RimWorld
Animalstrawbed
28 bình luận
Mlie 8 Thg08 @ 2:03am 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Z Całym Szacunkiem Dziki Knur 10 Thg01 @ 9:53am 
Stop asking for 1.5, this is just a simple furniture mod, it works fine for 1.5 author just didn't update the tags
TheBronzeWarrior 9 Thg08, 2024 @ 3:05pm 
the link for the english mod doesnt work but this looks very useful.
Wolf 3 Thg05, 2024 @ 9:40pm 
1.5
Zangetsu 15 Thg04, 2024 @ 1:19pm 
1.5 for this bad boy? love it
とおせんぼ  [tác giả] 13 Thg10, 2022 @ 6:42am 
I was just playing with Rimworld and noticed your comment came in.
ZУΛИКΛLI 13 Thg10, 2022 @ 6:23am 
i mean thank you for updating it so fast
ZУΛИКΛLI 13 Thg10, 2022 @ 6:12am 
@とおせんぼ nice
とおせんぼ  [tác giả] 13 Thg10, 2022 @ 6:05am 
@☘ZУΛИКΛLI☘
Thank you very much.
Thanks to the error log I was able to fix it right away.
とおせんぼ  [tác giả] 13 Thg10, 2022 @ 5:57am 
@☘ZУΛИКΛLI☘
Thank you for your report.
I will check it, so please wait.
ZУΛИКΛLI 13 Thg10, 2022 @ 5:02am 
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
ZУΛИКΛLI 13 Thg10, 2022 @ 5:02am 
when using in 1.4 i get this

Could not resolve cross-reference: No RimWorld.StatDef named BirthRitualQualityOffset found to give to RimWorld.StatModifier (null stat)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
Tsornin 6 Thg08, 2021 @ 12:13pm 
In case anyone is wondering, this mod works just fine in 1.3. Not even any red errors. And the straw beds on the new straw flooring looks great, I'm very happy.
PoofyGummy 28 Thg07, 2021 @ 4:16pm 
Can we get 1.3 please?
JinxLuckless 17 Thg09, 2020 @ 11:48pm 
The instructions for English reference the old workshop ID. It should be '2000940558,' not '1514594299.' No worries, but thought I'd let you know. :) Thanks for the mod!
Toast 17 Thg08, 2020 @ 10:46am 
thank you! i really like this mod for my barns :)
とおせんぼ  [tác giả] 17 Thg08, 2020 @ 5:19am 
@JinnTacc
Updated to 1.2.
Toast 16 Thg08, 2020 @ 1:05pm 
1.2?
とおせんぼ  [tác giả] 27 Thg02, 2020 @ 1:32am 
@ Ɲơɴɑɱɛ ت
Updated the German language.
Thank you for submitting the translation !!
とおせんぼ  [tác giả] 26 Thg02, 2020 @ 8:40am 
@ Ɲơɴɑɱɛ
Thank you for the translation!
I'm sleepy today, so I'll merge after work tomorrow.
Ɲơɴɑɱɛ ت 26 Thg02, 2020 @ 7:05am 
@とおせんぼ
Thanks, I pulled a request there :)
とおせんぼ  [tác giả] 26 Thg02, 2020 @ 2:38am 
@Ɲơɴɑɱɛ ت
I created Github.
Please tell us if you have any problems.
https://github.com/Tosenbo/Animal-straw-bed/tree/master/%5B1.1%5DAnimal%20straw%20bed
Ɲơɴɑɱɛ ت 25 Thg02, 2020 @ 9:19am 
Are you using github? Then I can send you translations. :)
とおせんぼ  [tác giả] 23 Thg02, 2020 @ 1:18am 
@Angrysquirrel
Fixed a translation issue.
Please check if it has been translated into English.
とおせんぼ  [tác giả] 23 Thg02, 2020 @ 12:57am 
@Angrysquirrel
Thanks for the report.
I'll check it because the specifications may have changed with the update.
Angrysquirrel 22 Thg02, 2020 @ 11:02pm 
I can't switch this to English. 1514594299 doesn't exist in 294100.
とおせんぼ  [tác giả] 21 Thg02, 2020 @ 8:17pm 
Reasons not to integrate vr1.0 and vr1.1
1, An error related to translation occurs.
2, Depending on the contents of vr1.1 update, vr1.0 will be burdened.
3, To clarify which vr is used when an error occurs.
4, Compatibility with vr1.0 is lost depending on the content of DLC.

There are no plans to merge for these reasons.

"Additional information about translation"
The main language of my mod is Japanese.
If a translation error occurs, it cannot be used except for Japanese.
Translation errors are also discussed in forums.
https://ludeon.com/forums/index.php?topic=50276.45
とおせんぼ  [tác giả] 21 Thg02, 2020 @ 8:17pm 
vr1.0とvr1.1を統合しない理由
1,翻訳に関するエラーが発生すること。
2,vr1.1の更新する内容によってはvr1.0に負担がかかる。
3,エラーが発生した際にどっちのvrなのかを明確化するため。
4,DLCの内容によってはvr1.0と互換性が喪失するため。

これらの理由により統合する予定はありません。

”翻訳に関しての補足情報”
私のModのメイン言語は日本語です。
翻訳エラーが発生すると日本語以外は使用不可になります。
翻訳のエラーに関してはフォーラムでも話題になっています。
https://ludeon.com/forums/index.php?topic=50276.45