Spawn_Patch8(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
at (wrapper dynamic-method) Verse.GenPlace.Verse.GenPlace.TryPlaceDirect_Patch2(Verse.Thing,Verse.IntVec3,Verse.Rot4,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>)
at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, Verse.Thing& lastResultingThing, System.Action`2[T1,T2] placedAction, System.Predicate`1[T] nearPlaceValidator, Verse.Rot4 rot) [0x00068] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map,
reallyhairydave 3 Feb, 2022 @ 1:25pm 
Without further adu I have loaded back with the error, it could take 3 or more posts:

Exception in JobDriver tick for pawn Cockroachslayer driver=JobDriver_PlantHarvest (toilIndex=5) driver.job=(Harvest (Job_587885) A=Thing_PlantThreeSistersD93195)
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.ThingMaker.Verse.ThingMaker.MakeThing_Patch2(Verse.ThingDef,Verse.ThingDef)
at ThreeSisters.ItemSpawner.SpawnRandomQuantity (Verse.ThingDef tDef, System.Int32 minToSpawn, System.Int32 maxToSpawn, Verse.Map map) [0x00017] in <9f18397365e54f0ebad990465ec2038a>:0
at ThreeSisters.SistersAItemSpawner4.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x0002b] in <9f18397365e54f0ebad990465ec2038a>:0
at (wrapper dynamic-method)
reallyhairydave 3 Feb, 2022 @ 5:40am 
I just resolved a large number of issues with load order, not sure what was causing it but a bunch of null references causing things I built to disappear when they were completed building
reallyhairydave 3 Feb, 2022 @ 5:38am 
I was trying to post it here but the character limit meant I had to split it at least 3 times and decided that was too much. Is there a better way I can send it to you?
dismarzero  [author] 3 Feb, 2022 @ 5:10am 
i have been digging through your mods. you just have so many lol im shocked your game even loads.

Can you provide the error the game throws when you harvest
reallyhairydave 3 Feb, 2022 @ 3:49am 
Just tired removing both performance mods, same result.