Rivals of Aether

Rivals of Aether

Falco
102 comentarios
25 Damage Pounce 13 AGO 2024 a las 19:40 
Nerf Shine please. You get the best of both worlds with this move. You get the hyper-fast intangibility and cancel-ability of Melee's Shine, and the egregiously disjointed and still super fast version of Brawl's shine which sets up for combos way too well. This makes for a move that you can easily spam while camping to stop any approach from the air or the ground, and is easily reactable if the opponent rolls in. Being a reflector, projectiles can't do anything about it either. I'd appreciate it if Falco needed to choose between one or the other, not both.
Rath 18 SEP 2023 a las 12:33 
Willing to add Star Wolf to this game, are you cool if I use this and Fox as templates, don't worry, I'm adding my own twists to them
Mushy Snugglebites 29 MAY 2023 a las 15:54 
I love the falco melee mode but its annoying to always have to press the button. Is there any way to have it in perma melee mode or can you upload a version thats like that?
ExWaiZee 21 AGO 2022 a las 19:59 
If you were willing to still do balance changes for this spacie, I'd suggest one thing; changing how the blaster works.

Currently, it makes it so if you hit the opponent with it, if they do any inputs a frame before or right after they get hit by a laser, like say parry for example, the game still makes the opponent execute that input even after they exit hitstun from the laser, leaving them wide open to be punished effortlessly. With how hard it is to parry Falco's projectile, I think this makes the character way too annoying to deal with.

I'd be willing to look past all other aspects of the character if this one thing in particular was fixed.
Nikost 11 JUL 2022 a las 23:59 
jakuzi it takes elements from both melee and smash ultimate, therefore making it a slightly altered but still recognizable falco. idk what there isn't to understand here
ArcskiSR 1 JUL 2022 a las 18:56 
Backair is underpowered
amps 18 MAR 2022 a las 21:57 
mod is great
Jakuzi 11 ENE 2022 a las 13:39 
I don't know why you changed it from being falco melee like
even melee mode isn't close enough
what's the point in recreating falco if you're not actually going to
WINDYCASTER 23 DIC 2021 a las 9:03 
@"zoinks scoob" it was announced to be marth back in february's workshop direct
Kaze 22 DIC 2021 a las 10:59 
"Yall See that Smash Logo on the fourth slot? that means we getting someone else from smash and we have Fox and Falco...but come on, they cant let you know that star fox."
But Seriously i Hope its Wolf or Mario
Light 23 OCT 2021 a las 10:20 
now we just need Wolf
Grease Monkey 20 JUN 2021 a las 10:10 
we need melee marth and melee shiek or melee peach.
Seal and 9 ABR 2021 a las 7:17 
The absolute best rivals mod character there is right now
he has become my favorite so far and if i ever get bored of him i can always try out the different modes it has
side note:please oh please consider making a shiek or jigglypuff mod as theres no current shiek mods and all of the puff mods are really mediocre and overpowered but trash at the same time
very excited to see your upcoming projects great job:steamthumbsup:
Idrees 17 MAR 2021 a las 20:36 
Also a Melee or Ultimate Shiek would be sick
Idrees 17 MAR 2021 a las 20:34 
Great mod but I do have some problems with it though. First, lasers & F-air just feel off. lasers just don't feel Falco. If you hit the opponent with a laser, they go nowhere. It would be more impactful if lasers had set knockback & they got popped back a tiny bit and a little more hitpause. F-air is like a noodle hitting multiple times and it's mega weak and it would be better if the launch angle was altered slightly to make it more accurate, and drag downs with this move is unviable unlike Ultimate. Another thing needed is a hit box on the start-up of fire bird (up-b). Shine to fire bird is impossible because a: no start-up hit box on fire bird and b: shine doesn't have enough hit pause/hit stun. Shine is nerfed. It does 3% even though it's like 7% in Melee (I think.) and there is less hitpause. Other than that this is a great mod and really accurate to both Melee & Ultimate. Also just a suggestion but you could make separate characters of Ultimate Falco and Melee Falco.
MagicKitty7565 29 ENE 2021 a las 2:28 
Now let me bring up the best thing with this character in Rivals. He has a 100% true confirm that will kill any standing opponent at 120 on most stages. Heavier characters can sometimes live longer on larger stages, but as soon as you get above about 115% on any character, just start fishing for jab. Why jab? Because in Rivals you can cancel jabs into tilts. And falco's down tilt sweet spot kills so early. It's amazing as a replacement for most of his other good kill confirms, but. Jab down tilt. It's lame as shit but it works so well.
Overall, 5/10, needs work, please fix forward air, it literally isn't functional.
MagicKitty7565 29 ENE 2021 a las 2:28 
His smash attacks are good, f-smash and down smash are strong and fast, with pretty good range, they feel like basically what they should, and up smash is way stronger, which is a fine balance. Lasers are basically good, but the different neutral game of Rivals combined with no shield makes them not nearly as useful.
Both he and fox suffer from not having a grab. Grabs are a huge part of their combo and neutral games in both ult and melee, so having some kind of stand in that lets them do similar would be great.
MagicKitty7565 29 ENE 2021 a las 2:28 
It also doesn't have the knockback growth it has in melee, making double shines off the top *extremely* hard to pull off, and definitely doesn't have the hitstun for shine shine up-b which is a thing you can do in melee. Most of his aerials are really good, up air is way strong though, same with up smash (holdovers from fox). Down air is great, the angles and the way it interacts with DI and SDI are great, and back air and neutral air are a bit weak but overall very good. I think the main issue with this character is hitstun. In melee, what makes him such a strong character is his super powerful combos, his shine lets him put opponents in the air for whatever he wants, but in this game it just doesn't have the punch or the hitstun to follow up out of it with anything except immediate down air, neutral air, or maybe back air. You don't have multishines, waveshines aren't useful because by the time your opponent is in the position to get shined again they're out of hitstun.
MagicKitty7565 29 ENE 2021 a las 2:28 
Review of Rivals falco:
Forward air still doesn't connect at all, it just doesn't work. It's really weak, it doesn't kill, it doesn't combo, it doesn't drag down, it doesn't connect into itself. You gave him his ultimate forward air but it has none of the punch, utility, use, or combo potential of ultimate falco forward air. I like the change, and him having his actual ultimate fair would be really cool, i just wish it actually worked. Other than that, this character is really good. Shine doesn't really have the use it has in melee, its hitstun isn't really enough to be a huge combo tool, though.
Rush Wheeler 1 ENE 2021 a las 14:43 
This might be asking for too much but can you make an ultimate toggle for this character?
CriticalTriForce 13 DIC 2020 a las 17:35 
That schpeel out of the way now, I absolutely adore this mod. There are things that AuthorMan's Falco(Remix) does that your's doesn't, however yours does alot of neat things that their's doesn't. They both hold a special place in my heart as playing smash growing up, I've always preferred the air.
CriticalTriForce 13 DIC 2020 a las 17:35 
Hey, this doesn't seem to have feedback lately as it's a final build from a while ago. But me and a friend are actually going to try and take a spin at making our own Falco mod adding in some different things that this one and the one by AuthorMan didn't do or I want to do a little differently. These two mods inspired me and I intended to build our Falco mod enitrely from the ground up. But your sprites fit RoA very well, something that I want our mod to also do. Would using your sprites as a reference point to work off of be acceptable? Only other thing that permission should be asked for is the shine concept, your Falco can both do a Melee like shine as well as the kick, I LOVE this concept and would like to do something similar with my Falco mod. Again, using your mod as a baseline for this idea would be of substantial help and it'd be great if I could be given permission to use it as reference.
WolfboomZ 9 DIC 2020 a las 12:28 
Unno Falcos seems busted especially fighting new players.
Shy 16 NOV 2020 a las 12:40 
it...it ain't....it....it ain't...but maybe just maybe it is WALUIGI!
Tony 13 OCT 2020 a las 10:00 
hey quick question, i am making my own character but the walk sprite keeps messing up could you give me some advice on how to fix that, thanks.
ravyn  [autor] 16 SEP 2020 a las 14:29 
CPUs do indeed have terrible SDI.
Birdbrain 16 SEP 2020 a las 12:33 
Hi, I'd like to say say two things. One, Amazing Character! I main him now and this is my favorite version of him. Second, either cpu's have terrible sdi, or Falco can infinitly hit jab if they roll into the multihit part. Overall, I really like this version of Falco! Can't wait to see the next smash fighter you make.
Salamender 8 SEP 2020 a las 20:10 
Hey are you ever gonna fix the Kirby copy ability because it does not work
Cuppa 12 AGO 2020 a las 19:00 
I was showing some gameplay featuring this character to one of my friends and she entertained the notion at first that Dan Forrnace had actually gotten the right to use Star Fox characters in his game, if that tells you anything about how good a job y'all have done with this!
Wolfshadowj 12 AGO 2020 a las 8:27 
Do you have plans to ever make an actual Wolf. I am just curious.
CR00T_R0M 8 JUL 2020 a las 20:51 
Hey, just a question, because you are amazing at adapting Smash Characters to rivals of aether. My favorite characters in the games is Mega man, and many people have given up making a version of him. I was wondering if there was a possibility you could make a complete one?
ravyn  [autor] 8 JUN 2020 a las 21:39 
No. You may use these characters for inspiration all you'd like, but I would highly encourage anybody looking into creating a character to use their own art. The art in these characters was created for the purpose of being used for these characters, and, understandably, are not for free use.
StarWagi 8 JUN 2020 a las 9:11 
Could I use this character and your Fox mod for an ultimate spacie mod?
ravyn  [autor] 31 MAY 2020 a las 6:54 
Falco's uptilt is super integral to his Ultimate moveset. It would dramatically change his playstyle, so I instead opted for the melee uptilt, as the moveset was more meant to be 'melee with extra flavour.'
dumbsparce 29 MAY 2020 a las 10:13 
I love this falco iteration, one of the best. I kind of wish he had Ultimate's uptilt however, I feel that would fit him more.
BeeMill 28 MAY 2020 a las 0:11 
I love how you mixed Falco's Melee and brawl movesets. It's the Falco we need.
StarWagi 16 MAY 2020 a las 18:39 
send this to Sakurai. He needs to take some notes
Moon 27 ABR 2020 a las 16:29 
Do Wolf next and it will be perfect ^-^
Naii Starwing 19 ABR 2020 a las 1:15 
That IS Falco.
Stormghetti 16 ABR 2020 a las 22:27 
@Muno Oh, uh, hi.
ravyn  [autor] 13 ABR 2020 a las 23:52 
You don't need to L-Cancel in the balanced mode. Either hold A or press nothing in match start and there's no L-Cancelling.
Arten 12 ABR 2020 a las 14:54 
Why L-cancelling? The inclusion of this with other spacie mods is always confusing to me.
🎴 12 ABR 2020 a las 4:48 
If you guys can make Marth and Shiek too that'd be fantastic
Muno 11 ABR 2020 a las 16:32 
hi stormghetti
Stormghetti 11 ABR 2020 a las 5:14 
I might've not paid enough attention to Side-B, then. And yeah, I guess it makes sense for Up-B, too. My bad. Still, you gotta use Falco's voice clip for Side-B.

But still, would it really kill you to make aerial Side-B a little less underwhelming? I get why you designed it the way you did, but no spike should be that weak at such a high percent in Rivals, especially if it's attached to a move that has some form of high risk, high reward off-stage. I don't know, it's your call, but I honestly think it's a little too weak. Just a little.
ravyn  [autor] 10 ABR 2020 a las 16:38 
You can't walljump out of side-b until the move is actually completed. As for up-b, it lasts way longer than zetter's. Believe me, I have spent a lot of time balancing these characters to work in a competitive setting and I have a lot of tournament data. All decisions I'm making on the balance of these moves is purposeful and a result of balancing it around the Rivals and (sometimes, more importantly) workshop cast.
Stormghetti 10 ABR 2020 a las 7:38 
Ah, I see. Your decision to make Fox and Falco be able to walljump out of Up-B and Side-B immediately makes me wonder if it should stay like that. Why don't you want those moves to act like Zetterburn's Up-B which only lets you walljump once the move is done? At least for Up-B.
ravyn  [autor] 10 ABR 2020 a las 0:04 
That's a balance decision - also you can just side b, walljump, and dair. The burn effect doesn't happen because Zetterburn's burn effect is known for crashing the game, so I just changed the damage to account for that.
Stormghetti 9 ABR 2020 a las 19:38 
Aerial Side-B doesn't kill properly. You can just jump back safely, even at kill percent. Should probably bump up the BKB/KBG and maybe change the hit sound effect to a more satisfying one.

Speaking of sound effects, you should change Up-B's sound effects as well, along with the hit sound effect and the hit element to fire. This goes to Fox as well, and even his Up-B charge hitbox. Feels kind of weird that 2/3 special moves have unique sound effects while the other doesn't. Just some nitpicks because I like faithful recreations, that's all!
JiM 30 MAR 2020 a las 3:44 
Nice