Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░
░░░░░░░▄▄▐▌▄▄░░░
░░░░░░░▀███▀█░▄░░
░░░░░░▐▌▀▄▀▄▀▐▄░░
░░░░░░▐▀░░░░░░▐▌░
Please rate and favorite my new MP7
MP7 | Karpa Attack
░░░░░░█░█
░░░░░█░░█
█▄▄▄█░░░██
█░ Valve ░░░░█
█░ Add This ░░█
█░ Please! ░░█
█░ Check ░░█
█░ out my ░░█
█░ work ░░░█
██████████
AWP DUST TARGET
AWP EVER SNOW
AWP-STATUS
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=256771524
The idea for the next version will either be:
- to **re-open the 3rd floor** and allow roof access to be able to shoot from that third roof inside the B-site. The B-site will cease to exist. Upper floors won't be opened though.
- to create a bombsite at the second floor which is already open so the upper floors become useful. The tests showed that they were of little use.
I had a hard time realising what the server balance would be, as such after these tests it clearly showed that CT's where at the upper hand on any point in the map. I will be creating a new version as soon as possible. I want my map to have a balance no matter what it'll take. I hope to see you soon!
It doesn't really matter if there's something wrong with a map, as if it would fit CS:GO, and they see interest in a particular map, they will just feedback until that map is entirely ready to go. So if it has errors or not, Valve must first be interested, and it has to follow a standard of visuals and gameplay viable for CS:GO
Whatever happens with the map, I'll be sure to let you know, and IF someday it makes it into an operation, you'll be able to see it for yourself :) I can currently only dream about it.
Thanks again, and hope to see you around in CS:GO!
Of course, while it is final, it's still subject to changes, mostly through feedback and personal experience. Feedback is the most important, and the map is still being looked at by other professional mappers at this moment, which may still involve changes, though the big shape is there already.
I feel the map is most suited for Casual and Deathmatch (or even Arms Race or Demolition if you would). For competitive, while the layout is much, much improved, there are a very few areas that make it somewhat too tight to make it fully working as competitive. Hell I could even make it hostage if it was necessary. I hope you like the map, and all suggestions are still very welcome!!
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
██████▄▄█░░░░░███▄
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░ Valve, ░░░█
▓▓▓▓▓█░░░░Add This░░█
▓▓▓▓▓█░░░░ Please! ░░█
▓▓▓▓▓█░░░░░░░░░░░
See you all tomorrow!
Rate up this awesome AUG