Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the Bananatree is named banenenbaum, should be Bananenbaum
thx for including translations directly btw =)
Sorry again about the trouble! I didn't expect both modders to be active and work on a solution, so i had reported the issue on both sides, seems that the solutions now conflict
Thanks yet again for working on the mod, and keeping it updated! Much appreciated!
Simple & packaged vanilla meals have dynamic looks that change by ingredients, but Fine & Lavish vanilla meals don't change their looks, cause you can cook/choose all 3 versions separately =)
So Stir Fry and Stew should also work like the vanilla Fine & Lavish meal, so just these 2 don't work like they should.
Simple meals also =) so that may be the bug, that if a standard meal contains meat, it turns into the icon of a carnivorous meal.
Would it be possible for the standard recipes, to get their default style back? Im not a carnivore only colony, but the meals all look like it :S
-Removed Quality from the meals.
Not everything is a win! But wanted to try something different.
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1537104826
(logs are on that page; I'm not sure it's related)
[Ref 9597CD01] Duplicate stacktrace see ref for original" that popped up in the logs (I actually copied that bit and it was on my Ctrl v lol) whenever I would try and load the savegame. I got the Rimworld pop up that says it can't load a new map then it would kick me back to the main menu.
Removing all VGP mods let me load the save fine minus the VGP objects going poof. Used mid-saver saver for good measure.
I removed all VGP Vegetable garden mods as a test and the save loaded minus the vgp items of course. So something bugged out or a conflict got introduced for existing saves on the mods you updated today. I'm not sure which. I looked at the player log and it didn't look very informative as to what it was.
-Stew and Stir-fry overhauled
-New recipes for Meat and Veg
-New Art for foods
-Vanilla Balance for the meals.
-Quality added to the meals allow for more nutrition and market value.
-Back end coding completely re-wrote
-Recipes for 1x ,4x for stir-fry and stew added
-Recipe for 8x for stew added
-some spelling errors corrected
-Bamboo bonsai drops bamboo properly
Today, I'd like to share a funny story:
5 poor little mousekin fled their home which got burned to the ground by bad bad grimalkins. the refugee ran so much that the land around them turned barren with not a single blade of grass to see. the local wildlife was somehow clinging on and viewed the new inhabitants with interest and hunger. now our poor poor little mousekin, who excel in raising palnts, decided to plant bamboo (yours ofc) to make their new homes and fuel their hearths during winter. but the bamboo was so charming for the local wildlife, that everyone ran to nibble on the freshly planted, 0% grown seedlings. the mousekin, not being dumb, planted a field of nutrious forage grass but all the animals ignored the lush green and continued eating away at the bamboo shoots until our farmer collapse from exhaustion of replanting them (no, she didn't but it was a close call).
Hope, I could entertain you a little o7
Wrathful all my mod art has been up-scaled already. any issues you are having trying to modify my mod further with any program i cannot help you with. The art is fine on my side and works out of the box.
Errors:
Could not load Texture2D at 'Things/Item/Resource/WoodPlank' for def 'Bamboo' in any active mod or in base resources.
MatFrom with null sourceTex.
Rentry Modlist [rentry.co]
Mod list is sorted by RimPy.
DM me if you'd like the entire log file.
Thanks!
PNG Decoding error filepath:\\2007061826\Textures\Things\floor\IronwoodFloor.png Could not read header data of filepath:\\2007061826\Textures\Things\floor\IronwoodFloor.png: invalid signature, (placeholder for filepath)