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Besides this, an option to skip dialogue (especially the initial log when you first start) would be highly appreciated.
@DANNY1 you need to have 60 fps so it moves at normal speed.
OK THAT MAKES SENSE
BUT IT ALSO SLIGHTLY DOSENT
1.The control of the mouse wheel are inverted like if you moke the wheel up it goes down and down goes up
2.you can shoot portals while holding cubes (which you can't)
3.sometimes the music stops
4.why did u make a world of chapters since there is only ONE level?
5.you needed to add the information about the tests like 01 I 02 I 03 etc...
6.that's all
please fix
ill try to get a new PC just so i can play this mod
yes
I forget which chamber it is, but it's the one where you put two cubes on 2 buttons. In the original portal you could solve it in a different way by putting one cube on the button, standing on the other button and shooting a portal behind the door, then using the 2 cubes to climb onto where the orange portal was.
I tried to do this here and it worked! But then glados stopped talking entirely. I don't know if that's just a coincidence or if i broke her. Still managed to complete it though.
One thing to note - I don't think the conotroler zoom functions the same way as with mouse + keyboard, making the map only halfway playable if you're on a controler, since you can't aim up or down with it.
i got back to the correct level but ever since then my blue portal every few seconds disappered back to the portal gun level.
Still it was Amazing! great job and i hope you patch this :)
i cant get past the one level with the glowy ball that comes from the ceiling. i dont understand it
YOULL HAVE TO USE HAT KID'S PLATFORMING ABILITIES
the workshop is already full enough with garbage, we dont need even more.
I bug I found: the blue force fields at the end of each section do not actually disintregate the companion cubes. In test chamber... 3 I think? After placing the cube on the button, I shot a portal inside the ending room, then took the cube with me in there.
Also, a little Kismet suggestion for aiming the portal: since you cannot use taunts anyway because you have no hat, maybe you could map aiming up or down to the two taunt buttons? It would make aiming work with D-pad up and down for controllers, and numbers 1 and 4 with keyboard (but you could still keep the scrolling for it, too).
In a 'Key/Button pressed event' in Kismet, use the 'function' Hat_Hotkey_Up and Hat_Hotkey_Down to make this "universal bind".
(This is just a suggestion, btw).
Maybe you could also make another key "reset" the aim to the center?
Looking forward to your future progress. Good luck!