Space Engineers

Space Engineers

(ARMCO) Rebellion Expansion
35 Comments
ninjawizard 26 May, 2022 @ 2:29am 
hey kreeg what mod have the classic X-wing parts? the one luke use to pilot
Kreeg  [author] 19 Mar, 2022 @ 11:36pm 
I haven't the foggiest on how to solve that.
Never experienced or know anything that could cause that past MP desync.
Despite that, I wouldn't be surprised that it happened. SE is odd.
Volnick 19 Mar, 2022 @ 11:19pm 
When I placed the drill, it acted like a lot of Star Wars buildings act now. You cannot see the components you weld into the unit, everything says zero parts were added. Then you have to restart the game for the changes to take effect, then the buildings work correctly. But the drill didn't work correctly.
Kreeg  [author] 17 Mar, 2022 @ 11:35pm 
As this wasn't finished, and I was the Imperial supplier.
Original plan was that I didn't have to make rebel stuff, but that didn't work out well.

Haven't changed drill, so not sure how that happens. It drill
Volnick 17 Mar, 2022 @ 8:38pm 
Bummer. The Rebel beam drill crashes the server now. I really wanted to give that a try.
Volnick 3 Mar, 2022 @ 1:40pm 
You also can't make solar circutry at any of the Rebel buildings.
Volnick 3 Mar, 2022 @ 1:23pm 
I find it hard to believe you have to make an imperial building to get started with the Rebels. None of the Rebel machines make polymer so you can make the homemade power cell.
Volnick 3 Mar, 2022 @ 12:05pm 
Does the angular survival kit hook up to the conveyor system?
Volnick 3 Mar, 2022 @ 12:03pm 
I cannot load any iron into the angular survival kit to convert iron to durasteel. Is there a trick?
Osome 10 Nov, 2021 @ 3:40pm 
can't see blocks in build menu, when i search for them they pop up but they have no tab and they aren't even in the all blocks
Kreeg  [author] 2 Nov, 2021 @ 8:40pm 
No problem'
ceilyurie 2 Nov, 2021 @ 8:37pm 
Ah, okay. SO for immersion, a rebel player just shouldn't make the imperial stuff. That makes sense to me. Thanks for the explanation, because I was trying to figure out if access to the imperial stuff was supposed to be restricted. Guess could do it as admin. If i figure out how. I'll just install both then, and only use the assembly tech of one faction then
Kreeg  [author] 2 Nov, 2021 @ 8:23pm 
Independent files, that are optional - they don't break each other either.
Incursions uses Imperial, as It doesn't have any Rebellion encounters.

The Factions, then you reference, most be the ones generated in MasterFile.
If in-game, you could set them as an admin, to "accept everyone", and players could enter.

Just keep in mind, Several imperial factions in ILI (Incursions) do spawn under the Imperial Factions.
ceilyurie 2 Nov, 2021 @ 8:17pm 
Well I guess here's a good question, do i install this AND imperial mod? Or are we meant to only install one or the other? Imperial Light incursions requires the imperial mod, but is the intent for these to eb run on a dedicated server and the players install either imperial or rebel mods?
ceilyurie 2 Nov, 2021 @ 8:07pm 
Oh, somehow I was able to pick a faction to be part as. Not sure which armco mod it was..or if it was one, sorry
Kreeg  [author] 2 Nov, 2021 @ 8:01pm 
eh?
This mod doesn't have any faction data, nor modifies the systems.
ceilyurie 2 Nov, 2021 @ 7:56pm 
How do I make it so faction selection is possible?
Kreeg  [author] 9 Sep, 2021 @ 12:33pm 
I believe it's called a scrap Refinery, which takes non-rebellion (typically imperial) components, and breaks them down into the Salvage.
Nekomimi 9 Sep, 2021 @ 11:53am 
I cannot find the salvage tool or something - I see the wiki about Salvage Mechanics but dunno what to build to start creating Rebel items. How do you use these?
347201 11 Apr, 2021 @ 11:23am 
amazing mod, great work
Kreeg  [author] 29 Jan, 2021 @ 12:46pm 
It's on my repair list.
Primarily getting the New Republic & Imperials up to par
Dragon Knight Wolf 29 Jan, 2021 @ 11:41am 
managed to get the ion-cannon working once but i can't seem to get it consistently working. doesn't seem to want to charge even when there is far more than enough power
Resh 29 Aug, 2020 @ 3:13pm 
"I do know, that its able to disable manual reactivation while active." - That's good, that means a timer block can't immediatly trun it back on and negate the Ion weapon. Well cool! So if it turns things back on after great, that would be ideal but if it doesn't i guess players will need to implement a timer or something to keep setting systems to "on"

ANYWAY great stuff!
Kreeg  [author] 29 Aug, 2020 @ 3:08pm 
Unknown, I think it does turn back on afterwards.
I do know, that its able to disable manual reactivation while active.
Resh 29 Aug, 2020 @ 3:06pm 
Sounds good! Ion cannon sounds cool. I hope to see more Ion weapons with neat features, I have other ion weapon mods but they don't work anymore unfortunatley.

Now here's a question for ya about that Ion affect, in the older Ion weapon mods it disabled blocks but did not turn them back on after the affect faded, does yours do that OR would players need to build an Ion counter measure like a timer block that keeps triggering to turn everything back on lol
Kreeg  [author] 29 Aug, 2020 @ 2:16pm 
Ion Cannons in this, field an EMP effect against shields increasing their damage output when hitting shields, against grids, the EMP effect builds up on blocks struck, to cause a small number of effects such as powering them off.

I shall look into the Sound issue

Sentry Tower is generally automatic, but I think I forgot to repair it when I restored the weaponry.
Shall Fix.
Resh 29 Aug, 2020 @ 1:25pm 
Hi! Glad to see more updates coming to Star Wars weaponry. Two things:

What does the Ion Gun do? Does it do damage or disable blocks? Also it didn't have sound for me.

And the sentry tower turret thing, I couldn't fire it through controlling it, does it shoot??
Some Goblin 19 Jun, 2020 @ 7:24am 
Thanks for everything you do Kreeg. As of 6/18 the rebel self-generating turrets are broken again. If you could find the time to fix it sometime soon, that would be awesome.
Kreeg  [author] 8 Apr, 2020 @ 3:13am 
It should be self-generating.
I guess I will have to repair it again.
DrBossWatson 7 Apr, 2020 @ 11:13pm 
Are the turrets broken atm? I'm not sure how to load the Rebel Hoth turret, there isn't a connector on the bottom and when I go to fire it doesn't have ammo.
Kreeg  [author] 18 Mar, 2020 @ 11:42pm 
Yes, they're soon be repaired, and able to fire in MP
Some Goblin 18 Mar, 2020 @ 9:09pm 
Is an update coming soon for the rebel turrets?
HammerTheKammer 24 Feb, 2020 @ 6:42pm 
Roger Roger
Kreeg  [author] 18 Feb, 2020 @ 7:52pm 
CIS Mod, is where I handle those typically.
However, that will take awhile, as even though I have a vulture prototype, I need this era functional first, before I work on the extensive Clone Wars Era's CIS forces.

As they have a lot of droids, and ships, that I'd want done nice & proper.
HammerTheKammer 18 Feb, 2020 @ 7:47pm 
Know we need the Droid army version then we can have the Rebels vs the CIS