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But i used them last year already and there it worked. I quickly make a test battle with only this mod active.
Thanks for the compliment. As for the number of guns per unit, it depends on the type of gun. The bigger the gun size, the less guns in the unit. *checking*
Polybolos = 6 guns per unit
Scorpion = 4 guns per unit
Ballista bastion = 4 guns per unit
Onager bastion = 4 guns per unit
Onager = 3 guns per unit
Ballista = 2 guns per unit
Giant ballista = 2 guns per unit
Bastion units are the fortress units, if I recall.
So yeah, for a normal ballista unit in the field, it should be 2 guns per unit. If you are seeing more, then let me know which faction and I can verify that it isn't a mistake.
But huge job and many thx for the work. I cant imagine playing this game without this mod anymore.
I designed my mod, Ordo Militiae, this way when the game came out. I moved on until now, now that many issues are resolved. A pleasure to see this. Respect, fellow Modder.
Enjoy!
I would really like to see a mod that gives any Infantry ONLY ONE javelin volley. Would be great to get that mod from you, and please make an independent new mod, since me for example, I would like to employ one that mod and not this one here.
+46% more damage with javelin
+43% more armor piercing with javelin
+63% more reload rate
+60% more melee attack
+25% more morale
+better shield
+better training
+better at spotting and hiding
There is not one stat or ability where the velities is worse, so I don't know what you are looking at. Either a conflict with another mod, or also keep in mind that there are tons of ways to boost the stats of a unit. If, for example, the leves were recruited from some place that had perks, or by a general that had perks, or by an agent that was in the army that had perks, or a combination.
Weaker how??
For what ever reason, CA meddled in the recent update to Rome 2. In the Main menu, you will need to go to Options -> Mods, and activate the "Run user script mods" checkbox.
Not sure why they turned this off again, but I was +2 more turns into my campaign when I noticed all the script based changes were disabled, which prevents just about everything in my mods.
Not entirely sure because I don't use DeI. If they add unit types then I would say no, its not.
If you want to know more about it, read the book I suggested, otherwise you can trust that the numbers are close enough with historical data. :)
Have fun!