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Nahlásit problém s překladem
It was aspirational, but not real.
no-one in medevial times would care about wearing the clothes of a dead person
It's a pure gameplay balance thing. You wouldn't care in real life. Even the clothes and phones we have right now are made by children in sweatshops and no one cares lol.
Thanks!
The original code being called is this :
// RimWorld.Apparel
public void Notify_PawnResurrected()
{
wornByCorpseInt = false;
}
I don't know how this could break feelings from food unless another mod modifies this method...
I might change the mod to simply make wornByCorpseInt = false; instead of calling the method, this might increase compatibility then...
So I tested this now on all possible scenarios and it should be 100% OK for 1.2 and 1.3 and for people with and without the Mod Manager.
Harmony is required though :)
Massive sorry about the errors, I know it must suck when you can't play a game :(