Space Engineers

Space Engineers

Powerful Ships - Rival AI
28 Comments
Deapri 14 Feb, 2024 @ 4:01pm 
not when i posted that, it was still reading the retired version, it will work. won't go into the lengthy details, but that's the outlaying issue during the handover right now, cheers. The internal files are the same still.
Aggelus  [author] 14 Feb, 2024 @ 3:27pm 
I already changed it, I hope it works.
Deapri 14 Feb, 2024 @ 7:14am 
@Aggelus please update defense shields dependency to the new mod ID, this will currently break weapons core.
Aggelus  [author] 13 Dec, 2022 @ 5:30am 
The idea is this.
GATQS 12 Dec, 2022 @ 9:50pm 
Most of these ship are just to dang dangerous!!!
Aggelus  [author] 4 Oct, 2022 @ 8:45pm 
you are welcome
Dvsmessiah 4 Oct, 2022 @ 10:52am 
Sweet thanks for the changes...
Aggelus  [author] 2 Oct, 2022 @ 6:37pm 
I'll take a look, but it looks like it uses a lot of mods in the build and I prefer to give preference to Camilla ships.
D_W 2 Oct, 2022 @ 2:39pm 
Thanks Much! This might be a potential add. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2866273664
Aggelus  [author] 23 Sep, 2022 @ 10:46am 
I updated the ships with the new blocks and changed the weapons to vanilla weapons.
It seems that everything is working.
Dvsmessiah 18 Sep, 2022 @ 3:26am 
ok then didnt know if you were going to use a different weapon pack at a later date or not...
many thanks
Aggelus  [author] 18 Sep, 2022 @ 3:05am 
I have no plans to update this mod.
Dvsmessiah 17 Sep, 2022 @ 12:34pm 
is the Assault Weapons Pack still need or is there plans for some other weapon core pack at another time
Aggelus  [author] 3 Aug, 2021 @ 12:21pm 
Updated MOD.
Aggelus  [author] 30 Jun, 2021 @ 8:33am 
👍
D_W 30 Jun, 2021 @ 3:39am 
Thanks Sir! We appreciate your good works!
Aggelus  [author] 20 Jun, 2021 @ 1:29pm 
I added the ship, but I couldn't test it, if it appears let me know if it's working.
Aggelus  [author] 16 Jun, 2021 @ 9:21am 
The ship's author has to authorize it so I can do this.
D_W 16 Jun, 2021 @ 8:39am 
Aggelus  [author] 10 Nov, 2020 @ 3:38pm 
Eu corrigi o erro do convite do Discord, agora não ira mais expirar.
https://discord.gg/n6KKEP5PWW

I fixed the error in the Discord invitation, now it will no longer expire.
https://discord.gg/n6KKEP5PWW
Aggelus  [author] 24 Jun, 2020 @ 8:36pm 
Parece que depois da ultima atualização o script esta tendo problemas em controlar as naves.
Vou falar com o autor do script para ver se ele pode resolver o problema.

It seems that after the last update the script is having trouble controlling the ships.
I'll talk to the script's author to see if he can fix the problem.
Aggelus  [author] 25 Feb, 2020 @ 8:16pm 
I will redo this mod and remove most of the attached mods.
Aggelus  [author] 11 Feb, 2020 @ 12:24pm 
The problem of some ships flying overhead seems to be a problem in the grid, I tried to redo more but not solved.
I managed to activate the launch of the missiles with another script, it worked well.
I'm giving this test MOD as finalized.
I'm going to go back to my old MOD that I didn't finish Odio Eterno - PT_BR and add these new functions I believe that without so many MODs attached it should work better.

O problema de algumas naves voarem de re parece ser um problema no gride, tentei refazer mais não resolveu.
Consegui ativar o lançamento dos misseis com um outro script, funcionou bem.
Estou dando como finalizado esse MOD de teste.
Vou voltar ao meu antigo MOD que não finalizei o Odio Eterno - PT_BR e adicionar essas novas funções creio que sem tantos MODs anexados deva funcionar melhor.
Aggelus  [author] 8 Feb, 2020 @ 4:35pm 
I added a Target Designator to the ships and with that I no longer need the Reavers Script to find the target.
A designator and a small cannon that does no damage and reaches 30,000 meters, once the Whornet ASF script is able to locate targets and attack.
It is working very well and I must finish the remaining six ships soon.
If all goes well I should use this pattern in the other MODS of my own.

Eu adicioneu um Designador de alvos as naves e com isso não preciso mais do Script do Reavers para achar o alvo.
Um designador e um pequeno canhão que não causa danos e que atige 30000 metros, assim que o script do Whornet ASF consegue localizar os alvos e atacar.
Esta funcionando muito bem e devo terminar as outras seis naves restantes em breve.
Se tudo der certo devo usar esse padrão nos outros MODS de minha autoria.
Aggelus  [author] 6 Feb, 2020 @ 6:13am 
There are still some corrections, and as I explained, the scripts are not working correctly.

Ainda falta algumas correções, e como expliquei não e certo os scripts funcionarem corretamente.
Dorimanx 6 Feb, 2020 @ 4:24am 
O! NICE!!! love the battle ships!
Aggelus  [author] 4 Feb, 2020 @ 7:56am 
I added a command line for the ships to fly 50m / s ahead instead of standing still.
Fighters still have the problem of not maneuvering towards targets, it seems to be a problem with gyroscopes.
Some problems with missile towers and gravitational torpedo launchers.

Adicionei uma linha de comando para as naves voarem a 50m/s a frente em vez de ficar paradas.
Os caças ainda apresentam o problema de não manobrar para os alvos, parece ser um problema nos giroscopios.
Alguns problemas nas torres de misseis e lançadores de torpedo gravitacionais.
Aggelus  [author] 2 Feb, 2020 @ 1:25pm 
This MOD is still under construction, there is no guarantee that it will work correctly.

Esse MOD ainda esta em construção, não tem garantias se ira funcionar corretamente.