Black Mesa

Black Mesa

Killable Gargantua (Power Up)
39 kommentarer
goose 25. juli 2023 kl. 17:19 
i had that glitch too, i figured out it was a black mesa thing when you're looking at the gargantua through the glass
Benjamin Colonoscopy 12. maj 2023 kl. 15:48 
Uh...I'm not sure WHAT it is but the gargantua's textures are missing or something. It isn't purple, it's just grey.
Alexakoff 27. jan. 2023 kl. 16:51 
explosives and energy weapons are only things that damage garg
racer 27. juni 2022 kl. 13:41 
haha gargantua go boom
2019theman 17. juni 2022 kl. 23:11 
and yes I got half life.
2019theman 17. juni 2022 kl. 23:10 
If I got a mod for half life I see it and tell you.
oddeverything 12. maj 2022 kl. 21:26 
Can you tell us the HP of the Gargantuas with this mod?
Citizen⁵  [ophavsmand] 13. mar. 2022 kl. 17:18 
most definitely
Criceto 13. mar. 2022 kl. 15:20 
Can I safely remove this mod during a playthrough? I'm in On a Rail.
Vitruvian Stick Figure 27. sep. 2021 kl. 21:38 
Interesting. I know for a fact that they were consistently killable, with enough firepower, in the original Half Life; it just took a sizable amount of a full arsenal.
ninthlyokowarrior 23. juli 2021 kl. 13:13 
So, is there a chance that a future update to this will also incoprorate map changes from BMSC?
ninthlyokowarrior 24. mar. 2021 kl. 19:35 
Does this also restore its vulnerability to energy weapons?
TheoRex 11. jan. 2021 kl. 23:52 
the bullet probably goes through the brain idk
papanikonen 21. nov. 2020 kl. 2:43 
Why does the Gargantua Instantly Die when it's Shot in the Eye with a 357 Revolver?
Citizen⁵  [ophavsmand] 26. aug. 2020 kl. 19:11 
the Gonarch is too heavily scripted to allow that kind of modification
Commander-LVJ 26. aug. 2020 kl. 9:42 
+Citizen⁵

I'm curious about something; could and would you (or someone) be interested in making say a kilable gonarch addon\mod where the gonarch could be killed in the equivalent of say 2 or 3 rockets or something like that?
The Aeon of Joy 14. maj 2020 kl. 21:28 
is this mod also effect those garantua on XEN
Citizen⁵  [ophavsmand] 25. apr. 2020 kl. 15:43 
The only real challenge is ensuring your explosives don't get pushed back towards you by their flamethrower attack
Citizen⁵  [ophavsmand] 25. apr. 2020 kl. 15:42 
Gargs take about a dozen explosive weapon hits to die (give or take depending on the weapon) when made killable, take that as you will
ninthlyokowarrior 25. apr. 2020 kl. 13:47 
I’m aware. I’m just unsure if that would restore the challenge of the original (considering you need an ungodly amount of explosives)
Citizen⁵  [ophavsmand] 24. apr. 2020 kl. 20:34 
Power Up only at the moment, since killing the Garg there before turning on the power would introduce the most oddities (i.e phantom Garg roaring).

You can use the command in the description to make all other Gargs killable yourself
ninthlyokowarrior 24. apr. 2020 kl. 14:25 
But does it only affect Power Up, or can we also smite the 1s in Surface Tension & Interloper? & how many hits?
Citizen⁵  [ophavsmand] 23. apr. 2020 kl. 18:21 
Not sure about energy weapons but explosives definitely hurt them
ninthlyokowarrior 23. apr. 2020 kl. 14:53 
So we can kill them with explosives & energy weapons like in the original game, now? Meaning after the Xen chase, we can kill some for catharsis?
1v4n94 25. mar. 2020 kl. 15:48 
@classy houndeye: you can add ai_norebuildgraph 1 to autoexec.cfg or +ai_norebuildgraph 1 to launch parameters to prevent the message from appearing. Don't know if that will solve the issue, though.
Klazzi 25. mar. 2020 kl. 14:52 
there is a problem that i have no idea if fixed, its the AI NODEGRAPH issue and if you reenter map 1 (your forced to do this on map 2) the AI NODEGRAPH is messed and doesnt automatically load
HectorEricRodiguez 6. mar. 2020 kl. 20:20 
Please update to 1.0 release. It's not working.
Kasen Ibaraki 24. jan. 2020 kl. 9:12 
I hope someone can add he a "shockwave attack" and other new attacks.
Doc Tear Popper 24. jan. 2020 kl. 2:55 
What about the Garg in Surface Tension?
Wildshot 21. jan. 2020 kl. 1:22 
Good idea.
Citizen⁵  [ophavsmand] 20. jan. 2020 kl. 8:21 
Add it to skill.cfg
Wildshot 19. jan. 2020 kl. 23:58 
Okay so... could you make it so I don't have to type that in ever? Like is that a thing? Just set it to start at Interloper also, that's the main chapter with garg fights and secrets to find if you kill them.
Citizen⁵  [ophavsmand] 19. jan. 2020 kl. 17:42 
See the description.
If you want them to be killable by default use the command sk_gargantua_debug_allow_death 1
Survivor 19. jan. 2020 kl. 16:39 
What happens with the thirteen Gargantua's in Xen?
Meme_Lord_Satan 18. jan. 2020 kl. 17:38 
butt why
Wildshot 16. jan. 2020 kl. 11:15 
finally thank christ!
Citizen⁵  [ophavsmand] 16. jan. 2020 kl. 8:15 
You still have to go and turn on the generator though
sans_(undertale) 16. jan. 2020 kl. 4:16 
Basically if you don't want to bother with the unending soldiers by the generators.
The One Freeman 15. jan. 2020 kl. 23:26 
Finally.