Hearts of Iron IV

Hearts of Iron IV

L'Italia s'è desta
80 Comments
PolloBello86 14 Sep, 2024 @ 1:10pm 
update :kingdomofitaly:
Just_Cesar 14 Aug, 2023 @ 6:41am 
Update pls
Kennywnorth 10 May, 2022 @ 2:53pm 
you and the creator of La Vittoria e Nostra should collaborate. Your mods are arguably the two best on the worskshop for italy
EvolaGames 5 Jan, 2022 @ 7:48pm 
Update, pls.
xstasi  [author] 2 Aug, 2021 @ 7:11am 
Updated :)
General CIS 23 May, 2021 @ 9:41am 
When is going to be updated?
Sasafras 20 Dec, 2020 @ 6:34pm 
big sad
xstasi  [author] 20 Dec, 2020 @ 12:22am 
@Sasafras YT

It is there, you fight it through a focus. If you mean as a playable nation then never, that is not what it was meant to be :)
Sasafras 19 Dec, 2020 @ 6:30pm 
when is the mob going to get implemented?
Jeph 18 Oct, 2020 @ 11:19pm 
Nice, thanks
xstasi  [author] 18 Oct, 2020 @ 2:44pm 
@Jack

Major compatibility issues should be fixed now. I marked the mod as compatible with 1.10.1.
Jeph 18 Oct, 2020 @ 12:48pm 
No problem, it's a pleasure.
xstasi  [author] 18 Oct, 2020 @ 12:34pm 
@Jack

Thank you for the warning. I will be releasing a compatibility update soon.
Jeph 16 Oct, 2020 @ 12:48am 
Apparently this needs an update as of the new dlc.
xstasi  [author] 28 Jul, 2020 @ 5:59am 
@BidelloSonico check the decisions
BidelloSonico 27 Jul, 2020 @ 11:27am 
Sorry but, how can i remove the malus great war army? I dont see any focus.
basileus 29 Jun, 2020 @ 2:29am 
pretty nice good job
ConneR 25 Jun, 2020 @ 9:17pm 
thanks :)
xstasi  [author] 25 Jun, 2020 @ 8:13pm 
@ConneR suit yourself :)
ConneR 25 Jun, 2020 @ 4:53am 
its a great expand of italy can i translate it into chinese ?
xstasi  [author] 4 Jun, 2020 @ 11:12pm 
@MajorGeneral224 the last (yesterday's) update did nothing really. the game has issued a new patch (1.9.3) and the mod was still reporting compatibility with the older one (1.9.2) so I bumped it.

@noofler sanctions cannot be removed unilaterally by the sanctioned country, unlike things like MEFO bills. If Italy was sanctioned because of the offensive war, and as soon as they lose the war they get ready for another one, the UK has no reason to lift them. In history the sanctions stayed there the whole time throughout the war, which is why Mussolini had to implement autarchic policies.
Speaking in game terms now the sanctions are "just" a malus on consumer goods factories, and the industrial trees have plenty of options to counterbalance that. I don't remember the numbers now, but I'm pretty sure that Italy in its best industrial form in the mod has less consumer goods factories than other countries.
noofler 4 Jun, 2020 @ 2:57pm 
are sanctions necessary when ww2 begins?
MajorGeneral224 4 Jun, 2020 @ 1:48pm 
what did the update do?
xstasi  [author] 4 Jun, 2020 @ 1:12pm 
@lepnat_vasquez @noofler

I checked just to make sure. The sanctions are lifted only if you choose the allied path, this is intended.

In lore terms, the sanctions were there because Italy started an offensive, unprovoked, colonialist war. The UK would only lift the sanctions if Italy shows that they have abandoned their warmongering ways, which happens when you follow the diplomatic path. If you choose the militaristic one (on the right) the sanctions stay.

Make no mistake though, there is lots of war to be made on the allied side too :)
noofler 3 Jun, 2020 @ 5:00pm 
cant remove the league of nations sanctions. the focus is gone bro nice mod btw
chark 2 Jun, 2020 @ 1:26pm 
Good mod, thanks for this.
xstasi  [author] 1 Jun, 2020 @ 8:50am 
@lepnat_vasquez I'll look into that. Thanks :)
lepnat_vasquez 1 Jun, 2020 @ 6:08am 
following the monarchist path, is there any way to remove the legue of nation's sanctions? I've already both lost AND reconquered ethiopia
Incognito 24 May, 2020 @ 10:03pm 
aw www. oopp I made a mess. good stuff man
estebancastellino 24 May, 2020 @ 8:39am 
look great! can't wait to give it a try
xstasi  [author] 24 May, 2020 @ 2:04am 
Finally finished the BIG monarchist update. The monarchy path has been completely reworked and integrated in the main focus tree, and political choices are mostly separated from economic ones.

Also, compatibility updated to 1.9.2.
xstasi  [author] 12 May, 2020 @ 10:25pm 
@Incognito

Alive-ish. I'm the only developer, can only work on it when I have spare time, which is not very often.
Incognito 11 May, 2020 @ 4:19pm 
dead mod?
federicoB 22 Apr, 2020 @ 4:27pm 
Great mod! Good job!
76561198880822813 20 Apr, 2020 @ 2:54pm 
something should happen if the mafia wins
IT'S EVOLUTION BABY 11 Apr, 2020 @ 8:08am 
@xstasi well none of this changes map or countries, so idk, gonna just test one by one
xstasi  [author] 11 Apr, 2020 @ 8:05am 
That's a lot of mods. I'm pretty sure some of them are incompatible. My mod only plays well with aesthetic mods (for ex uncensored) and mods that don't change territories or countries (such as plpc or demand it)
IT'S EVOLUTION BABY 11 Apr, 2020 @ 8:03am 
@xstasi all dlc's, some "uncensored" mods(uncensored focuses, portraits, etc), world news, ultimate tech tree, sovietplus, soldier's radio, norway at war, improved carlist spain, formable nations, decisions: speeches and formables plus, colored events, swedish tiger and realistic and immersion mod pack
xstasi  [author] 10 Apr, 2020 @ 1:06pm 
@4/5 which DLC and which other mods are you using?
IT'S EVOLUTION BABY 10 Apr, 2020 @ 12:19pm 
so, i've tried to play this mod, but the game crushes. Says that cannot load the map.
SS42 4 Apr, 2020 @ 12:37am 
Thanks for your working for this mod! I usualy play as Italy,and I sometimes think Italian NF or decision are fewer than other Great power countriy. This mod is great ! If you can,I hope implementation of communism root.
xstasi  [author] 3 Apr, 2020 @ 12:02am 
@WaterAdictedMan unfortunately not. This mod is not compatible with RT56 and likely cannot be.
Alkaline Woods 2 Apr, 2020 @ 1:03pm 
Is there anyway i can out this higher on my load order or somthing so i can play this mod when the rest of contries use road.
nicche 14 Mar, 2020 @ 5:54am 
Thanks guys! Still Very good mod!
auditor 14 Mar, 2020 @ 12:49am 
Yeah, it is a population issue.

The AOI gets a MASSIVE debuff to recruitable population (70% less recruitable pop.) you also get ANOTHER debuff if you're playing as fascist italy with Death and Dishonor. (Reichsprotektorats get 25% less manpower)

So, the AOI only gets to recruit 5% of however much manpower it can get from its recruitment laws if you're fascist and have Death and Dishonor, and 30% if you're monarchist or don't have Death and Dishonor.

TL;DR: AOI is fucked manpower-wise
estebancastellino 13 Mar, 2020 @ 3:00pm 
hi xstasi, everything working great so far now, no more crashes.

nicche, I don't have the same issue but it takes some time. There's 15 days since you make the decition to create AOI until it becomes effective and after that the IA must research industry, focuses and grow recruitable population. Even building military factories myself for them it took around 6 months until I saw the first colonial divition appear, you may try providing them with weapons but I think it's more a population issue.
xstasi  [author] 13 Mar, 2020 @ 1:42pm 
@Maka
You can use "tag MAF" on the console when the war breaks out, but keep in mind that it was never meant to be a playable state. It was only developed to have a meaning in the scope of the story chain.

@nicche
I'll take a look into that.
nicche 13 Mar, 2020 @ 11:03am 
Great mod! One little issue, though: when I create the Ethiopian Viceroyalty (name might be wrong, can't remember it!) they do nothing. No division, no factories, nothing. Is anyone experiencing the same?
auditor 13 Mar, 2020 @ 9:34am 
thank you for continuing this mod.
vanilla italian focus tree is so shit
MAKA 10 Mar, 2020 @ 2:27pm 
how do i play as the mafia?