Garry's Mod

Garry's Mod

Train Station Courtyard 2020 [LEGACY]
41 Comments
Gordon 8 May, 2022 @ 10:49am 
IM LOOKING FOR A EPISODES FROM HL2 CONTENT
legoj15  [author] 23 Aug, 2020 @ 9:39am 
You need to opt into the current 'x86-64 - Chromium + 64-bit binaries' beta
Then, what you're looking for will be in <Steam directory>\steamapps\common\GarrysMod\bin\win64
CHIIIHAZARD! 22 Aug, 2020 @ 9:12pm 
Where you found 64-bit VRAD.exe?) I don't know, where i must search to found it. I rly understand))
rebel6301 31 Mar, 2020 @ 1:27am 
@tommy Even if it takes a year to do that, it's still gotta be sort-of worth it.
I mean, come on. People would love it!
joshallen17 3 Feb, 2020 @ 1:13am 
@zorich_michael it takes atleast a year or 2 to do that
IntellectualPotato 29 Jan, 2020 @ 8:23pm 
it would be cool to have the entire hl2 campaign and maybe even the episodes in the future
estew 26 Jan, 2020 @ 12:05pm 
give me proof
legoj15  [author] 24 Jan, 2020 @ 2:04pm 
i should probably note that i will probably make this a series of maps, maybe even up to the end of HL2's campaign, but probably not. I'll see how the Point Insertion maps overall get received by the public
legoj15  [author] 24 Jan, 2020 @ 2:01pm 
the only reasons the metrocops broke is because i deleted an entity by mistake. that will be fixed in the update where i add the interior back
76561198197928863 24 Jan, 2020 @ 5:35am 
i like this map because it knows i just spent the last map causing holocaust and so the metrocops are after me. P.S i can see why you shouldnt make ALL the "Point Insertion" maps like this bc the first map of hl2 has a buncha scripted sequences that the metrocops could fump up.
Romet 24 Jan, 2020 @ 5:35am 
So it's only the outside area?
844box 24 Jan, 2020 @ 1:24am 
Why you are not used Half-Life 2: Update version of d1_trainstation_02?
Joker Gaming 23 Jan, 2020 @ 11:14pm 
cringe file size. shadows aren't even supposed to be that sharp because of the angular size of the sun. please remove this.
76561198197928863 23 Jan, 2020 @ 3:58pm 
can you make the rest of the "Point Insertion" maps like this?

I'm mentally down 23 Jan, 2020 @ 8:48am 
Guys stop freaking out about the size after the update it shows the uncompresed size
Superior Jacob 23 Jan, 2020 @ 5:05am 
Actually, steamworks compiles addons, 700 mb is the size of the map yes, but thats decompiled. You only download a compiled version which is barely 100 mb.
jermajingis 22 Jan, 2020 @ 4:41pm 
700 MB HOLY SHIT
lonedeveloper 21 Jan, 2020 @ 10:19am 
Cool looking, but the file size is why realtime directional shadows (similar to CS:GO) would really benefit this game
Dylan.s 21 Jan, 2020 @ 9:28am 
700 mb nice (:
furrychics 21 Jan, 2020 @ 6:23am 
What so what you saying this map is very unplayable? But looks great! "Sniff" This is why we can't have nice things.
SENPAI!! 21 Jan, 2020 @ 5:26am 
732MB??? WTF
bepsy27 21 Jan, 2020 @ 4:24am 
> 732MB for "shadows and cubemaps"
fozz 21 Jan, 2020 @ 3:15am 
Half Life Alyx? ( ͡° ͜ʖ ͡°)
MARK2580 21 Jan, 2020 @ 2:59am 
What is the point of this map? You rendered shadows for 600mb, it does not give any profit, this engine has long been time to bury. Normal engines have long been using global lighting.
- BusterZlista - 21 Jan, 2020 @ 2:47am 
woah, never seen that file size before in my life
Bacteria_Vaginosis 21 Jan, 2020 @ 2:12am 
That file size is scary
c1low 20 Jan, 2020 @ 11:50pm 
Я бы добавил это чудо 2-жды!)
COOL!!!
JkMenttonet 20 Jan, 2020 @ 7:37pm 
First the building, then the whole block.
Desyld 20 Jan, 2020 @ 7:07pm 
Ah the CPU is all the speed, but x64 vvis and vrad would help
IvanVladimir0435 20 Jan, 2020 @ 6:54pm 
Dev-branch be like.
Xenthio 20 Jan, 2020 @ 6:52pm 
imagine those cubemap resolutions with parallax corrected cubemaps lol
legoj15  [author] 20 Jan, 2020 @ 6:49pm 
7 seconds for a full vvis, 19 minutes for vrad (in hdr only of course). the new 64bit vbsp, vvis & vrad are bitchin fast, but i also have a Ryzen 3600x
Desyld 20 Jan, 2020 @ 6:47pm 
This is fucking awesome. How long were compile times? :headcrab:
legoj15  [author] 20 Jan, 2020 @ 6:29pm 
and that's without the interior of the station, with it, it probably would've been a gigabyte
legoj15  [author] 20 Jan, 2020 @ 6:27pm 
around 600 megabytes went to the cubemaps, the other 100 went to the map itself (mostly shadows). Absolutely insane overkill on the cubemap side, but it's what pushes the engine to it's limits, which is what this map (and possibly future maps) aim to do
Robert F. 20 Jan, 2020 @ 5:46pm 
What the hell is up with the file size?
ZeldiaKun 20 Jan, 2020 @ 4:27pm 
Holy man I never see addons with 750 mb thats huge ass
Xenthio 20 Jan, 2020 @ 2:49pm 
more of these kinds of maps please! this is great!
Maxovo 20 Jan, 2020 @ 10:06am 
wow! im scared to try this.. i know i could run this but i have around 500 addons.. so.. lol
b00blick 20 Jan, 2020 @ 9:30am 
730+ fuck mb WTF XD
SuperToaster 20 Jan, 2020 @ 8:27am 
this looks really freaking good