RimWorld

RimWorld

CM Color Coded Mood Bar [1.1+]
831 Comments
sleepy150k 25 Aug @ 8:28am 
does anyone have an idea why the Xenogene Feathered wings from Alpha genes makes the mood bars full and gray?
KatieDante 18 Aug @ 6:39pm 
Yay it works! Thanks :D
CrashM  [author] 18 Aug @ 11:35am 
@KatieDante done, i think. Let me know if it works as expected.
KatieDante 17 Aug @ 7:18pm 
hi :) please would it be possible to make this mod work with disabled pawn markers?
Chud 13 Aug @ 8:04am 
The OG qol mod, patch notes going back to 2017.
Alu 26 Jul @ 1:22pm 
I explained below
Use dubs discord to report tps issues
Seeing what's going on is vital to fixing anything
Wormy 25 Jul @ 2:03pm 
Vanilla pawns bar is also showing 0.400ms, so not sure where exactly the performance gain came from!
Wormy 25 Jul @ 1:59pm 
I see that someone else had a similar issue, please lmk if you want my modlist! I definitely saw an improvement removing this mod in 1.6. I love this mod, I'm sad I have to ):
Wormy 25 Jul @ 1:56pm 
My lord, I love this mod but was optimizing and discovered it was taking 0.400ms per frame to render with 15 pawns. Removed the mod and went from 540TPS -> 650TPS. Maybe an option to set how often the mod updates?
Shadowwake 22 Jul @ 7:21pm 
@crash apologies mate, no offense or criticism was intended. This mod is wonderful and i use it all the time.
CrashM  [author] 21 Jul @ 1:06pm 
@Anne Flank are there any errors in the error log?
Baba Yaga 21 Jul @ 12:19pm 
1.6 it causes the game to show bright red/green colors across the whole screen unless you pause, whole system is borked
CrashM  [author] 19 Jul @ 5:22am 
@Shadowwake This mod is a replace mod, not an additive mod, this means it is replacing part of the games code so just looking at what it shows in the harmony patches section of the performance analyser doesn't mean it is slowing the game down by that much. It might say, for example, that it is using 0.4ms, but it is replacing a bit of code that was taking 0.7ms that is not longer run. Please join the Dubs discord before jumping to conclusions.
Shadowwake 18 Jul @ 8:36pm 
Edit-edit, it does show a very small impact on that section, but still indicates it's chewing up Harmony time pretty significantly, sometimes.
Alu 18 Jul @ 7:59pm 
use dubs discord @shadowwake if you want to report tps impacts
you cant post images here but you can there and crashm IS there so more convenient to get help and report it
Shadowwake 18 Jul @ 7:49pm 
Edit: Just saw the reference to analyzer in the description, i'll take another look at it in that section.
Shadowwake 18 Jul @ 7:48pm 
Looking through my mod list to see what's causing my frames to chug (dubs performance analyzer) and i noticed that this mod was deep in the red for performance on the Harmony tab. I realize it does a lot of work to monitor the moods and update the frames and whatnot, but is that normal for author and everyone else? Or is it possibly conflicting with something else in my list and causing this mod to really burn update ticks way more than it's supposed to?

To be clear it isn't actually throwing any errors, just really heavily consuming processing ticks, unexpectedly much.
Mold 18 Jul @ 11:02am 
The author of Useful Marks just pushed an update a couple of hours ago that corrected the incompatibility issue, so it should be resolved at this time.
CrashM  [author] 17 Jul @ 11:41am 
@Auspician that's probably because the compatibility was made for 1.5 and 1.6's new threading model broke the patch.
Auspician 17 Jul @ 5:54am 
The author for Useful Marks specifically lists compatibility with Color Coded Mood Bar... when it is clear that that compatibility is broken. Hmrrm.
Otoya 16 Jul @ 1:53pm 
CrashM, ah sorry, I thought you needed logs. My bad.
CrashM  [author] 16 Jul @ 11:22am 
@Otoya Once again... "Since Useful Icons patched into my mod and not the other way around there isn't much i can do about it."
Otoya 15 Jul @ 8:59pm 
Here is the log for the error Both XYM0 and Renzor talk about: https://pastebin.com/3ddiu921 - basically having Useful Marks and Color Coded Mood bar will break things.
Frenchy 13 Jul @ 9:13am 
Idk if it's this mod or NL Custom Portraits but one or the other breaks the visual for pawn health on the bar. So if a pawn is not 100%HP you don't know
NuanKi 11 Jul @ 2:05pm 
can confirm, when i removed the mod useful marks the error was gone,
but here is the log:
{LINK REMOVED}
CrashM  [author] 11 Jul @ 11:57am 
@Renzor, please look 4 comments below yours.
Renzor 10 Jul @ 8:17am 
any chance can add compatibility with Useful Marks? It's a single error that pops up on startup and nothing else
CrashM  [author] 7 Jul @ 9:59am 
Still need the full log to diagnose errors, but if you have Useful Icons, there is a known issue with it that i can't do anything about.
XYM04689733 7 Jul @ 12:04am 
Tried to create a texture from a different thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.SolidColorMaterials:NewSolidColorTexture (UnityEngine.Color)
ColoredMoodBar13.GenMapUI2:.cctor ()
System.RuntimeMethodHandle:GetFunctionPointer ()
MonoMod.Core.Platforms.Runtimes.MonoRuntime:Compile (System.Reflection.MethodBase)
MonoMod.Core.Platforms.PlatformTriple:Compile (System.Reflection.MethodBase)
MonoMod.Core.Platforms.PlatformTripleDetourFactory/Detour:CreateDetour ()
MonoMod.Core.Platforms.PlatformTripleDetourFactory/DetourBase:Apply ()
MonoMod.Core.Platforms.PlatformTripleDetourFactory:CreateDetour (MonoMod.Core.CreateDetourRequest)
MonoMod.Core.DetourFactory:CreateDetour (MonoMod.Core.IDetourFactory,System.Reflection.MethodBase,System.Reflection.MethodBase,bool)
moo 5 Jul @ 8:54am 
@crashm
This calls for a combat patch. Give them some stitches
CrashM  [author] 5 Jul @ 4:59am 
Since Useful Icons patched into my mod and not the other way around (like i did with for compatibility with CG) there isn't much i can do about it.
feet shoe 5 Jul @ 4:09am 
the mod causes health bars in the colonist bar to not show up, possibly because of useful icons incomp?
Turkey 30 Jun @ 3:00am 
Just want to say I don't know why this isn't one of the most used mods, its just so fun and causes no issues at all. Thanks for making it Mr/Mrs Mod Maker.
moo 29 Jun @ 3:38pm 
CrashM  [author] 24 Jun @ 3:36am 
@Tyrant See Alu's comment, there are still people who can't tell this mod apart from the mod it was forked from and if i did remove the 1.1+ there would probably be the odd user who would comment "this doesn't work with 1.0".
Alu 23 Jun @ 3:48pm 
the title is the most that many people will ever read
so its really important for the average steam user
[+| CL rautamiekka 23 Jun @ 12:51pm 
@Tyrant

What'd be the point ?
Tyrant 23 Jun @ 11:44am 
Awesome to see a 1.6 update. Though it might be time to remove the [1.1+] bit from the Workshop title.
CrashM  [author] 17 Jun @ 10:44am 
@Alpenhörnchen I'm afraid i will need more information (like the debug log) in order to help you with that.
Alpenhörnchen 17 Jun @ 9:34am 
Does not work for me on 1.6
Alu 13 Jun @ 10:34pm 
post log
also make sure your harmony mod is resubbed
brrainz broke that yesterday
CrashM  [author] 13 Jun @ 9:02am 
@Lizard the 1.5 mod hasn't changed. Mods for this game have different DLLs for each version, and the DLL for 1.5 hasn't changed since April 2024.
Solarius Scorch 13 Jun @ 5:31am 
@Lizard: No issue on my end.
Lizard 13 Jun @ 1:52am 
You broke it for 1.5 it doesn't work anymore the bar disappear the UI flashes randomly...
CrashM  [author] 12 Jun @ 2:39am 
Updated for 1.6
Evono 2 Jun @ 7:55pm 
thanks both of you :)
CrashM  [author] 2 Jun @ 7:39am 
@Evnon, what Alu said. This mod should be compatible with CG and will replace CGs portrait rendering with this mod's with it's performance improvements and extra features. If you do choose to remove it there should be no problem, this mod doesn't touch the save files.
Alu 1 Jun @ 10:35am 
you can just use both as crash m has compat for groups @evono
assuming said compat wasnt broken
Evono 1 Jun @ 8:09am 
Can this be removed mid game? iam slowly getting too many colonists and want to swap to LTO colonist group bar or are they compatible?
CrashM  [author] 30 Apr @ 1:00pm 
@Cakes This mod has been optimised to be faster than vanilla since before 1.2, this mod replaces vanilla functionality rather than adding to it like other mods do, so what you are seeing in Dubs performance analyser Harmony Patches section doesn't reflect the fact that it is replacing time that would normally be taken by rendering the vanilla mood bar. To compare this mod with vanilla you need to compare the GUI > ColonistBarOnGUI section of the Dubs mod, with and without my mod enabled. For more information check Dubs discord.