RimWorld
VGP Garden Dyes
95 comentarii
dismarzero  [autor] 20 sept. la 9:18 
I'm not sure how that mod works on the back-end to make cloths recycle. But my mods make all cloths smelt-able to allow simple recycling found in my Fabrics mod.
Fèru Or 15 sept. la 18:43 
For stockpiles, it seems to have something to do with whether or not the smeltable/not smeltable option is selected. The recycling mod I use is "Simple Apparel Recycling" and it doesn't recycle apparel made from dyed cloth.
Fèru Or 15 sept. la 13:58 
I don't know what it is but for whatever reason, stockpiles and recipes don't recognize apparel made with dyed cloth as the same sort as apparel made with vanilla materials...
dismarzero  [autor] 11 iun. la 17:31 
1.6!!
charlieo123 15 ian. la 20:29 
awesome mod, wonder if u can expand it to dye armor too, still pretty good
dismarzero  [autor] 12 dec. 2024 la 17:14 
TY!
mtmfs324215 9 dec. 2024 la 19:36 
Thank you, thank you very much for your module. Love comes from China.
Fèru Or 14 sept. 2024 la 14:37 
ty
dismarzero  [autor] 13 sept. 2024 la 17:37 
You grow Dye. And using the Dye van you can change the cloths
Fèru Or 12 sept. 2024 la 11:18 
what bench makes dye?
dismarzero  [autor] 15 apr. 2024 la 17:50 
Yeah! I thought that would be a cool way :P
//SlipperyPete:. 15 apr. 2024 la 16:36 
Thanks for the implementation of dye as a fuel for dyeing!
PurpleJeet 14 apr. 2024 la 11:14 
If you figure it out, that'd make me happy.if not, that's ok.
dismarzero  [autor] 14 apr. 2024 la 11:09 
I have.
I know what does that
In my patch folder there is a small piece of coding that adds a color generator to different types of apparel.
I just don't know how to code mod options at this time. Let alone mod options for patches.
PurpleJeet 14 apr. 2024 la 9:40 
Hi @dismarzero
Have you considered the sugestion in my last comment?
dismarzero  [autor] 14 apr. 2024 la 9:21 
Dyed Fabrics / Extended
-Dye Vat now uses Dye as a fuel.
--Uses around 1 dye for a 1x craft. 3-4 dye for a 10x craft. Depending on skill.
-Cloth Coding updated for base game changes from updates.
-Fabrics coding updated to allow Savage apparel from Garden Fabrics Mod.
dismarzero  [autor] 16 mart. 2024 la 13:06 
1.5!
PurpleJeet 20 sept. 2023 la 7:05 
I would really like an option to turn off enemies with colored clothing because it pisses me off seeing a group of tribespeople attacking while looking like they just came from an 80's fitness video.
//SlipperyPete:. 15 nov. 2022 la 18:42 
I think it would be cool, I'm actually honestly a little surprised they didn't basically implement some version of your mod into the base game when they added the painting feature in 1.4
dismarzero  [autor] 15 nov. 2022 la 18:18 
ive been thinking about it
//SlipperyPete:. 15 nov. 2022 la 15:14 
Love the mod, but I've been meaning to ask, since they've added Tinctoria plants and Dye, could you maybe make a version of this mod (or just a mod setting) that would require some amount of Dye to be used to dye the various cloths?
Summord 11 oct. 2022 la 17:52 
thanks
dismarzero  [autor] 8 oct. 2022 la 8:56 
not compatible with Combat Extended ... :)
dismarzero  [autor] 8 oct. 2022 la 8:54 
1.4 unstable is here! I'll be working on my mods over the week. I am back :P

I have found no bugs in the day of testing I have done.

Errors may happen as other mods are updated. And features for new version ie.. new coding may not be there as the coding changes can be missed.

Please let me know if you find core coding that needs updating in my mod and I'll put it in!
fabio.pinhao.mello 15 mai 2022 la 18:58 
I added this mod as I did with all other VGP mods, but I see that this is not compatible with Combat Extended, right? Regarding the colored apparel, all material provide the same protection when CE is activated.
soul_hiker 10 mart. 2022 la 7:08 
dismarzero  [autor] 17 sept. 2021 la 14:37 
Dyes
-Moved Colored Flaks to new armor category.


Sorry for the delay!
dismarzero  [autor] 31 aug. 2021 la 9:37 
thanks
Tamsyn 31 aug. 2021 la 3:20 
Hi, liking the mod but requesting a small change/fix please. Can you make it so the colored flak armor appears in the armor apparel category? It's currently just set to "Apparel" instead of "ApparelArmor".

Thank you !

<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
Thundercraft 28 aug. 2021 la 22:41 
Is there no material requirement to dye / color stuff?

If not, have you considered changing the 1.3 version so that it supports the use of the new Tinctoria plant? I think I might prefer using this Dye Barrel to dye stuff. Though, vanilla does now have Tinctoria and the Styling Station...
//SlipperyPete:. 24 iul. 2021 la 22:52 
ty for the update!
dismarzero  [autor] 24 iul. 2021 la 15:09 
Dyes / Expanded
-latest Chinese translation, thanks to: bfmsc
-Updated coding for 1.3 and DLC


I'm not sure as of right now how I wanna add the DLC into this mod. For now it just works as it did in 1.2 allowing changing in appeal, carpet, and furnishing coloring....
dismarzero  [autor] 20 iul. 2021 la 20:19 
dunno i've only had the dlc for an hour. may take me a while to figure everything out that is new. and not everyone will buy the dlc.....
//SlipperyPete:. 20 iul. 2021 la 19:47 
Though still useful for creating fabrics for furniture, some of the functionality of this mod appears to have been replaced with the Ideology expansion (in-game method of dying clothing without the mod)
dismarzero  [autor] 8 iul. 2021 la 18:38 
1.3 UNSTABLE released!
Note use at your own risk, As unstable receives updates I will follow with updates as I can. All my mods will be pushed up over the next week and monitored till full release. I try and find all the coding and feature updates in the coding be will miss some. As just last weekend I found a coding change from 1.2... lol Please leave feed back if you find something not working in 1.3 correctly
raumz 26 nov. 2020 la 1:31 
I'm running the mod on 1.2 and I'm having a problem where every cloth clothing item, no matter what color the name says it is, appears red. Cloth hats like toques still appear as the named color though. I have some things installed that add new clothing items like vanilla factions viking and medieval, but I don't have any other mods that should be messing with clothing color.
mikuroshi 7 sept. 2020 la 15:00 
AHHHHH Thank you!~
dismarzero  [autor] 7 sept. 2020 la 7:14 
oh yeah it was missing. I added it back and made a bilk recipe for it
mikuroshi 7 sept. 2020 la 0:44 
But I do mean Pure White, I just don't see it anymore and it used to make my clothes as white as thrumbofur. D:
mikuroshi 6 sept. 2020 la 21:45 
I don't see bleach white either, has pure white changed to bleach white?
dismarzero  [autor] 6 sept. 2020 la 20:10 
Bleach white?
mikuroshi 6 sept. 2020 la 19:24 
some reason I don't see the option to produce pure white cloth at the dye barrel anymore.
Cato 1 sept. 2020 la 3:03 
Thanks for the new bulk bleaching recipe! Really helpful on harsh biomes where salvaging tainted raider gear is your only source of cloth at first.
Kylo 31 aug. 2020 la 9:53 
Yeah I noticed, but thank you!
dismarzero  [autor] 31 aug. 2020 la 8:33 
You had some things wrong in the coding but was an easy fix.

I've added the recipes but if I decide to do expanded dye as well, i'll probably make a larger Dye table like a Vat to hold the new recipes.
Kylo 30 aug. 2020 la 12:59 
@dismarzero

Here you go:
https://hastebin.com/ipekijozuv.xml
dismarzero  [autor] 30 aug. 2020 la 7:35 
I've added it to the work list
Kylo 29 aug. 2020 la 17:13 
@dismarzero

Pretty please could you add bulk recipes in here, x10 would be amazing otherwise it can take quite sometime to bulk dye stuff
Nef 29 iul. 2020 la 3:51 
Awesome, thanks
dismarzero  [autor] 28 iul. 2020 la 15:25 
Yeah, any "stuffed" Apparel item from any mod will work