Stellaris

Stellaris

Even More Origins
564 Comments
nighthawk  [author] 24 Sep @ 9:57am 
@Heroicone1: I'll have to check it. Unfortunately I am very overloaded for the weekend, so it'll be a week later.
Heroicone1 23 Sep @ 7:29pm 
Chosen one origin image is glitched out. I have mods but i do not use any other origin mod so i have a feeling its the new psionic stuff given it happened after the release
ANIMUS 23 Sep @ 1:13am 
this is a fantastic mod and really makes the game amazing, looking forward to the update.
The_Illusive_Man22 18 Sep @ 11:33am 
@Nighthawk Ok, thanks
nighthawk  [author] 18 Sep @ 8:36am 
@The_Illusive_Man22: That'd definitely require a redesign (so it could be chosen like for some other origins in the empire design screen) and I'm not sure if it'd be possible, without having some of those pops on the home world, too.
Certainly too much effort for me right now, but not theoretically impossible.
The_Illusive_Man22 18 Sep @ 7:00am 
@nighthawk

Hello! - great mod! It is posible to choose the species i want to select on the Eldest Sibling Origin, i want to choose the species for the RP reasons.
nighthawk  [author] 13 Sep @ 1:27am 
@Big Bro Slig: I'm using this to "duplicate" the species while scoped to the planet which shall become the new colony:
# create new species based on the original one
modify_species = {
species = space_owner.species
}
Then I'm calling a few vanilla scripted effects:
create_late_pre_ftl_empire = yes
setup_pre_ftl_planet = yes
pre_ftl_clean_up_effect = yes
The first one of which uses the last created species to create the new empire by default.
Was this what you're asking? :butterfly: You can read it from my modding file too (there's more stuff there for chances at a hive or cave dweller empire):
common\scripted_effects\00_emo_scripts_eldest_sibling.txt
Big Bro Slig 12 Sep @ 6:24pm 
if i may ask, for the eldest sibling origin how do you customize it so it can be my own created species?
DayBanHeyMan 11 Sep @ 3:59pm 
my bad, turns out i dont have the dlc's for it lol.
nighthawk  [author] 11 Sep @ 1:14pm 
@DayBanHeyMan: This mod doesn't do anything to the authorities (it actually does nothing). If it's not visible, that has to be a different mod.
DayBanHeyMan 11 Sep @ 11:18am 
the ecosystem integration says it needs a hive mind authority but i dont have that as an option.
nighthawk  [author] 10 Sep @ 9:15am 
@DayBanHeyMan: Can you choose your authority before choosing the origin? What does the tooltip say when you try choosing, but can't?
It definitely shouldn't happen.
DayBanHeyMan 9 Sep @ 3:18pm 
im trying to make a new empire but the ecosystem integration does not let me choose an authority but it wont let me save without one.
KreygasmTR 3 Sep @ 8:27am 
It might be one time occurence or might be rare bug so here is what happened:

Random Trinary I, Primitives Spawn on Barren Planets.

Might be interference from other mods too.
nighthawk  [author] 3 Sep @ 8:19am 
Okay, thank you for the report!
KreygasmTR 3 Sep @ 8:16am 
Actually wait. It works. BUT it did not for once so it is a bit weird. I do not know why it did not work first time. Still worth checking.
nighthawk  [author] 3 Sep @ 8:09am 
@KreygasmTR: They probably changed their internal name again, I'll have to take a look.
KreygasmTR 3 Sep @ 7:53am 
Planetary Diversity Superhabitable Worlds are not working for Eldest Sibling for some reason.
nighthawk  [author] 2 Sep @ 12:11pm 
Version 1.22.3
* Added French translation by Stern
nighthawk  [author] 2 Sep @ 10:31am 
@JarrenBlake: No.
@Stern: Add me as a friend on steam and I'll link it to you.
Stern 1 Sep @ 7:22pm 
Do you have discord ?
JarrenBlake 1 Sep @ 3:17pm 
Is the origin Born to Knowledge from this mod? Could not find it on the list here but could have sworn it was apart of this mod set. Had a few questions on it and was looking for fuller write up.
nighthawk  [author] 1 Sep @ 2:19pm 
That' be great, I'll try and get the new version uploaded quickly afterwards.
Stern 1 Sep @ 2:02pm 
Why are you afraid of a virus? But if not, there's no problem, I'll do it later!
nighthawk  [author] 1 Sep @ 1:56pm 
@Stern: Please don't re-upload my mod for translations in supported languages (the Italian translation was allowed because it cannot be officially supported by the game). Instead you should open a Pull Request here: https://github.com/n1ghthavvk/stellaris-evorin
I will merge it, and you'll get "official" credit for your work as a contributor there, like the translators for Chinese have already gotten.
Thank you! :butterfly:
Stern 31 Aug @ 11:09am 
Hello, I translated your mod into French. The translation is available on my translation modpack.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3513691177
nighthawk  [author] 28 Aug @ 7:03am 
@GANK: Yes.
GANK 28 Aug @ 5:58am 
Is the mod version stable now?
nighthawk  [author] 16 Aug @ 4:00am 
@Martok: For 4.0 I needed to adjust a few things. You can download older releases (for manual use) from the linked GitHub page (see description, then click on the GitHub picture).
Martok 16 Aug @ 1:39am 
Is your mod still compatible with 3.14? If not, do you have a version somewhere that I can download?
Martok 16 Aug @ 1:26am 
I don't suppose your mod is still compatible with 3.14, is it?
Dr. Quackers M.D. 28 Jul @ 11:50pm 
@nighthawk sorry sometimes people forget to update there list, nothing wrong with asking
nighthawk  [author] 27 Jul @ 2:08pm 
@katelynworkman776864: That's not really possible, unfortunately.
katelynworkman776864 27 Jul @ 12:34pm 
Can we have an origin where we start as totally pre-ftl. Primitive and everything.
nighthawk  [author] 26 Jul @ 4:38am 
@Dr. Quakers M.D.: No. Read the description for a list of added origins.
Dr. Quackers M.D. 25 Jul @ 7:11pm 
does this add Convened by Providence
nighthawk  [author] 12 Jun @ 5:30am 
Version 1.22.2
* Fixed "The Chosen One" Origin, updating its add_trait logic from old to new API
* Updated "Endeavour to Enlightenment" toast message, linking it to the leader's scope correctly, so you can click on it

@Dr.Death and @p0xus: The same issue that kahvipensas reported for the vanilla code, was also present for the origin itself, so that is now also fixed! :butterfly:
nighthawk  [author] 12 Jun @ 5:16am 
Version 1.22.1

* Fixed "The Chosen One" Origin, updating utopia.2605 from old to new vanilla code

@kahvipensas: Thank you for the report. I fixed it.
kahvipensas 11 Jun @ 1:52am 
The event utopia.2605 has old code for adding leader traits. Paradox changed the code in the latest patch, and this mod still uses the old syntax.
nighthawk  [author] 9 Jun @ 7:34am 
@YutaniWakazashi: No, this is not the mod (see description above which lists the origins).
YutaniWakazashi 8 Jun @ 12:36pm 
If this is the mod that adds "enslaved civilization" as an origin, that origin is broken. My founding species starts with ZERO pops.
nighthawk  [author] 5 Jun @ 12:45am 
@p0xus and @Dr.Death: I'll check it out on the weekend. It definitely worked when I released the newest version.
Dr.Death 4 Jun @ 5:51pm 
Chosen One didn't apply the skill level and chosen one trait for me.
p0xus 2 Jun @ 7:06pm 
It appears that Chosen One doesnt work. Didnt in our MP game, anyway.
nighthawk  [author] 22 May @ 9:07am 
@Oxytoxy365: No, it's not supposed to do that, and also doesn't do that for me. You can try to un- and re-subscribe to force a new download. Sometimes Steam has issues doing so and you can get weird issues.

@Jackoboi: Please read the last few comments. You can download older versions on my GitHub page (for a link, see description). I will not add old versions on the Steam workshop.
Wood 21 May @ 5:19pm 
3.14 version please?
Oxytoxy365 21 May @ 10:25am 
Is this supposed to *replace* some of the vanilla origins? Because it's doing that for me (I.e. Back to the Future is replacing Prosperous Unification)
nighthawk  [author] 19 May @ 10:17am 
@MutWind: Probably not, because of the changed event interface. Feel free to download the old version of the mod from my linked github page and use that as a local mod to play your old save(s).
MutWind 19 May @ 7:02am 
Does it still work for 3.14?
Clawmyth 15 May @ 8:51am 
How about a failed dimensional jump with the needle craft. Spawn around the black hole with a planet with a hundred people and more people join every year from the collapsing needle. Set it so the needle explodes after a few years.