Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Hue Compound Supremacy
13 Comments
Rambo FlamingDart  [author] 8 Mar, 2021 @ 12:17pm 
Yeah the TE version is now the "main version" since TE is way more popular then SU.
Originally the map started as SU but we then made the other game modes for it. Especially the TE version was a popular request. And imho it's also the most fun version to play.
Future changes/fixes are mostly TE related especially since it's where we get most feedback for.

The Treasury (F) objective in the SU version is intentionally not part of the supply line and thus worth no capture points.
It enables an additional dynamic spawn point to the right side of the map that gets enabled for the team that controls F.
I implemented that to provide kind of a forward spawn to make the gameplay more dynamic as previously when we played the (older) SU version most rounds ended with a staggering "frontline" between the post office and the LeLoi school.

Frecyboy 8 Mar, 2021 @ 11:51am 
Hi Rambo. Thanks for the quick fix, it's working now.

Another thing I'd like to ask - isn't capturing the F point worthless as it got 0 points to earn, and isn't part of a supply line?

Didn't got the change to play your map in Supremacy mode on a crowded server so far, but I guess that's intentional and I'll see why when I get to play it with some people :)
Rambo FlamingDart  [author] 7 Mar, 2021 @ 9:01am 
Hey Frecyboy
Thanks a lot for your feedback!
You were right, in the SU version there was the wrong objective-volume linked to objective I. Leading to the issue you described. I just fixed that with the recent update.
Cheers
Frecyboy 6 Mar, 2021 @ 3:25am 
Hi, thanks for your work. For me there seems to be something wrong. The cap zone for I is located at the A point (besides the A cap zone). Can you replicate that?
Rambo FlamingDart  [author] 30 Mar, 2020 @ 2:28pm 
- added TE version and two SK versions.
- proper collision model and lightmap for all custom meshes
- all BSPs converted to static meshes
- overall optimization and polishing

If you have issues with a missing package, clear your cache.
Stormtrooper EM-1992 13 Feb, 2020 @ 6:09pm 
That's the one I was looking for! In that map, I need to look for the moment where Freddy Gonzalez was in.
[PBS] Powerbits 8 Feb, 2020 @ 10:15pm 
could you make a Territory version?
Topcat  [author] 7 Feb, 2020 @ 12:43pm 
Hi vol.ehren, you probably try to use bots, but this map doesnt support them. Can you tell us normal gameplay on dedicated server with real players is running normal? Grtz and thx
Rambo FlamingDart  [author] 6 Feb, 2020 @ 1:37pm 
Oh thanks for reporting that. Didn't got into that issue when I tested the map.
Did this happen on the main allies spawn or on the second spawn objective once taken?
Dave1072 5 Feb, 2020 @ 7:31pm 
Doesnt seem to work for me. allies spawn and then sort of just teleport around spawn fasing in and out of existrance
Rambo FlamingDart  [author] 5 Feb, 2020 @ 7:32am 
great ;)
[PBS] Powerbits 4 Feb, 2020 @ 8:40pm 
lets test this :)
POWERBITS GAMETEAM MIXED 60HZ
Rambo FlamingDart  [author] 1 Feb, 2020 @ 4:53am 
Reuploaded due to issues with the old SWS