Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But you shoudn't NEED to import which makes me think you are running some mod that changes spawn function at the hub.
If you run a mod that changes the spawn list of the hub or provides new override states then my spawn list (the vanilla one) for the hub will never be called so an import will not help there cher..
Legitimate mods that do this I can name Genesis and Take over the World..both good reasons to mess with your spawn lists and overrides but verry difficult to seed characters in there unless they are mods of those mods and I don't mod mods I mod Vanilla for max compatability and interchangability with other kind and good modders who know what they are doing :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1977852447
Here's the linky :) Sorry for any inconvenience..I've just been so busy and only noticed this problem myself yesterday :o x
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1972694259&searchtext=military
They are a pretty cool dude who need more attention (and a thumbnail) so look up this mod and check it out!
EDIT: Should be more clear now, mistakes were made because i'm dumb.
But keep in mind races with out the military craft patch will stand in the middle of combat and flap there weapons, and not swing them. Same applies to YOUR (not angry) race mods.
They are being updated in parallel?
Ty for the answer
I just use my poor En and typed it.
Maybe adding leg protection make this mod perfect.
..
@mopsisgone you may want to confirm and update this mod requirements accordingly.
Glad you fixed the ability to talk problem..you do need to be in speaking range to get the option to talk to her.. x
I've done the 'walking into a wall for fun' thing for 30hours now and I'm ready to go, there's just no way to hide the bolt consistently..if its hidden on the back then its visible on the arm, hidden on the arm visible on the back, I think the bolt offset factor will be decider..I just need another 15hrs or so..