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Rapporter et oversættelsesproblem
Currently, it makes it so if you hit the opponent with it, if they do any inputs a frame before or right after they get hit by a laser, like say parry for example, the game still makes the opponent execute that input even after they exit hitstun from the laser, leaving them wide open to be punished effortlessly. With how hard it is to parry Falco's projectile, I think this makes the character way too annoying to deal with.
I'd be willing to look past all other aspects of the character if this one thing in particular was fixed.
even melee mode isn't close enough
what's the point in recreating falco if you're not actually going to
But Seriously i Hope its Wolf or Mario
he has become my favorite so far and if i ever get bored of him i can always try out the different modes it has
side note:please oh please consider making a shiek or jigglypuff mod as theres no current shiek mods and all of the puff mods are really mediocre and overpowered but trash at the same time
very excited to see your upcoming projects great job
Overall, 5/10, needs work, please fix forward air, it literally isn't functional.
Both he and fox suffer from not having a grab. Grabs are a huge part of their combo and neutral games in both ult and melee, so having some kind of stand in that lets them do similar would be great.
Forward air still doesn't connect at all, it just doesn't work. It's really weak, it doesn't kill, it doesn't combo, it doesn't drag down, it doesn't connect into itself. You gave him his ultimate forward air but it has none of the punch, utility, use, or combo potential of ultimate falco forward air. I like the change, and him having his actual ultimate fair would be really cool, i just wish it actually worked. Other than that, this character is really good. Shine doesn't really have the use it has in melee, its hitstun isn't really enough to be a huge combo tool, though.
But still, would it really kill you to make aerial Side-B a little less underwhelming? I get why you designed it the way you did, but no spike should be that weak at such a high percent in Rivals, especially if it's attached to a move that has some form of high risk, high reward off-stage. I don't know, it's your call, but I honestly think it's a little too weak. Just a little.
Speaking of sound effects, you should change Up-B's sound effects as well, along with the hit sound effect and the hit element to fire. This goes to Fox as well, and even his Up-B charge hitbox. Feels kind of weird that 2/3 special moves have unique sound effects while the other doesn't. Just some nitpicks because I like faithful recreations, that's all!