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@all, glad the changes are welcome.
I don't think the changes are so drastic that I'll need to upload a 'v3 version', but feel free to ask if you would like me to do so.
Very unique feeling, don't think I've played a character like this in a platform fighter before. I don't understand his platform mechanic but that's fine since his inertia mechanics are more than enough for me to mess with for hours. You have created a character that plays completely differently than any other character but doesn't feel gimmicky or unbalanced - it's like a new character archetype altogether. Good job.
It's also important to me that you not burn out or over-exert yourself, yes yes. Don't feel rushed just cuz you got so many eyes on ya, yeah!
@Astralika @splashy I wouldn't worry about misgendering a fictional character, but he's a he.
@Makoto Inertia slows and locks the opponent's movement direction for a short moment. Nothing too complex in theory. Epinel's up-b, platform breaks, and certain 'hilt' sweetspots will inflict it.
@all, thanks for the compliments. Will try to push a new update soon.
@Paladin palette crashes should all be fixed in the latest version of RoA.
@KU can't promise anything yet. Glad you've enjoyed them.