Starbound

Starbound

Synergy: Lightweight RPG Class Mod
19 kommentarer
wizard2890 17. mar. kl. 16:50 
FF13??????!
reilgun.lv5 15. jan. 2022 kl. 0:42 
Synergy Augments: Lightweight Class Mod
Princess Lily 25. okt. 2021 kl. 12:32 
i use this with rpg growth and love the healing staffs for medic plus it adds some useful things for other classes in the rpg growth mod
Bullet 7. apr. 2021 kl. 12:55 
Would this work with sandbox?
Lord_Erchashishaniye 10. jan. 2021 kl. 4:07 
does this work with rpg growth
SleepySheepy 19. nov. 2020 kl. 17:57 
Would it be possiable to get a standalone with just the medic healing items? or perhaps someway to make the class items useable without a class?
agentkido 7. sep. 2020 kl. 3:02 
@BigDaddyFermi so the old ones are still under EPP's? and are the compatible with the current build?
IanKoala  [ophavsmand] 6. sep. 2020 kl. 21:55 
@agentkido This isn't an augment mod like the previous incarnation (which is no longer supported), so there's no reason it should be compatible with it. I moved away from augments because I wanted people to have that extra lever for controlling their build.

I don't plan on adding the Scout and Assassin classes back any time soon since they weren't distinct enough. You can gear either a Ravager or Commando with suitable armor and augments to achieve similar gameplay. The next classes, when I get around to them, will rely heavily on specialized weapons and be more unique.


@FF0000 Sorry I missed this. For anybody wondering, you just have to craft the respective synergy and use it for 8 seconds. It's a long cast time to keep you from quickly changing classes in combat.

@everyone 1.1 is out now, adding class exclusive items for Ravagers and Sentinels.
agentkido 1. sep. 2020 kl. 18:00 
can confirm this mod is not compatible with combined augments mod because this mod uses the word synergy instead of EPP. please fix.
agentkido 1. sep. 2020 kl. 17:36 
what about the scout and assassin classes?
FF0000 21. juli 2020 kl. 22:02 
how do you equip this
IanKoala  [ophavsmand] 4. juli 2020 kl. 3:07 
I can't see anything that would make it inherently incompatible with RPG growth -- however, it isn't necessarily balanced around it.
XX // 25. juni 2020 kl. 4:42 
literally came here to ask if this is compatible with RPG growth lol, anybody?
Slowmo Dive 8. apr. 2020 kl. 12:05 
Is this compatible with RPG growth?:lunar2019piginablanket:
Technus 17. feb. 2020 kl. 19:44 
Could you possibly make an engineer type class with a deployable turret or a drone?
God Emperor Freddy Fazbear 16. feb. 2020 kl. 13:17 
can you make a version designed with difficulty overhaul in mind? that mod removes health gain from armor, and the classes here reduce your HP more every tier IIRC
TeShark 13. feb. 2020 kl. 13:04 
Nice mod, loved it!
Pog 6. feb. 2020 kl. 17:34 
Nice ;)
- The Feeling - 5. feb. 2020 kl. 20:22 
neat
i must say, a interesting mod