Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Longer Land Battles Mod
193 Comments
lwhのsama 24 Jul @ 3:35am 
大象士气被改的只有20点 太扯了 希望修复:steamthumbsup:
Volcano  [author] 1 Feb @ 3:31pm 
Thanks for the compliment, glad you like it.
Have fun :WH3_clasp:
K 1 Feb @ 6:59am 
The perfect mod for combat! I love all the changes; thanks for making Rome 2 feel how it was meant to!
Volcano  [author] 19 Dec, 2024 @ 1:38pm 
@Reksio
Yes, it should work fine with new units. This mod is a lighter version of the battle mod for Rome 2, and it should work with just about all other mods.
DSK||Reksio 19 Dec, 2024 @ 1:24pm 
this mod work for new unit from mod ?
Volcano  [author] 9 Jul, 2024 @ 2:34pm 
I think it has to be above it to work correctly. Try that first, and if it it seems like it isn't working then swap it after that.
Krischel 9 Jul, 2024 @ 6:31am 
Does this MOD have to be above or below DEI in the MOD list?
lwhのsama 20 Mar, 2024 @ 7:10am 
always need !
Tree 3 Mar, 2022 @ 9:46pm 
Perfect, thanks.
Volcano  [author] 1 Apr, 2021 @ 1:20am 
Yes, it should in theory, since it has a tiny footprint, so to speak. Best thing to do is try it out - it shouldn't mess up anything either way.
Razgrizz 27 Mar, 2021 @ 1:13pm 
so this works with radious?
Stefan 31 Dec, 2020 @ 3:07pm 
@Volcano, thankyouu
Volcano  [author] 31 Dec, 2020 @ 11:43am 
@AKPanda, well, if flanking and rear damage is reduced then its because the AI is terrible at fighting. It forms a 'blob' then lets you get around to its rear, so the reduction helps negate the devastating effect of this a bit (but its still there).
Volcano  [author] 31 Dec, 2020 @ 11:37am 
@Stefan, yes it should be compatible with all DLCs.
AKPanda 27 Dec, 2020 @ 9:21pm 
good mod, flanking and rear charge not as damaging as vanilla or DEI. might want to adjust a little?
Stefan 26 Dec, 2020 @ 4:17am 
Is this mod compatible with other DLC's? Like Wrath of Sparta for example
Volcano  [author] 9 Nov, 2020 @ 4:35pm 
Thanks, enjoy. :)
asura 9 Nov, 2020 @ 3:00pm 
Great work
Volcano  [author] 10 Oct, 2019 @ 9:43pm 
Thanks, glad you like it. Enjoy! :steamhappy:
Volcano  [author] 10 Apr, 2019 @ 4:45pm 
Yes, this one should work with DEI.
DeathNote 10 Apr, 2019 @ 12:17pm 
does it work with dei?
romavictor 19 Jan, 2019 @ 7:36am 
Volcano, yeah I was sort of cheating and set a 20 minute limit in WoS as Athens defending against Sparta (in Athens.) My garrison wasn't big enough to defeat them but placing fortifications and with the units I had, the battle should have lasted 20 minutes. Still lost! (took it back eventually.) I don't want 90 minute battles but I like battles that allow me to maneuver troops, gives incentive to have reserves, move exhausted units back, enjoy close up shots, etc.
Volcano  [author] 22 Oct, 2018 @ 10:31pm 
Thanks, glad you like it too. :)
Robin 22 Oct, 2018 @ 6:29pm 
i love this mod :)
Volcano  [author] 20 Sep, 2018 @ 11:39pm 
Good stuff. I was playing a battle the other day which lasted about TWO MINUTES, and then that is when I figured out that the CA update turned off user script mods setting, so that I wasn't using the longer battle mod. The original game's battles are so short it is ridiculous. :steamfacepalm:
RexJayden 20 Sep, 2018 @ 8:16pm 
Excellent! I recently fought a battle between Rome and Etruria on a new campaign and the battle went back and forth for a while until my naval forces offshore stepped in to turn the tide. It was quite the battle and the length seemed just right...definitely not too short but not so long that it seemed that soldiers were swining their weapons needlessy. Good fun! :DominaMurmillo:
Volcano  [author] 20 Sep, 2018 @ 7:08pm 
You are welcome, enjoy!

Thankfully you don't have to restart your campaigns.
RexJayden 20 Sep, 2018 @ 6:59pm 
Do we have to restart our campaigns? :critical:
RexJayden 20 Sep, 2018 @ 6:56pm 
Using this mod makes for some epic battles. Thanks Volcano467! :charm:
Volcano  [author] 20 Sep, 2018 @ 2:39am 
Just an FYI to all...

For what ever reason, CA meddled in the recent update to Rome 2. In the Main menu, you will need to go to Options -> Mods, and activate the "Run user script mods" checkbox.

Not sure why they turned this off again, but I was +2 more turns into my campaign when I noticed all the script based changes were disabled, which prevents just about everything in my mods. :steamfacepalm:
Volcano  [author] 28 Aug, 2018 @ 12:48pm 
Sorry, animations are not adjusted in this mod. :steamsad:
Razgrizz 28 Aug, 2018 @ 10:16am 
does this address the heart attack animations? hate that the most lol
Volcano  [author] 10 Aug, 2018 @ 7:00pm 
No problem. It should be updated and working now...
RedToad 10 Aug, 2018 @ 4:45pm 
Thank you volcano, I appreciate it.
Volcano  [author] 10 Aug, 2018 @ 2:22pm 
Yep, I was AFK for a few days but I am working on the update now... :steamhappy:
RedToad 10 Aug, 2018 @ 1:43pm 
Please Update this mod for the Ancestral update. I can't play with this mod at all or else it crashes with the new Ancestral update. Please update soon. Thank you.
empiretest 7 Aug, 2018 @ 2:31pm 
wow! -nearly 5 years and still updating... Thank you!
Volcano  [author] 5 Jul, 2018 @ 2:30pm 
Thanks. :steamhappy:
torres-giancar 4 Jul, 2018 @ 9:50am 
Nice mod
Volcano  [author] 21 Jun, 2018 @ 2:07pm 
Thanks, enjoy. :)
Razorsharp 21 Jun, 2018 @ 12:57am 
Finally a intelligent mod
Volcano  [author] 15 Mar, 2018 @ 8:09pm 
OK, updated AGAIN. It should be working with Desert Kingdoms update.
Cherrynator 9 Mar, 2018 @ 4:10am 
Thank you.
Volcano  [author] 8 Mar, 2018 @ 11:18pm 
I'm updating this mod, but it will take a little while to look over all the new additions in the update (since CA added quite a few units). Please be patient.
Volcano  [author] 2 Jan, 2018 @ 4:37pm 
Yes, those mods that adjust unit values should work fine with this.
Cherrynator 30 Dec, 2017 @ 12:56pm 
Hello Volcano,
I have a question.

Quote
"No unit values are adjusted!"
End of quote

Does this means I can use MODs that adds units and your combat mod will apply to them also?


Thank you for oyur time,
cheers!
Volcano  [author] 10 Dec, 2017 @ 3:56pm 
FYI: This mod should work with Empire Divided.
iuser2011 15 Aug, 2017 @ 8:08pm 
OK, thanks for your reply and work anyway. Maybe we can talk about it "one day". ;)
Volcano  [author] 13 Aug, 2017 @ 5:23pm 
Sorry, unfortunately, I don't have much to say/discuss. I have played about 900 hours with this mod and I like it as-is, and I am currently not playing Rome 2, but might return to it one day.

Until then, the mod shoudl be considered as finished.
iuser2011 11 Aug, 2017 @ 1:46pm 
I hoped for some discussion... Do you really have nothing more to say? :) At least can you explain me about "40-60 minutes"? How is that possible, cavalry crush anything MUCH faster. Or do you not use cavalry at all? And what do you think about problem with unit stats(my main argument).

P.S. I really hoped for discussion, sorry. If you are absolutely not interested, it's okay. And unfortunately I don't know how to make mods in Rome II, or we didn't have this conversation.